Day 64 of a broken background sim

rootsrat

Volunteer Moderator
Hi everyone,

I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.

More specifically, we are currently looking into:

  • The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
  • Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
  • How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
  • Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
    • The system
    • The factions involved
    • The dates of the conflict
    • The actions performed including the name of Commanders performing them
    • The expected results
    • The actual results

We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.

We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.

Thanks,
Adam

Thanks for the update Adam. Much appreciated!
 
Do you speak for FD?
If not, why do you love to beat the "why devs don't talk to gamers drum", and always state AS FACT how the terrible forum people have driven communications from FD away, because as I look around, I see it's simply not true (post 278).

Its a fact that gamers are collectively toxic to a frankly embarrassing level, the extremists who make us all look crazy need to get a grip.
 

Jane Turner

Volunteer Moderator
Hi everyone,

I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.

More specifically, we are currently looking into:

  • The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
  • Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
  • How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
  • Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
    • The system
    • The factions involved
    • The dates of the conflict
    • The actions performed including the name of Commanders performing them
    • The expected results
    • The actual results

We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.

We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.

Thanks,
Adam

Many thanks Adam.

If you see this, I notice that you don't specifically comment on the apparent observation that high levels of repeated activities appear to result in negative outcomes (unless this is nested under unexpected outcomes in conflicts) Its my belief that they are not restricted to conflicts, but are just more often observed than since there is a binary win/lose outcome each day and a higher liklihood of individuals grind their derrieres off. The effect is obsevered whenever there are large numbers of one type of transaction as far as I can tell.


At lower levels it results in the "unpredicable results" issue and at higher levels it gives the effect of making it seem like influence is miss attributed since positive actions end up with negative outcomes (and negative ones switch to positive)
 
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[*]Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
  • The system
  • The factions involved
  • The dates of the conflict
  • The actions performed including the name of Commanders performing them
  • The expected results
  • The actual results
[/list]

What about outside of a conflict! This issue doesn't just happen during conflicts, we have a system relatively stable so we deliver pages of exploration data to start a war with the faction above us and our influence drops to snap with the faction below us! No conflict at the time of delivery!
 
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Do you speak for FD?
If not, why do you love to beat the "why devs don't talk to gamers drum", and always state AS FACT how the terrible forum people have driven communications from FD away, because as I look around, I see it's simply not true (post 278).

Adam probably responded to the reasonable people, ignoring those who behave like Richards.
 
No kidding, that was my point. FD does respond in these very forums.

They don't post very often though, and when they do certainly not because they have been insulted. Dev interaction used to be higher (not only when they have been in marketing mode by the way) and I believe Stigbob has a point when he implies that a toxic environment doesn't help anyone.
 
No kidding, that was my point. FD does respond in these very forums.

Its really simple, the same people complaining they don't talk to us are the people posting dev bashing. I think they'd talk to us more without all the toxicity.

The article I linked explains it from the perspective of some devs.
 
Hi everyone,

I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.

More specifically, we are currently looking into:

  • The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
  • Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
  • How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
  • Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
    • The system
    • The factions involved
    • The dates of the conflict
    • The actions performed including the name of Commanders performing them
    • The expected results
    • The actual results

We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.

We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.

Thanks,
Adam

Thx,
FINALY one DEV wich said
Hi, we are working on this things, we are gathering those datas...

THIS is the right approach to interact whit the player base...
no release random fixes and remain silent on other hot topics for the community..

I hope in the future to see more of these statements
 
Thx,
FINALY one DEV wich said
Hi, we are working on this things, we are gathering those datas...

THIS is the right approach to interact whit the player base...
no release random fixes and remain silent on other hot topics for the community..

I hope in the future to see more of these statements

Its not the first time we've been asked for info.
 
Thank you Adam.

Looking forward to seeing the fixes in patch notes.

Just to reiterate Jane Turner's point there is the additional non conflict effect which appears to punish excessive activity.
 

Jane Turner

Volunteer Moderator
Thank you Adam.

Looking forward to seeing the fixes in patch notes.

Just to reiterate Jane Turner's point there is the additional non conflict effect which appears to punish excessive activity.

Which would be great if it tended to zero - since it would be a partial cure for bots (if the ceiling were a little higher) but reversing the polarity isn't ideal.



We've won a couple of contested elections by appearing to do more than we have..... and hoping the opposition goes harder at it than we do.
 
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Hi everyone,

I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.

More specifically, we are currently looking into:

  • The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
  • Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
  • How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
  • Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
    • The system
    • The factions involved
    • The dates of the conflict
    • The actions performed including the name of Commanders performing them
    • The expected results
    • The actual results

We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.

We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.

Thanks,
Adam

Thanks Adam. The BGS is kind of crazy at the moment so hope to see some fixes so we are not constantly getting into wars.
 
"the impact conflicts have on the BGS"

A blanket 4% for a total victory which does not take into account the population of the system needs to be changed.
4% in a 25bil system is massive. It would take a CMDR several days doing alot of missions to make 4% in a 25bil system.
4% in a 50k system is equal to one CMDR doing 1 mission. This is bad, very bad.

Increasing the 4% is not the fix!
The fix is to reward players for their time spent which is equally fair in all system sizes and in relation to the other BGS activity like missions, bounty hunting and trading.
 
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