That sounds great, but between the design requirements for new assets and mechanics, and the general lack of persistence in the current engine, I fear it's a long shot. Not impossible, but if five years watching this game develop has taught me anything it's to aim a little lower in my expectations. I'd love for 2020 to deliver a surprise update of Horizons-esque impact, but my confidence is not high.They could change the death mechanic for life support death too. There's been lots of talk elsewhere on the forums about exploring abandoned/failed outposts/mega ships/colony ships etc. how about finding a ship out in the black that'd run out of fuel. It's fine just powered down and has an unlucky commander in the pilots seat, or the ships damaged and the commander can be found in the reactor room, having died trying to get the power back on. Dark corridors, stuck doors that have to be powered by portable battery packs, only a flash light to guide your way. Personally I'd love that as game play.
Not to sure why people are going on about holo-me and telepresence. Surely there will be no telepresence emitters on planet surfaces when exploring on foot.
Not saying I'm happy with either of these, just that there's precedent in the genre. Given the mess of Holo-Mes, telepresence and 3D printing it would not shock me in the least if FD went down this route TBH. But hey, FD gonna FD so we'll see what happens. But please, not the clones. Anything but the clones. The vastness of an uncaring universe will lose all meaning for me unless I can believe in some way that it's me out there, not some disposable fleshbag.
I want to live, not merely survive. And I won't give up this dream of life that keeps me alive. I gotta be me.