Datamined Wake Exceptions, Famine systems, and Distribution centers (or lack of).

I recently maxed out my storage of DWEs (Datamined Wake Exceptions) by using a wake scanner on my Cobra. It took a few hours.

I selected an A-rated Wake Scanner, then had it engineered and maxed out (G5) with a scanning distance of 8.8 km. That's 220% of stock. It uses a LOT of power (24%) so I disabled all my weapons, the Cargo Door, and something else.

Then, I parked outside the Jefferies Port in the Ugrivirii system and scanned high wakes until I could not collect any more data. DWE's were not the hardest thing to collect. It was harder to collect Strange Wake Solutions, which was my last data item to capture before I had filled my ship with all available wake scan data.


The Jefferies Port station is a particularly busy starport and the high wake traffic only takes short breaks. Sometimes, high wakes occurred so fast that I couldn't capture all of them before they expired.
 
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Great idea Mad Dawg! +rep

Also, it does seem to still have a little bit of validity that higher population famine systems are more likely to have distribution centers. Of course, it may be harder to find them in those bigger, more populated systems too.
 
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Fit a wake scanner - scan two or three wakes on your way out of each station.

Haven't been short of DWEs since I started doing that as part of my normal routine.

Concur, wake scanners on all non-combat ships.
DWE's been overflowing since Engineers dropped.

*I'll usually scan every wake, not just 2 or 3...
 
I'm not sure if anyone mentioned yet, but also important to note the Distro Centers only appear when within 1000ls. I visited a couple of famine systems seeing none before I remembered. :)
 
After 3.0 dropped I did a little test by wake scanning directly outside my home station... was surprised by how many DWEs, so much so that I posted this to our BGS group:

"Did some wake scanning directly outside <blah>...
8 (24) DWEs after less than an hour of scanning. Has 3.0 made them easier to find? No travelling to distro centres any more?

{ "timestamp":"2018-03-03T09:11:43Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:33:49Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:47:12Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:49:44Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:54:17Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:58:46Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T10:02:36Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T10:05:42Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
"
 
That was the first thing I did before taking it out of dry dock. Also went and D rated almost everything, put the smallest D shield gen, ect.

I've never had a Conda before (have multiple Vettes and Cutters), so I have no real point of reference from 2.x to 3.0 other than seeing all these exploracondas doing insane jump ranges from pre 3.0.

I've got mine jumping 64LY with a full tank and no cargo. That's with a 4D engine-focused distributor (which is the minimum that will boost) 5D thrusters with DD5s, 3A overcharged powerplant (think it's a G2 so the heat efficiency doesn't get too shady) a 3D enhanced low power shield at G5, 7A scoop, a pair of 6A AFMUs (because I'm worth it) corrosion resistant and regular cargo racks, advanced disco and details surface scanners, a docking computer just for laughs and wait for it... a 6G SRV hangar. Oh and a heatsink. Power management is obviously required but not to stupid degrees.

Everything that can be lightweight engineered is, to grade 5 and everything that has the stripped down experimental effect has that too for even lower mass. Lightweight sensors alone take over 50 tons off your mass at G5.

I would just link the build but I don't have it saved on coriolis and I'm halfway to Hawking's Gap at the moment so I can't dock to get the full specs for the engineered modules.
 
If you find one in an anarchy system.. you can mine chemical manipulators aswell.

(Shoot the t9s.. they respawn after a while and the little ships still come an go so you can keep scanning wakes)

Its actually far faster / better to do datamined wake data and Chemical Manipulators separately:

Distribution centers are way quicker to scan a lot of wakes fast, than refugee convoys or at stations.

I've never tried to kill the T9's in a distribution center, but that might be a possibility (in an Anarchy system anyway)

After 3.0 dropped I did a little test by wake scanning directly outside my home station... was surprised by how many DWEs, so much so that I posted this to our BGS group:

"Did some wake scanning directly outside <blah>...
8 (24) DWEs after less than an hour of scanning. Has 3.0 made them easier to find? No travelling to distro centres any more?

{ "timestamp":"2018-03-03T09:11:43Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:33:49Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:47:12Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:49:44Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:54:17Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T09:58:46Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T10:02:36Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
{ "timestamp":"2018-03-03T10:05:42Z", "event":"MaterialCollected", "Category":"Encoded", "Name":"dataminedwake",
"

This sure doesn't happen outside my station... what kinda system is your station in? What economy type?
 
trade up for them, anybody complaning about not getting enough just wants an easy win button!!!!

or thats what i was told when i asked about such...

just use a wake scanner and scan all wakes and trade up, sure its tedious but, thats only because you think its tedious....like driving around on mechwarrior 1/2 looking planets looking for rocks to shoot... its not boring..its highly engaging and stimulating... just keep reminding yourself of that ;)

If you're scanning every wake to get DWEs, you'll be picking up loads of all the other Encoded data types in that same set so, instead of letting G1~4 fill and stay full, regularly visit a materials trader and upgrade your stock to maintain ~70% stock levels so you're getting the DWEs you want directly, and by converting more from data you're not going to need as many of.

Not an "easy win button" but you're wasting time if you're not collecting lower level Encoded because that items storage is full when you could be getting it for free while looking for something else.

Rinse, repeat, grind smarter not harder ;)
 
This sure doesn't happen outside my station... what kinda system is your station in? What economy type?

Economy is High Tech. Don't remember what the state was at the time, but certainly not famine or outbreak. I do remember that there was very little downtime. Even with my 8km range scanner I was kept busy the whole hour. Makes me think perhaps we were in Boom.
 
I've never been short on wake exceptions actually. Scanning wakes on the fly when leaving a station and found enough so far. Or stuff I can trade for them. I didn't even deliberately look for them.
 
trade up for them, anybody complaning about not getting enough just wants an easy win button!!!!

or thats what i was told when i asked about such...

just use a wake scanner and scan all wakes and trade up, sure its tedious but, thats only because you think its tedious....like driving around on mechwarrior 1/2 looking planets looking for rocks to shoot... its not boring..its highly engaging and stimulating... just keep reminding yourself of that ;)

Not necessary to do it the hard way... find Famine system - drop into a distribution center, keep scanning a never ending stream of wakes with a wake scanner that's engineered for range, so you don't have to fly back and forth, but can just sit in one spot.

You won't have to trade up and you'll have plenty of other data types as well after ~2 hours.
 
I recently maxed out my storage of DWEs (Datamined Wake Exceptions) by using a wake scanner on my Cobra. It took a few hours.

I selected an A-rated Wake Scanner, then had it engineered and maxed out (G5) with a scanning distance of 8.8 km. That's 220% of stock. It uses a LOT of power (24%) so I disabled all my weapons, the Cargo Door, and something else.

Then, I parked outside the Jefferies Port in the Ugrivirii system and scanned high wakes until I could not collect any more data. DWE's were not the hardest thing to collect. It was harder to collect Strange Wake Solutions, which was my last data item to capture before I had filled my ship with all available wake scan data.


The Jefferies Port station is a particularly busy starport and the high wake traffic only takes short breaks. Sometimes, high wakes occurred so fast that I couldn't capture all of them before they expired.

The Ugrivirii system has many good attributes. Among them, the Jefferies Port station normally spawns 3 Satellites. They spew data for scanning.

SATELLITE SCANS
Atypical Encryption Archives
Exceptional Scrambled Emission Data
Irregular Emission Data
Open Symmetrical Keys
Specialized Legacy Firmware
Tagged Encryption Codes
Unexpected Emission Data
 
Picked up 27 DWE's sitting outside of Baker's Terminal, Achenar night before last, scanning whatever wake happened to be there.

Forget looking for Distro centers, or anything.. just pull out of any busy station, park and scan. You'll find them soon enough.
 
I needed some DWE's last night, and had no problems at all.

1) Fit a wake scanner - Modding for range is probably better if you're farming wakes whilst watching TV or something, but I have no problem flying there instead.
2) EDDB.IO > search for systems that are both populated and in a state of famine and pick a nearby system with a high population.
3) Travel to the nearest planet with an orbital or moon with a starport and look for distribution centers in your nav panel. If you see a CZ go back to step 2 and try another system because minor faction wars seem to replace distribution centers.

I found 17 DWE wakes in one 45 minutes TV episode (68 DWEs per hour), though at one point I went about 20 minutes without getting any at all, so RNGesus can still be cruel if you don't have any patience.


I'd also like to agree with the general consensus that this "gameplay" is one of the single worst definitions of "joyless grind" from developers who don't actually understand the concept that a game ought to be fun or at least satisfying. The same could be said for high-grade emissions when you're trying to get Military Supercapacitors. There's RNG on whether the USS even spawns, then there's RNG on the type of USS being high-grade, then there's RNG on the content of the high-grade being what you want, then there's RNG on there being 2-5 of them. Finally, once you have your materials, there's RNG on how many of them you'll need to complete your mod. RNG*RNG*RNG*RNG*RNG = frustration and time-sink tedium where you are mostly just sitting there for an hour staring at the top right of your screen waiting for "unknown signal source detected".
 
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