I hope the option to still be able to mine the old way is still there. I hope Gold Silver etc.. will still be available outside the SOL bubble.
It's not going to change, what will is what we find in RES with no consequence on what is elsewhere.
I hope the option to still be able to mine the old way is still there. I hope Gold Silver etc.. will still be available outside the SOL bubble.
The option to play the game you want to should still be there as it define the elite games.
In fact I would go further and suggest that drones should carry less of what you are mining per hour than when scooping. You can sit there and not interact while your drones do all the work but you will have to sit there for longer but I know that's not the way they are going to implement it.
I amazes when people that want change to suit them also want it for everyone regardless of what everyone think.
You want to use drone? fine go ahead and use them. I don't want to use them therefore the option to do so should remain.
Hi everyone,
Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
Thanks!
Michael
Thanks Michael, good stuff!
If this is correct we would like some changes to the super cruise. Currently super cruise is really not fun in anyway, its a frustrating feature that most of us make do with.
The silly issue of being slowed down while speeding up and or it being forced to a particular speed its just annoying. If we have to spend anymore time in super cruise we will need changes to make more use friendly. It needs to be more of the user control, and not a user being along for the ride.
While we are talking about the super cruise feature, When will you be adding the in system micro jumps and or extending the beacon range so we can avoid the super cruise?
Steam keys?? You seem to have gone silent on this, a sceptical person would think you are hoping the question goes away.
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.
I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).
But is it realistic? Minerals in game should be based on Stellar Forge creation of systems using known principles. What justification is there for an uber rare mineral just because it is outside of 500 LY bubble around Sol? Maybe heavier metals near the center of the galaxy due to the more active stars or near past super-nova remnant sites would make sense.
Then again, it's just a game so I suppose this type of manipulation would be OK. Same rationale as Hutton Orbital- no incentive to make the long trek there so why do it?
How come nobody has mentioned steam keys ???????
The original question, to which the Mod Aleksej replied (and I quoted), was asked prior to Michael's response. I have read the thread.
Point stands.
It is easy to generate keys - Valve will give them as many as they want. For free. This info is easily verified. Only FD, not Valve, have claimed it is "not easy," but haven't even said why. Sounds to me like an excuse, but for what purpose? Who knows. Maybe they think we will forget, or they are deciding how much to additionally charge us for free keys. Your guess is as good as mine.
I believe that in 1.3 we will get mailboxes and will be able send and receive email to other commanders, this was what they meant by another way of interacting within the galaxy.
Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
We’re only one week away from the Powerplay announcement...
Michael, will this update bring any change to the combat logging and submit to interdiction exploit? These are killing PvP interaction and I would love to see them gone.
As a group of 30 plus, we didn't think the idea of super cruising around sounds much fun, already the current hunt missions can be time consuming,
with this change you are suggesting we go into Super Cruise and find (interdict) the target, this is definitely increasing the time to complete the mission, and for what reason.
If this is correct we would like some changes to the super cruise.
[...]
If we have to spend anymore time in super cruise we will need changes to make more use friendly.[...]
When will you be adding the in system micro jumps and or extending the beacon range so we can avoid the super cruise?
Hi everyone,
This week has seen the release of the latest Mac beta build. As always I’d like to thank everyone testing the build and providing feedback – it is much appreciated and please continue to do so! The Mac team are currently focused exclusively on the Mac build in isolation, but in a few weeks we’ll run a combined Mac and PC crossplay test. I’ll post more details on that as we approach that test.
We’re only one week away from the Powerplay announcement, but in the meantime I have more ancillary goodness that will form part of the update alongside the new features. A couple of weeks ago I mentioned the new drones that are coming and I have one more to tell you about – the prospector drone. This can be fired off to investigate an asteroid and determine its metal/mineral composition. Like all of the other drones (and limpets) each unit occupies a cargo slot and requires an appropriate module to control the type. So you need a cargo hatch breaker module and a collection drone controller to deploy either of those types of drone. The drones are universal and it is up to the controller to determine the actions of the launched drone.
While it does make some of the mining gameplay easier the main reason for adding the drones is to provide scalability for mining (in particular) thus making the larger ships more useful in that role. I also mentioned that there would be more love for mining beyond the new drones and here it is. Two new mining minerals are being added – painite and osmium. There will also be a bonus in created minerals or metals when mining at resource extraction sites. Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.
It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
Thanks!
Michael
by skeptical you must mean 'sane' and of course they hope it goes away, like the shield exploit, the log exploit, the cheats and griefing, people have a short attention span (they think) and it will all be forgotten, like so many other things that have been raised to no avail. I still remember though.Steam keys?? You seem to have gone silent on this, a sceptical person would think you are hoping the question goes away.