I was wondering that, giving that money is not a problem past some point of playing, the fact of dying having enough money for rebuy makes the game less changelling, and in case of the "bad guys" not suffering a noticeable penalty for his/her evil deeds, also in name of common sense I want you to discuss what do you thing about this points:
Insurance Yes, Rebuy No
- Short history, when you are killed you got the value of your ship in creds, but you dont have possibility of rebuy.
- Long history: Having lots of money means that once you get a fully fitted ship that fits your needs, you don't have to do all engineering and stuff again, THAT would be the real penalty, also if you get killed, lets say, at Sag A*, you respawn at the station, but have to buy WHATEVER IS AVAILABLE THERE, in case of Sag A* there is no Shipyard there, so that's an issue, maybe respawning is restricted to stations with shipyard, or maybe you got a naked model of the ship, or an unengineered one.
I thought about it because, as if you got killed on deep space, respawned in Sag A*, where the hell the insurance got a ship like yours? Don't should the station provide only ships/modules available there?
Im aware that this would affect good guys griefed by pirates, but this is the meaning of "Dangerous" in the game title, the option of PG or Solo is always there for those who want a more relaxed gameplay. These could be scaled in order of your notoriety, if you got killed by a NPC or a Player, maybe the security level of the sector (better security better insurance service)
Thoughts?
EDIT:
Other ideas that come up along the posts:
- OK to Rebuy BUT your ship is hosted in a system according to his value, you respawn with a basic ship in nearest station, the fact of dying in deep space and being on Sag A with a sidewinder. or similar "I cant go anywhere now" situation should be addressed, but that's whats the forum for.
- Timer for recovering ship: As there is a timer for your ship to be moved between stations, there should be a similar one taking into account 1.- Distance from a proper shipyard to your current location, 2.- Level of engineering of modules, Im thinking in time between 10 minutes to 24 hours (long distance + heavy engineering), you know bureaucracy...
/+++++++++++++++++++++++++++++++++/
Insurance clauses:
Player Vs Player case:
Player attack me first:
option 1) He kill me -> for me money + full rebuy
option 2.1) I kill him -> for him full money + full rebuy with a cooldown of X weeks, of course respawn in a station with available resources for the rebuild (medium penalty)
option 2.2) I kill him -> for him full money + full rebuy with cooldown of X weeks for the respawn meanwhile ban permit of Founders World and Engineers. (high penalty)
WingA vs WingB case: Taken the wing as an unit
Wing B member start attacking:
option 1) B Killed a member of the A -> for A full money + full rebuy
option 2.1) A Killed a member of B -> for B full money + full rebuy with a cooldown of X weeks, of course respawn in a station with available resources for the rebuild (medium penalty)
option 2.2) A Killed a member of B -> for B full money + full rebuy with cooldown of X weeks for the respawn meanwhile ban permit of Founders World and Engineers. (high penalty)
/+++++++++++++++++++++++++++++++++/
Insurance Yes, Rebuy No
- Short history, when you are killed you got the value of your ship in creds, but you dont have possibility of rebuy.
- Long history: Having lots of money means that once you get a fully fitted ship that fits your needs, you don't have to do all engineering and stuff again, THAT would be the real penalty, also if you get killed, lets say, at Sag A*, you respawn at the station, but have to buy WHATEVER IS AVAILABLE THERE, in case of Sag A* there is no Shipyard there, so that's an issue, maybe respawning is restricted to stations with shipyard, or maybe you got a naked model of the ship, or an unengineered one.
I thought about it because, as if you got killed on deep space, respawned in Sag A*, where the hell the insurance got a ship like yours? Don't should the station provide only ships/modules available there?
Im aware that this would affect good guys griefed by pirates, but this is the meaning of "Dangerous" in the game title, the option of PG or Solo is always there for those who want a more relaxed gameplay. These could be scaled in order of your notoriety, if you got killed by a NPC or a Player, maybe the security level of the sector (better security better insurance service)
Thoughts?
EDIT:
Other ideas that come up along the posts:
- OK to Rebuy BUT your ship is hosted in a system according to his value, you respawn with a basic ship in nearest station, the fact of dying in deep space and being on Sag A with a sidewinder. or similar "I cant go anywhere now" situation should be addressed, but that's whats the forum for.
- Timer for recovering ship: As there is a timer for your ship to be moved between stations, there should be a similar one taking into account 1.- Distance from a proper shipyard to your current location, 2.- Level of engineering of modules, Im thinking in time between 10 minutes to 24 hours (long distance + heavy engineering), you know bureaucracy...
/+++++++++++++++++++++++++++++++++/
Insurance clauses:
Player Vs Player case:
Player attack me first:
option 1) He kill me -> for me money + full rebuy
option 2.1) I kill him -> for him full money + full rebuy with a cooldown of X weeks, of course respawn in a station with available resources for the rebuild (medium penalty)
option 2.2) I kill him -> for him full money + full rebuy with cooldown of X weeks for the respawn meanwhile ban permit of Founders World and Engineers. (high penalty)
WingA vs WingB case: Taken the wing as an unit
Wing B member start attacking:
option 1) B Killed a member of the A -> for A full money + full rebuy
option 2.1) A Killed a member of B -> for B full money + full rebuy with a cooldown of X weeks, of course respawn in a station with available resources for the rebuild (medium penalty)
option 2.2) A Killed a member of B -> for B full money + full rebuy with cooldown of X weeks for the respawn meanwhile ban permit of Founders World and Engineers. (high penalty)
/+++++++++++++++++++++++++++++++++/
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