Your Feature Request / Idea
Of the current "types" of dinosaurs in-game, there's a big gap in which herbivores are actually capable of defending themselves. Chiefly, Sauropods, Ornithomimids, Hadrosaurids, and Pachycephalosaurids lack means of defending themselves from predators, such that any predator will always be successful in bringing them down.
To offset Frontier giving these dinosaur clades higher Attack and non-zero Defense stats to use in combat, I'd like to see Resilience influence how likely an animal is to escape predation, kicking or headbutting back at attacking carnivores and injuring them in the process. This works in the place of a Defense stat, which all but the Pachycephalosaurids currently lack (but don't make use of outside of interspecies combat). A herbivore with a higher Attack stat would deal more damage to a carnivore that fails in its hunt, with high values potentially one-shotting frail carnivores with low Defense stats.
For example:
Sauropods with high Resilience could rear or kick the Indominus rex as it approaches from behind, injuring it.
Ornithomimds with high Resilience could kick at small carnivores attempting to attack them, and simply evade medium and large carnivores without causing damage.
Hadrosaurids with high Resilience could kick at small carnivores much as Iguanodon currently does, as well as buck at medium and large carnivores before escaping.
Pachycephalosaurids with high Resilience turn quickly and headbutt small carnivores attempting to prey on them, while avoiding larger carnivores similar to the Ornithomimids.
Outside of the aforementioned clades, combat would otherwise stay the same. This would make species interactions more dynamic and allow for more mixed species exhibits without having to constantly worry about replacing certain species lost to predation.
In my opinion, it would also provide another use for Resilience genes, which I seldom see used.
Of the current "types" of dinosaurs in-game, there's a big gap in which herbivores are actually capable of defending themselves. Chiefly, Sauropods, Ornithomimids, Hadrosaurids, and Pachycephalosaurids lack means of defending themselves from predators, such that any predator will always be successful in bringing them down.
To offset Frontier giving these dinosaur clades higher Attack and non-zero Defense stats to use in combat, I'd like to see Resilience influence how likely an animal is to escape predation, kicking or headbutting back at attacking carnivores and injuring them in the process. This works in the place of a Defense stat, which all but the Pachycephalosaurids currently lack (but don't make use of outside of interspecies combat). A herbivore with a higher Attack stat would deal more damage to a carnivore that fails in its hunt, with high values potentially one-shotting frail carnivores with low Defense stats.
For example:
Sauropods with high Resilience could rear or kick the Indominus rex as it approaches from behind, injuring it.
Ornithomimds with high Resilience could kick at small carnivores attempting to attack them, and simply evade medium and large carnivores without causing damage.
Hadrosaurids with high Resilience could kick at small carnivores much as Iguanodon currently does, as well as buck at medium and large carnivores before escaping.
Pachycephalosaurids with high Resilience turn quickly and headbutt small carnivores attempting to prey on them, while avoiding larger carnivores similar to the Ornithomimids.
Outside of the aforementioned clades, combat would otherwise stay the same. This would make species interactions more dynamic and allow for more mixed species exhibits without having to constantly worry about replacing certain species lost to predation.
In my opinion, it would also provide another use for Resilience genes, which I seldom see used.