Cv1 Successfully working - Wohoo!!! ( Question about 'Godrays')

VR is amazing.

Yeah the sheer gigantic majesty of a planet when looking from a close-orbit station is overwhelming. I really hope sometime in the not so far future we will be able to land on them (though both Sammarco and Braben have shot these questions recently, not leaving much hope).
The size of the sun when jumping into the system, your brain can even be fooled into "sensing the heat" if you put your imagination to work (or is it the hmd display heating up? dunno ;-) ).
The scale of the ships in the dock, when you realise a small sidey is not so small anymore, in fact it could easily load your car inside (as it can fit an srv, which is the size of a minivan)...

And the fights man, the fact that you can turn your head and track the enemy easily (it was somehow possible with the trackir, but HMD is sooo much better). The targets are no longer a 5mm pixel pack on a 50" screen, they are "real" ships with visible distance etc...

These feelings alone are worth the premium price of VR. And the biggest problem of the tech currently - you cannot easily describe it. You have to have the person try it :D My wife was also sceptical but when she saw the first demo in the DK2 she was stunned just as you were, and excited like a kid :) For me the whole experience compensates for the not-so-perfect aliasing and sub-par (compared to 2d monitor) resolution. Though keeping in mind that the HMDs are STILL an improvement over FullHD in terms of resolution, just closer to the eyes ;-)

Also, a word of warning: avoid external camera at first, especially yaw and roll axis. Build some "VR legs" first - accustom your brain to the fact that your ear's labirynth is not sensing movement while your eyes are. When you feel sick from VR, pause immediately. This is due to ages old defense mechanism we have - when the world starts spinning before your eyes and the labirynth doesn't detect movement, it is a sign that you ate something poisonous and its time to throw up. So don't force yourself to combat the nausea, just do a quick pause. If you won't, brain may associate HMD with the nausea and there were stories of people getting sick from the very smell of the headset! Just take your time, you will accustom yourself to it quickly.Many people have found out that having just a bit of cockpit in the view or another frame of reference helps a lot. There are also recent studies that displaying a virtual nose on screen (yeah an actual nose you see all the time but your brain filters it out) helps a lot to combat the so called simulator sicknes or VR sickness. Anyhow, yaw in external debug cam (and other "out of body" "ghost" experiences) are instant throw ups for most people. If you really have to use that, try turning your head to "imitate" the yaw movement.

If driving in a SRV becomes a problem, remember that you have the "camera maintain horizon level" or something like that in options somewhere. Also blackouts are there to save you from throwing up while your SRV tumbles down the hill doing sommersaults.

Last but not least - tweak your setup to max out available FPS. As long as you can stay above 45, it will be good because of the reprojection. You should aim for 90 though ;-)

GL & HF with your VR adventures :)
 
Just a reminder, IDK if you're using oculus home version or somehow running steam from oculus home, but you can request an oculus home key from your fdev account. Now don't get your hopes up, it is not a second account, only a way to run E:D on oculus home. If you bought E:D on oculus home then you don't have to do it. That said however, I am team Vive and don't have much experience with Oculus home besides a quick brush with dk2 back in April 2016.

If the Oculus Home key is used, OH will download the whole game again and you'll end up with a second installation. Edit: Y2K ninja.
At the moment, there's no way to point Oculus Home to the previously installed ED executable file.
 
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Wise tip Y2. I noted some 'spinning' sensation as I exited the dock. I took it slowly. Fortunately or unfortunately ED crashed 'could not connect to server' as i left the dock. This coincided with other matters I needed to attend to, so I left it at that for the night. I'd been warned about motion sickness. So I will do exactly as you say. Pause. I need to acclimatise.

But honestly. You guys have been keeping this fabulousness all to yourselves. Awesome is an often over used word. Its not nearly good enough to describe it.

I cant wait to get home today...
 
Wise tip Y2. I noted some 'spinning' sensation as I exited the dock. I took it slowly. Fortunately or unfortunately ED crashed 'could not connect to server' as i left the dock. This coincided with other matters I needed to attend to, so I left it at that for the night. I'd been warned about motion sickness. So I will do exactly as you say. Pause. I need to acclimatise.

But honestly. You guys have been keeping this fabulousness all to yourselves. Awesome is an often over used word. Its not nearly good enough to describe it.

I cant wait to get home today...

I must admit I'm loving re-living these early moments vicariously through your enthusiastic posts. It's bloody terrific isn't it? :D

It's weird the things I didn't expect. Popping up the side panels and actually having to turn my head to look at them (hang on, wait, you mean the whole HUD is fixed and it's me that moves ... doh), being able to lean in real close to examine things (what the? there's actually stitching in these gloves), realising after several hours play that ... hang on ... I can ... Oh My God, I can get out of my chair, I can look at the back of my chair, I can crawl on the floor, I can lie on the ground and gaze out of the floor mounted windows at that nearby star.

Did you get the Oculus Touch controllers? Can't use them in ED but they're a whole new level again actually.

Anyway, glad you're enjoying it - wahchewie as well!
 
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Yes, I ordered the Touch but it hasnt shipped yet. I also ordered the earplugs and 3rd sensor. Essentially I ordered everything. :)

Its weird seeing my hand move and flex when it isnt my hand.

I have a keen interest in perceived realities. So this floats my boat on an intellectual level as well as a gaming experience.

I didnt get nearly enough time to play and experiment as I ran outta time. I have to get up for work and all that. Plus the real world is always there alas. But boy, I dont think I can play ED 'normally' again. Its just so one dimensional and flat. I feel like Eratosthenes when he discovered the world was round.
 
There is an optimal distance to keep from your eye to the lenses, in order to get the maximum field of view, and least radial glare.

Other than reducing image peak brightness, the only thing I know of to reduce the latter, is to find that perfect "sweet spot", where the lenses in your eyes are right at the optimal distance to of those of the headset, and parallel with them. This depends on the topography of each person's face. For starters, the Rift can actually be tilted up and down a little, and it's worth taking that into account when fitting it. Second; If you have prominent brow and/or cheeks, or otherwise deep set eyes, you could try an experiment with popping off the part of the Rift than makes contact with your face (the "facial interface"; Just take hold of it at the top and pull straight out - it goes back in the same way), holding the HMD with your hands like a pair of binoculars, and move it around on every axis, to see whether there is a eye-to-lens distance (or "eye relief") that better suits you personally, than the range that the stock interface (that is dimensioned to accomodate an average of users) allows.
At the time of writing, the only replacement facial interfaces I know of, that one can buy, are for greater eye relief, with the intention of making more room for glasses.
 
Yes, I ordered the Touch but it hasnt shipped yet. I also ordered the earplugs and 3rd sensor. Essentially I ordered everything. :)

Its weird seeing my hand move and flex when it isnt my hand.

I have a keen interest in perceived realities. So this floats my boat on an intellectual level as well as a gaming experience.

I didnt get nearly enough time to play and experiment as I ran outta time. I have to get up for work and all that. Plus the real world is always there alas. But boy, I dont think I can play ED 'normally' again. Its just so one dimensional and flat. I feel like Eratosthenes when he discovered the world was round.

Have you tried getting up and walking around in your ship? It'll be another amazing experience. If you have the play space it's worth trying.
 
I did that last night and nearly broke my leg on the corner of the bed in the spare room where I have my PC. :) Its so amazing I forgot I was actually in reality and just strode off toward the other chair for a looksee. :)

I think Ive got it looking sweet now. I still have that AA strobing on the edges in places but its much improved thanks to all the advice here and Kali's tool. Many thanks to all.

If edge definition was better ie like that new temporal thread thats popped up in gen disc, ED would be absolutely incredible in VR.

I seem to have gotten over the motion business pretty quickly. However in a way I am disappointed as the feeling of movement was so real it added to the experience. I still have small amounts but it doesnt make me fell ill at all. Ive never had motion sickness in real life or sea sickness at all. The very first time I engaged return to the surface and then launched and rotated for the slot will stay with me forever. That was incredible. FD should really put some work into VR as it will be the premium title in an emerging and exciting experience. I am sure it already is, but I am impatient.
 
Having experienced TAA (temporal antialiasing) in VR, in SkyrimSE and Fallout4 (using VorpX; a program that tries its best to bring non-VR games into VR), I am now less enthusiastic about it. At least the implementation used in those two games (which run off the same one engine), it produces an inordinate amount of blur which is very uncomfortable to watch, especially when one push graphics beyond the capabilites of one's hardware and so begin to get extrapolated frames (asynchronous time/spacewarp).

The worst aliasing in Elite Dangerous seems to not really be on edges, but be specular aliasing, where you have reflections (environment map) clipping across a jaggy normal map on distant objects. Maybe it would be better if those could be optimised instead, somehow...
 
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