Update Dev Update - 16.04.2015

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Michael Brookes

Game Director
Hi everyone,

This week has seen the release of the latest Mac beta build. As always I’d like to thank everyone testing the build and providing feedback – it is much appreciated and please continue to do so! The Mac team are currently focused exclusively on the Mac build in isolation, but in a few weeks we’ll run a combined Mac and PC crossplay test. I’ll post more details on that as we approach that test.

We’re only one week away from the Powerplay announcement, but in the meantime I have more ancillary goodness that will form part of the update alongside the new features. A couple of weeks ago I mentioned the new drones that are coming and I have one more to tell you about – the prospector drone. This can be fired off to investigate an asteroid and determine its metal/mineral composition. Like all of the other drones (and limpets) each unit occupies a cargo slot and requires an appropriate module to control the type. So you need a cargo hatch breaker module and a collection drone controller to deploy either of those types of drone. The drones are universal and it is up to the controller to determine the actions of the launched drone.

While it does make some of the mining gameplay easier the main reason for adding the drones is to provide scalability for mining (in particular) thus making the larger ships more useful in that role. I also mentioned that there would be more love for mining beyond the new drones and here it is. Two new mining minerals are being added – painite and osmium. There will also be a bonus in created minerals or metals when mining at resource extraction sites. Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.

It’s not all about miners of course. Continuing from last week’s details on the new mission system there’s another change that I can tell you about. Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.

Thanks!

Michael
 
Michael i have a little question...
I have an open ticket. I understand that it's not critical, and nothing really serios there, but i think i deserved the right for an answer from support since december?
TICKET #00000013661
 
n.b. for those of you playing forum bingo, I will accept posts along similar lines as valid entries :)
 
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Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.


Yes!! You made my day Michael! Thank you! ^_^

As a minor note: It would be cool if targets would also dock/undock at stations. If we can basically choose where and when to strike... that would be awesome. But even just supercruise would be a big step up from USSes.
 
Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.
This is really cool.
 
Re steam key comment :Seriously? Amazing!

This look great thanks for the info but I'might still chomping at the bit for next week! Keep up the good work guys :)
 
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One good thing about the 1.3 update is it will make the explorer / miner a viable role. Load up an Asp as light weight as possible to max jump range, stick on a mining laser, some drones and go hunting for painite and osmium whilst exploring the galaxy.
 
Great update, can t wait for next week update too.

Very very cool stuff for mining ! It will be very appreciated i think.

Could you give us some clue about Diamondback ? Is it dedicated to mining stuff ?
 
The situation hasn't changed since last week, it's being looked into and is likely to take a few weeks to sort out.

Michael

Thanks for the update.

Re- steam keys, I think a lot of people would be appeased if you just said like "yes, you will get one but it will take weeks, months to process" or "sorry, it's simply not possible" either way, we'll know where we stand and can move on.
 
Any update on consequences for combat loggers, hacker and exploiters?

These are the main things that most of the open pvp community are concerned about.
 
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