VR is amazing.
Yeah the sheer gigantic majesty of a planet when looking from a close-orbit station is overwhelming. I really hope sometime in the not so far future we will be able to land on them (though both Sammarco and Braben have shot these questions recently, not leaving much hope).
The size of the sun when jumping into the system, your brain can even be fooled into "sensing the heat" if you put your imagination to work (or is it the hmd display heating up? dunno ;-) ).
The scale of the ships in the dock, when you realise a small sidey is not so small anymore, in fact it could easily load your car inside (as it can fit an srv, which is the size of a minivan)...
And the fights man, the fact that you can turn your head and track the enemy easily (it was somehow possible with the trackir, but HMD is sooo much better). The targets are no longer a 5mm pixel pack on a 50" screen, they are "real" ships with visible distance etc...
These feelings alone are worth the premium price of VR. And the biggest problem of the tech currently - you cannot easily describe it. You have to have the person try it
My wife was also sceptical but when she saw the first demo in the DK2 she was stunned just as you were, and excited like a kid
For me the whole experience compensates for the not-so-perfect aliasing and sub-par (compared to 2d monitor) resolution. Though keeping in mind that the HMDs are STILL an improvement over FullHD in terms of resolution, just closer to the eyes ;-)
Also, a word of warning: avoid external camera at first, especially yaw and roll axis. Build some "VR legs" first - accustom your brain to the fact that your ear's labirynth is not sensing movement while your eyes are. When you feel sick from VR, pause immediately. This is due to ages old defense mechanism we have - when the world starts spinning before your eyes and the labirynth doesn't detect movement, it is a sign that you ate something poisonous and its time to throw up. So don't force yourself to combat the nausea, just do a quick pause. If you won't, brain may associate HMD with the nausea and there were stories of people getting sick from the very smell of the headset! Just take your time, you will accustom yourself to it quickly.Many people have found out that having just a bit of cockpit in the view or another frame of reference helps a lot. There are also recent studies that displaying a virtual nose on screen (yeah an actual nose you see all the time but your brain filters it out) helps a lot to combat the so called simulator sicknes or VR sickness. Anyhow, yaw in external debug cam (and other "out of body" "ghost" experiences) are instant throw ups for most people. If you really have to use that, try turning your head to "imitate" the yaw movement.
If driving in a SRV becomes a problem, remember that you have the "camera maintain horizon level" or something like that in options somewhere. Also blackouts are there to save you from throwing up while your SRV tumbles down the hill doing sommersaults.
Last but not least - tweak your setup to max out available FPS. As long as you can stay above 45, it will be good because of the reprojection. You should aim for 90 though ;-)
GL & HF with your VR adventures
Yeah the sheer gigantic majesty of a planet when looking from a close-orbit station is overwhelming. I really hope sometime in the not so far future we will be able to land on them (though both Sammarco and Braben have shot these questions recently, not leaving much hope).
The size of the sun when jumping into the system, your brain can even be fooled into "sensing the heat" if you put your imagination to work (or is it the hmd display heating up? dunno ;-) ).
The scale of the ships in the dock, when you realise a small sidey is not so small anymore, in fact it could easily load your car inside (as it can fit an srv, which is the size of a minivan)...
And the fights man, the fact that you can turn your head and track the enemy easily (it was somehow possible with the trackir, but HMD is sooo much better). The targets are no longer a 5mm pixel pack on a 50" screen, they are "real" ships with visible distance etc...
These feelings alone are worth the premium price of VR. And the biggest problem of the tech currently - you cannot easily describe it. You have to have the person try it
Also, a word of warning: avoid external camera at first, especially yaw and roll axis. Build some "VR legs" first - accustom your brain to the fact that your ear's labirynth is not sensing movement while your eyes are. When you feel sick from VR, pause immediately. This is due to ages old defense mechanism we have - when the world starts spinning before your eyes and the labirynth doesn't detect movement, it is a sign that you ate something poisonous and its time to throw up. So don't force yourself to combat the nausea, just do a quick pause. If you won't, brain may associate HMD with the nausea and there were stories of people getting sick from the very smell of the headset! Just take your time, you will accustom yourself to it quickly.Many people have found out that having just a bit of cockpit in the view or another frame of reference helps a lot. There are also recent studies that displaying a virtual nose on screen (yeah an actual nose you see all the time but your brain filters it out) helps a lot to combat the so called simulator sicknes or VR sickness. Anyhow, yaw in external debug cam (and other "out of body" "ghost" experiences) are instant throw ups for most people. If you really have to use that, try turning your head to "imitate" the yaw movement.
If driving in a SRV becomes a problem, remember that you have the "camera maintain horizon level" or something like that in options somewhere. Also blackouts are there to save you from throwing up while your SRV tumbles down the hill doing sommersaults.
Last but not least - tweak your setup to max out available FPS. As long as you can stay above 45, it will be good because of the reprojection. You should aim for 90 though ;-)
GL & HF with your VR adventures