I've always thought the RNG on materials was weighted towards the material content of the planet (well duh), but also the location.
Knowing tectonics is involved gravitation squeezing, solar winds blah de blah blah, Dr Ross and her team kan explain the details.
And this was going back to the launch of horizons.
In theory
Surface materials would be the higher percentage of the RNG, but if you wanted to increase your chances of the rarer kind, then you needed to get bellow the surfaces, so the dark craters, cracks in the planetoids crust (canyons) would yield better, and plumes of "light" materials ejected from volcanoes or kicked up from an impact. So the planets are made up of 3 colours.
the default colour of the planet, dark (deep materials), and light (ejecta).
So my question since 2016 was, do you aim for the light plumes of ejected materials or the dark craters.
In practice
I have not found any really giant increase in drop rates or RNG.
Now, this was not helped by the great "Beigeification" of 2017 (3305?) which was an accidental reset because the "beyond" upgrade was supposed to tie the art assets even tighter to the material system, so the light/dark patches would be more accurate.
A couple of years down the line, and I STILL haven't seen any hard data on drop rates and locations
Craters and canyons do give more eye-candy, and going deeper into the crust just feels "correct" so I stick to that "instinct".
Is there a correlation, what do you do?
Knowing tectonics is involved gravitation squeezing, solar winds blah de blah blah, Dr Ross and her team kan explain the details.
And this was going back to the launch of horizons.
In theory
Surface materials would be the higher percentage of the RNG, but if you wanted to increase your chances of the rarer kind, then you needed to get bellow the surfaces, so the dark craters, cracks in the planetoids crust (canyons) would yield better, and plumes of "light" materials ejected from volcanoes or kicked up from an impact. So the planets are made up of 3 colours.
the default colour of the planet, dark (deep materials), and light (ejecta).
So my question since 2016 was, do you aim for the light plumes of ejected materials or the dark craters.
In practice
I have not found any really giant increase in drop rates or RNG.
Now, this was not helped by the great "Beigeification" of 2017 (3305?) which was an accidental reset because the "beyond" upgrade was supposed to tie the art assets even tighter to the material system, so the light/dark patches would be more accurate.
A couple of years down the line, and I STILL haven't seen any hard data on drop rates and locations
Craters and canyons do give more eye-candy, and going deeper into the crust just feels "correct" so I stick to that "instinct".
Is there a correlation, what do you do?