Dav's Hope ?

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That's my SRV trail collecting the goodies right before the selfie.
 
Back to the OP's point - I took a clear-save new commander out there and Dav's did not show up after mapping the planet.

Obviously, going there and scanning all six comms points means you have it in the Nav screen every time you return but I don't understand why it didn't show up after mapping.

That reminded me, I had the same thing with my alt-account a couple of months ago.

Was just getting started on engineering so I figured I'd spend some time at DH to stockpile some mat's.
Arrived, realised I'd have to locate DH "manually" the first time around and felt quite smug that I'd be able to locate it with the newfangled DSS.
Nope.
In the end I had to get the coordinates from the Canonn website and navigate down to it manually.


Was it for 2.4 that FDev changed things so that POIs automatically showed up from 1,000Ls away?
I recall that made it a breeze to find things like 'goid and Guardian sites cos, basically, all you had to do was fly within 1,000Ls of every planet in a system.

Seems like most POIs work in the "new" way but some, like DH, still work in the original way, where you have to visit them once before they show up in your NavHUD.
 
@Stealthie - I'm curious with the new DSS method of finding Dav's Hope (Jameson's cobra, crashed conda, etc), do we still need to scan the surface data point for the persistent POI?
 
@Stealthie - I'm curious with the new DSS method of finding Dav's Hope (Jameson's cobra, crashed conda, etc), do we still need to scan the surface data point for the persistent POI?
Getting the persistent POI never seemed to work for me at Dav's Hope before anyway even after scanning everything. Might have been user error; might have been a bug. Not sure.
 
@Stealthie - I'm curious with the new DSS method of finding Dav's Hope (Jameson's cobra, crashed conda, etc), do we still need to scan the surface data point for the persistent POI?

Honestly, I couldn't say.

After failing to locate DH with the DSS and flying down there manually, I immediately scanned the data-point, just to ensure that I didn't have to fly down there manually again.
No idea if that was actually necessary or not. I just scanned everything (data-point and the colonists logs) to get DH "registered" as a known POI.

IIRC, I have visited things like 'goid surface bases, navigated down to them manually, explored them, forgotten to scan any of the POIs inside the base and then found I had to navigate back to the same place manually the next time I visited it.
At a guess, DH would probably work like that too; if you don't scan the data-point you don't "register" the POI.

Couldn't say for sure though.
 
I remember that I had considerable difficulty finding Jameson's Cobra with a new alt a few weeks ago, despite mapping the planet. I had to use the coordinates to get close. There seems to be some variation in how detectable POI's are. The Luchtaine megaship is another one.
 
Well, this was an interesting exercise, have completed (10) ten circuits of the site including scanning the beacons. I really only came for the chem manipulators ( but stayed for the rest of the stuff too), ten laps/ re-logs only yielded two chem manipulators.

I'm now 250 LY from Felicity and 225 LY from my home base, both in opposite directions. Are there any nearby locations/ stations worth visitng before I leave this area of space ? Maybe a mats trader somewhere nearby ?
 
Well, this was an interesting exercise, have completed (10) ten circuits of the site including scanning the beacons. I really only came for the chem manipulators ( but stayed for the rest of the stuff too), ten laps/ re-logs only yielded two chem manipulators.

I'm now 250 LY from Felicity and 225 LY from my home base, both in opposite directions. Are there any nearby locations/ stations worth visitng before I leave this area of space ? Maybe a mats trader somewhere nearby ?

2 drops x 3 = 6 chem manipulators, correct? That still sux tho. I get a LOT of those farming pirate ship by-products.

Edit: Jamison's cobra is right next door if you need G5 encoded data.
 
Yeah - Human signal reported - nothing showed on the Nav panel and no POI in the HUD even as I navigated to the right spot (been there many times with different commanders and clear-saves plus know a) how to use the northings and eastings and b) what topography to look for.

Just to follow-up...

I took this same new commander out to the Bug Killer and this showed-up (Nav panel and HUD) after mapping the planet. The SRV wreck appeared in the Nav panel during glide.
 
Just to add - Dav's is a nice spot to go mining in your SRV - gentle terrain and a decent spawn rate.
It's not the quickest place to get mats these days (blow up npc's in Haz rez with collector limpets out and mine on planets with gelogical sites will give you a much better reward for your time) - but, it's an atmospheric spot to chill out at.
 
Dav's hope did not show up for me using probes either (that was in March) on my alt account. I needed to fly to the coordinates. Jameson's crash did show up (once I found the right system - typos suck), so I have no idea what the difference is between the two.
 
The probes worked for my alt on all the crash sites and Dav's. I was so happy I didn't have to pull my hair out using the manually method again. The 3rd party solution is an overlay that's really a nice shortcut to the pulling out hair method, but I never used it.
 
It's just sad to see the community coming up with better tools and interfaces to better develop the game than the actual development team of the game. just sayin'
Law of large numbers says that the number of really good developers is much higher outside of FD than inside of FD.
 
Law of large numbers says that the number of really good developers is much higher outside of FD than inside of FD.

Which is fine, so why doesnt Fdev just hire these people. I mean supposedly they are flush with cash, why not bring these people on board and do what they are doing and pay them to put it in the core game so we all can enjoy it.
 
Which is fine, so why doesnt Fdev just hire these people. I mean supposedly they are flush with cash, why not bring these people on board and do what they are doing and pay them to put it in the core game so we all can enjoy it.
For a myriad of reasons... Because FD already has enough developers, because people already work for better companies, because people are unwilling to move to Cambridge, because they already have more interesting jobs, but enjoy programming smart, little things in their free time...

I'd go one step further and since I can't employ them for whatever reason, I'd give them as much freedom as possible and a fully fledged API to develop such stuff, just like Blizzard did with Warcraft and AddOns. People programmed some amazing stuff there.
 
I've just landed at Dav's Hope, using my alt account that hasn't been in the system b4.

Here's what I did to get the POI to show in the Nav Panel, so I could lock onto it & land.

First I went to the Nav Beacon & scanned it, to reveal the system.
Next I used the FSS to zoom in on Planet A 5. This showed 1 Human but nothing showed on the Nav Panel.
So I went to A 5 & a little round of planetgolf with the probes, this brought up Dav's Hope in the Nav Panel, locked on & dropped right on it.
 
I've just landed at Dav's Hope, using my alt account that hasn't been in the system b4.

Here's what I did to get the POI to show in the Nav Panel, so I could lock onto it & land.

First I went to the Nav Beacon & scanned it, to reveal the system.
Next I used the FSS to zoom in on Planet A 5. This showed 1 Human but nothing showed on the Nav Panel.
So I went to A 5 & a little round of planetgolf with the probes, this brought up Dav's Hope in the Nav Panel, locked on & dropped right on it.
That's good, I would think that's how it's supposed to work. Although, I usually skip the nav beacon assuming that the FSS does the same job.

One pitfall: I've found that if you discover a surface feature using DSS and later return in a ship which doesn't have a DSS, you don't see the surface feature in the nav panel anymore.

Could OP confirm whether he had DSS fitted and used it? If he did, there must be a bug at work.
 
It's worth learning how to fly coordinates.
I taught my kid a couple years ago when he was like 9 years old.
Between this and geocaching and sailing he's starting to get a grip.
It's a basic airmanship skill.

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So much this!

Navigation seems like such a complete mystery at first. I recall the very first time I sailed solo - actually the very first time I sailed at all - my uncle had passed away earlier that year, and I was visiting my aunt. I asked if I could take my uncle’s boat out. I’d gone with him on it quite a few times, but honestly it had only ever been to drink myself silly.

It took me some time, but I managed to figure everything out and sailed from the Grand Strand down to Key West and back, and had a great time. Along the way I solved the great mystery of how one navigates when there’s nothing to look at, no signs to point the way - you look at your compass!

Navigating in Elite is actually a fair bit easier, though I’d give my 3rd n... wait, I’m only supposed to have 2 of those? Are you sure? for even a half-baked, fully Frontiered chart plotter for surface navigation.
 
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