Datamined Wake Exceptions, Famine systems, and Distribution centers (or lack of).

Thanks to Maro and Kitty, I did find a Distro centre in said systems!

Thanks again! [heart]


As far as Engineering goes, I have found that it is much more a PITA in 3.0 than it was in =<2.4. In 2.4, I could usually do 1 or 2 G5 rolls and apply an experimantal effect and be done with a module that I could live with. NOW, I have to spend inordinate amounts of time gathering materials for modification, and then pay 6x more materials to add an effect. This is clearly not better, for me. :(
 
Thanks to Maro and Kitty, I did find a Distro centre in said systems!

Thanks again! [heart]


As far as Engineering goes, I have found that it is much more a PITA in 3.0 than it was in =<2.4. In 2.4, I could usually do 1 or 2 G5 rolls and apply an experimantal effect and be done with a module that I could live with. NOW, I have to spend inordinate amounts of time gathering materials for modification, and then pay 6x more materials to add an effect. This is clearly not better, for me. :(

Im having the complete opposite experience. Funny how that works. I love the fact that I can now do basically all my engineering from whatever station I'm at, and the higher mat storage means I pick up everything I find so I dont have to grind for certain mats right before I plan on using them.
 
Im having the complete opposite experience. Funny how that works. I love the fact that I can now do basically all my engineering from whatever station I'm at, and the higher mat storage means I pick up everything I find so I dont have to grind for certain mats right before I plan on using them.

I thought much the same, for a time. When I started to see that getting g5 data was going to be a total asspain, my point of view started to shift. The thing that irks me tha most though is the steep cost for secondary effects. #notgood
 
I thought much the same, for a time. When I started to see that getting g5 data was going to be a total asspain, my point of view started to shift. The thing that irks me tha most though is the steep cost for secondary effects. #notgood

The only G5 im having trouble with is datamined. I also feel that the secondary effects are reasonably priced, or at least the ones ive seen. (havent looked at nearly enough to be sure there)
 
If you scan a lot of wakes and rarley get DWEs then the trader maybe can help a bit. You won't get good tradingrates since its a very rare but when you get a lot of other wakes you might stack up a good ammount of some that you can cross/up trade and won't miss.
 
My 16 fully G5'd FSD ships say no, DWEs are not that hard to find. But then again I never bought the claim that distribution centers were special.
 
The really sad thing about this, is that the Wake Scanner does have an in-game purpose, but nothing in the world, not missions or anything, actually require you to use it. Everyone only uses it as a way of getting mats.

Seldom will you ever actually be required to chase someone with it, unless you are trolling them.

IMO it's absolutely pathetic that Fdev haven't put anymore work into the environment in which you obtain DWE, considering everyone wants it for FSD upgrades; surely getting them should be as a consequence of doing something fun - such as chasing down pirates, or pursuing another player for something greater than for the lolz. (Or the 30 merits I guess, if your power play actions don't all boil down to finding the fastest way to grind).

Anyway, rant over, got no interest in this game again as half the stuff that agitates me is still here, and more noticeable than ever. Also Vermitide 2 just came out.
 
I went to Balie, there is a distribution centre there, around one of the outer worlds. Took 3 gaming sessions to collect the max 100 Datamined Wake Exceptions, and to boot, maxed out on Chemical Manipulators and many other bits that are salvaged from blowing up T9s.

That was certainly the easiest it has been for me since 2.1. But I will say - I've been mega unlucky with RNG in the past - so perhaps this was just karma?
 
I thought much the same, for a time. When I started to see that getting g5 data was going to be a total asspain, my point of view started to shift. The thing that irks me tha most though is the steep cost for secondary effects. #notgood

It's not steep at all if you remember in the old system, adding a custom secondary cost you two levels of rep, meaning you had to re-roll 3 x G3 and 3 x G4 just to get back to G5 to do another module. You're paying about two or three extra fiddly bits over the old system, total, to get your secondary now, and not spending the time doing the rolls at the lower levels.
 
Fit a wake scanner - scan two or three wakes on your way out of each station.

Haven't been short of DWEs since I started doing that as part of my normal routine.

Sadly, targeting and scanning wakes outside the station messes up the pointer on your plotted route, so its a bit annoying.

More importantly, those haulers at distribution centers simply have a higher chance to drop DWE's than random ships at stations - and even there, you have to scan a TON of them to get some.

Granted, now you wouldn't have to go through your data storage and delete loads of stuff to make room.

So, one annoyance gone, two new ones added...
 
Last edited:
I do scan everything already as I leave stations, and ships while in SC, I guess I have just had horrible luck. I've literally been looking for Distro centers now since yesterday evening, not a single one found. :(

There's a variety of things wrong in 3.0:

- At the beginning, the actual system state didn't even match the state given in the galaxy map. (that seems at least partially resolved, I haven't gone through everything)
- Systems with the correct system state and other features for certain drops in HGE's simply do not spawn HGE's at all, if there is more than one sun in the system.
I had a bear of a time with that, until I found someone's bug report about it. Picking single-sun systems resolved my problem with Imperial Shielding, Proto Heat Radiators, Proto Radiolics and Proto something else.

I'd suggest you try some single sun systems in famine or outbreak for haulers - just in case - after the time you spent already, that would seem like a drop in a bucket.

I have gotten DWEs in other places, including scanning ships in HazRez, but those hauler spawns are far more reliable to get at least 30 over 2 hours.
 
The really sad thing about this, is that the Wake Scanner does have an in-game purpose, but nothing in the world, not missions or anything, actually require you to use it. Everyone only uses it as a way of getting mats.

Seldom will you ever actually be required to chase someone with it, unless you are trolling them.

IMO it's absolutely pathetic that Fdev haven't put anymore work into the environment in which you obtain DWE, considering everyone wants it for FSD upgrades; surely getting them should be as a consequence of doing something fun - such as chasing down pirates, or pursuing another player for something greater than for the lolz. (Or the 30 merits I guess, if your power play actions don't all boil down to finding the fastest way to grind).

Anyway, rant over, got no interest in this game again as half the stuff that agitates me is still here, and more noticeable than ever. Also Vermitide 2 just came out.

Fun? I've been reprimanded by other players not to expect "fun"... this is ELITE! as in - serious business, where serious suffering leads to success.
 
A slightly different direction, post 3.0 Conda.

I've gotten DWE's from scanning shipwreck beacons inside Encoded Signal Sources. Also from surfaces beacons.

So have I, but they are far and few between. Famine Distro Centres are a much more reliable place to spend a couple hours scanning wakes for a range of data, that includes DWEs.



Now, another question I recently have, is how does one get a Conda to 60LY jump range post 3.0? I just bought one, made it light weight, and fully engineered FSD (max g5 with fuel increase effect), installed some basic mods for exploration, and have a lot of empty slots, and only get about 36LY jump range. What gives?
 
So have I, but they are far and few between. Famine Distro Centres are a much more reliable place to spend a couple hours scanning wakes for a range of data, that includes DWEs.



Now, another question I recently have, is how does one get a Conda to 60LY jump range post 3.0? I just bought one, made it light weight, and fully engineered FSD (max g5 with fuel increase effect), installed some basic mods for exploration, and have a lot of empty slots, and only get about 36LY jump range. What gives?

Did you put a 6A FSD in there before you engineered it?
 
So have I, but they are far and few between. Famine Distro Centres are a much more reliable place to spend a couple hours scanning wakes for a range of data, that includes DWEs.



Now, another question I recently have, is how does one get a Conda to 60LY jump range post 3.0? I just bought one, made it light weight, and fully engineered FSD (max g5 with fuel increase effect), installed some basic mods for exploration, and have a lot of empty slots, and only get about 36LY jump range. What gives?


You want mass manager first of all.
https://forums.frontier.co.uk/showthread.php/403010-Mass-Manager-vs-Deep-Charge

Then you'll need to downgrade whatever modules you can, and use lightweight everywhere.
I have boost and shields and still break 60.

Did you put a 6A FSD in there before you engineered it?


Oh yes, this too of course!
 
Did you put a 6A FSD in there before you engineered it?
That was the first thing I did before taking it out of dry dock. Also went and D rated almost everything, put the smallest D shield gen, ect.


You want mass manager first of all.
https://forums.frontier.co.uk/showthread.php/403010-Mass-Manager-vs-Deep-Charge

Then you'll need to downgrade whatever modules you can, and use lightweight everywhere.
I have boost and shields and still break 60.

I will look into this, thanks!


I've never had a Conda before (have multiple Vettes and Cutters), so I have no real point of reference from 2.x to 3.0 other than seeing all these exploracondas doing insane jump ranges from pre 3.0.
 
System HIP 30502 is in famine state right now, and there are two distribution centers around planet B7. In case anyone is interested. :cool:
 
That was the first thing I did before taking it out of dry dock. Also went and D rated almost everything, put the smallest D shield gen, ect.




I will look into this, thanks!


I've never had a Conda before (have multiple Vettes and Cutters), so I have no real point of reference from 2.x to 3.0 other than seeing all these exploracondas doing insane jump ranges from pre 3.0.

This is what your max FSD values should read:
DXI-WeUU8AABv7O.jpg:large



This might be of interest too:
https://forums.frontier.co.uk/showthread.php/409647-Boost-your-Anaconda-with-a-4D-distributor!

I actually run a 4d shield and still break 60, including 2 each slf and srv, various limpets, mining laser...
I think one might able to break 70 now with a stripped down, pure 3.0 spec Anaconda.
The lightweight mods on some legacy modules *are* better than 3.0 that said.
 
Back
Top Bottom