I'll just leave this one here: https://forums.frontier.co.uk/showthread.php/472325-Time-to-buff-antagonistic-PvE
- How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
This might help, it explains why devs don't talk to gamers :
https://medium.com/@morganjaffit/the-cost-of-doing-business-c09cc5cc8728
"the impact conflicts have on the BGS"
A blanket 4% for a total victory which does not take into account the population of the system needs to be changed.
4% in a 25bil system is massive. It would take a CMDR several days doing alot of missions to make 4% in a 25bil system.
4% in a 50k system is equal to one CMDR doing 1 mission. This is bad, very bad.
Increasing the 4% is not the fix!
The fix is to reward players for their time spent which is equally fair in all system sizes and in relation to the other BGS activity like missions, bounty hunting and trading.
I've asked this before, but in light of Adam's recent post (some of which I didn't understand as a BGS noob), is the Thargoid aspect of the BGS working or broken? Right now defending Sol neighborhood from Thargoid incursions is my top priority, but I don't want to waste my time killing scouts if the system is broken.
That was unpleasant read. Social Media and the perceived invulnerability it gives some people really does have a lot to answer for.
"the impact conflicts have on the BGS"
A blanket 4% for a total victory which does not take into account the population of the system needs to be changed.
4% in a 25bil system is massive. It would take a CMDR several days doing alot of missions to make 4% in a 25bil system.
4% in a 50k system is equal to one CMDR doing 1 mission. This is bad, very bad.
Increasing the 4% is not the fix!
The fix is to reward players for their time spent which is equally fair in all system sizes and in relation to the other BGS activity like missions, bounty hunting and trading.
There is lots I like about the new wars/elections, but it a bit daft that you get the same outcome from dropping a single bounty on two days as you do with 100s of bond drops and scenario completion for seven days - we win most of our wars after two days with the minimum of effort, add another day for safety then coast in. Since there is no incentive at all for doing any more. Wars take longer but also take a lot less effort than in 3.2. 60 at once isn't really much of a challenge - ot take more effort to monitor them than win them
I've asked this before, but in light of Adam's recent post (some of which I didn't understand as a BGS noob), is the Thargoid aspect of the BGS working or broken? Right now defending Sol neighborhood from Thargoid incursions is my top priority, but I don't want to waste my time killing scouts if the system is broken.
It’s ok everyone. Everything’s going to be ok !
Flimley
I've asked this before, but in light of Adam's recent post (some of which I didn't understand as a BGS noob), is the Thargoid aspect of the BGS working or broken? Right now defending Sol neighborhood from Thargoid incursions is my top priority, but I don't want to waste my time killing scouts if the system is broken.
"the impact conflicts have on the BGS"
A blanket 4% for a total victory which does not take into account the population of the system needs to be changed.
4% in a 25bil system is massive. It would take a CMDR several days doing alot of missions to make 4% in a 25bil system.
4% in a 50k system is equal to one CMDR doing 1 mission. This is bad, very bad.
Increasing the 4% is not the fix!
The fix is to reward players for their time spent which is equally fair in all system sizes and in relation to the other BGS activity like missions, bounty hunting and trading.
I generally agree with that, but I've been thinking about this a bit, and it occurred to me that the intention might be that groups/factions will fight more and/or prefer to target large systems, vs. small ones - especially in player vs player conflicts. Pre 3.3, such conflicts could result in repeated weeks of flipping small population systems with murder, whereas big systems were pretty much out of reach for attack against any faction that paid enough attention to notice and put in a defense.
With this mechanic, conflicts could end up concentrating on important, high population systems instead, even when multiple conflicts run simultaneously as groups need to make choices where to put their resources. Whether attacking or defending, if you're short on resources, you'll likely push the higher population system, as the pay-off will be higher. And with high population systems likely to have multiple assets, conflicts could go back and forth for a while in an interesting/meaningful system. In addition, traffic would likely play a factor as well, throwing an element of uncertainty into the mix, and potentially bring in the wider community should the system control somehow be important for them, be it for trade profits, availability of rares or otherwise illegal goods, allegiance, power play, lore, whatever.
I think that makes conflicts more meaningful and involved. And a reason to target high population systems in directed expansions.
Hi everyone,
I just wanted to poke my head in and say that we do recognise that the BGS has a number of issues that we are looking to address. We’re currently in the process of investigating fixes for some of these issues and work is ongoing to return to a state of stability.
More specifically, we are currently looking into:
- The balance between the different activities, for example, how much Influence trade activities provide compared to that of missions.
- Ways we can decrease the number of active conflicts (Wars, Civil Wars, Elections) and the impact conflicts have on the BGS.
- How the BGS trends away from factions being stuck in Civil Liberty and Investment states.
- Finally, we are also investigating player reports that their actions are not resulting in the results they are expecting during a conflict. We’d like to thank you for providing numerous reports on this and any additional examples that you have encountered will provide us more data for our ongoing investigations. Please report them with the following details:
- The system
- The factions involved
- The dates of the conflict
- The actions performed including the name of Commanders performing them
- The expected results
- The actual results
We understand that ongoing issues with the BGS are not ideal, and the impact these issues have on Commanders and factions, and would like also thank you for your patience as we investigate these issues.
We currently do not have an ETA on when these issues will be fixed, but will try to keep you updated on the progress.
Thanks,
Adam
You are investigating… You can rename the company to *Royal Bureau of Investigations* since I’m seeing investigations only. You literally do not understand how a multiplayer game works. A lot of people are trying to find a reason to play your game, they are playing even such nonsense as BGS and with one swing you screwed up all their countless hours in the game, and now you are investigating for two months what went wrong. Do you know what went wrong? Your basic misunderstanding what the players expect from a MMO game. The whole BGS drama was pledged four years ago with PMF and it will continue unless you do not change the principles of the players’ integration into the BGS. It’s not enough that any effort put into the BGS is a waste of time, but we don’t even know what and how affects the BGS.
You are just saying to us: don’t bother with BGS; we will shape it as we want and all your actions are meaningless anyway.
The problem they are having is they ask us for specific information whilst trying to fix issues and the reply they get is :
"I'm not submitting detailed bug reports helpfully telling you what the problem actually is, I'd rather do toxic ranting instead whilst complaining its not been fixed now if not sooner. Why don't FDEV talk to us, it is a mystery and all their fault"
Rant on commander :S[up].
Toxic is a strong word. Toxic is what some griefers are, it's hard to use as a term for people who are normally quite reserved and cerebral, as BGS players generally are. Some are acting rather entitled, but hey man, people are losing HOURS of their time spent and no explanation why. It's understandable that they get upset, calling them 'toxic' isn't fair. FD have made their own bed in many ways, they have to take some flak. The BGS reset is the big thing I'm struggling with, what a horrible decision, I only hope it was absolutely necessary.