I agree, I mean I'm no games dev but with that kind of logic it does give the impression it could be done. The 4Chan leaker who keeps getting proved right on many key features said frontier were working on revised escape mechanics so I'm hopeful that will feature as part of this update or one soon after. Raptors in the films show they're able to jump quite high off the ground, so while I'm not fussed for the climbing (I think that's only being talked about cos of JPOG and while cool is still a bit unrealistic), I do think frontier can do alot to make the escapes a little more unique to the type of dinosaur that is uncomfortable and the raptors do need a little more love in this game given they've been so key to every JP/JW film so far.
In my mind I think it would be cool to see them attempt jumping the fences with outcomes something like:
Light steel: Attempt a jump, fail, attempt jump 2, clear and escape.
Light electrified steel: Attempt a jump, fail with shock, attempt jump 2, fail with shock, give up.
Heavy steel: Attempt a jump, fail, attempt jump 2 (maybe with faster run up), fail, attempt jump 3, clear and escape.
Heavy electrified steel, & electrified concrete: Attempt a jump, fail with shock, attempt jump 2 (maybe with faster run up), fail with shock, attempt jump 3, fail with shock, give up.
Or even something else which would be cool, is if the power is out, maybe they can jump at the enclose gate switches, which opens that gate and they escape by 'learning to open doors' as it were, maybe that's actually a cooler way to escape and easier to program/animate too! OK, please frontier can we have this if not the jumping/climbing???