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Custom Sign text dissappears after a certain number have been placed

Severity
Moderate

Frequency
Most of the time

Area of Game Affected
Buildings

Description
After placing several custom signs, and other objects in the game, only,about 20 or so signs actually still have the text on them. This is frustrating as there are hundreds throughout the park, and they add alot to the game for me personally.

Steps to Reproduce
Place a bunch of stuff and 50 to a hundred custom signs with text, then notice the older ones appear blank.
 
This is still in version 1.0.2.36363.

[video=youtube_share;WCFL516Hdek]https://youtu.be/WCFL516Hdek[/video]

Pause the video. On the building to the left, the signs originally had the same font size, that of Gulpee Slush. Now the Hats Fantastic font is huge and Looney Blooons is tiny. On the buildings to the right and center, the text is missing from three of the signs.

But I just saw that saving the game and reloading it corrected the problem until I add another sign then it returns.
 
Last edited:

QA-Mark

Frontier QA Team
Staff member
I have placed 100 signs and put custom text on them all and everything appears as expected.

Please can you share a park save in which this is happening so I can check it out?

Park saves can be found in a folder with your SteamID in the following location:

C:\Users\%username%\Saved Games\Frontier Developments\Planet Coaster

Once you have located the save in question, simply zip it and upload to a file sharing site of your choice (such as Dropbox).
 
This is still in version 1.0.2.36363.

https://youtu.be/WCFL516Hdek

Pause the video. On the building to the left, the signs originally had the same font size, that of Gulpee Slush. Now the Hats Fantastic font is huge and Looney Blooons is tiny. On the buildings to the right and center, the text is missing from three of the signs.

But I just saw that saving the game and reloading it corrected the problem until I add another sign then it returns.
It says the video doesn't exist.
 
Thanks for the response QA-Mark.

This was a problem in 1.0.2 but it seems in a further update it was corrected. Thanks, [wink]
 
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