Update Dev Update - 16.04.2015

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Currently targets for missions are found in USSs (Unidentified Signal Sources), this will remain the case for some targets, but others like assassination targets will have to be hunted down in supercruise before they can be taken out.

So will we be able to steal other CMDR's targets ?

But yes, it will be more interesting anyway.
 
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Good day, Michael! Thanks for information!

Please, add new mineral to the far distance systems (1000ly from SOL and higher) to create exploration-mining experience in game. Hard to find - big reword!
 
Thanks for the update. Super cruise bounty hunting sounds great. Hope you can do the same with resource extraction sites so we don't have the spawn camping that's going on at the moment.
 
Hi

this sounds good...... I must admit from a "gamey" perspective the high police presence in the "low producing" RESs makes sense, but the flip side, from a logical choice in a simulation/realism sense it does sound a little counter intuitive to me. Surely the system would want to protect its higher grade resources from being stolen in preference to its lower grade ones?

I guess it would be harder to code for, simply adding a "tax" for mining at the safe zones to cover the cost of the police presence and if you do not want to pay the tax you go to a lower sec one (which may even offer slightly lower grade materials, but with no tax -> better profits.

it all sounds like steps forward however :)

I'm going to justify it in my head by thinking that in the high Resource site there are more pirates and they've destroyed/damaged some of the standing police force, so there is a smaller police presence.

P.S. All very exciting, shame I haven't played much this week due to the weather.
 
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Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).

Replaced with what? USS is quite solid concept, it needs to be fleshed out and be more consistent (and it gets more consistent with each release). How else you indicate something happening in space?
 
Michael, regarding assasination targets - nice to have them in supercruise, but would we see them taking off/leaving or arriving at stations/outposts/etc (like regular NPCs)? If not, that would be awesome for future updates :)
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).

I second this! They are a gamebreaker for me.
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).

I think most of us (pecisk aside) wer hoping that USS would be largely supplanted with proper mechanics. I see this update as the first step in that process and USS will eventually become what they really should be - some truly random (and much less frequent) encounters and nothing else. :)
 
Great Stuff.

Although i'm interested in power play......I'm really looking for something.....anything about landing on planets and how development is progressing.
 
Oh one more question. Will smuggling illegal finally pay more than grinding a to b. I don't mean the silly we want toxic waste missions.
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).


I feel the USS system just needs more context sensitivity.

i.e, in a warzone USS are warzone related (like the destroy the powered down condor fighters from the combat training missions). Out in deep space USS are very rare and are always exploration related (alien artefact, strange metals, anomaly to scan etc).
 
Thanks for the update Michael. I was hoping that you could clarify whether the background sim will be loved as lavishly as the missions will be in 1.3 (ithout divulging any juicy details of course) We do seem be afflicted with some recurring (or re-occurring) bugs in pending system states, will that be getting some of the precious dev time in the meantime?
 
I think most of us (pecisk aside) wer hoping that USS would be largely supplanted with proper mechanics. I see this update as the first step in that process and USS will eventually become what they really should be - some truly random (and much less frequent) encounters and nothing else. :)

Proper mechanics like what? :) Just curious with alternatives you could offer.
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).

Technically impossible to avoid instances splitting in a P2P infrastructure.
 
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That's correct, but the cargo space used by the drones would be filled by whatever they are collecting - more if they are in area collect mode.

Michael
Well then drones does not sound like a fun thing to use :( I would like to have drones that would come back to your ship and be stored in a module like 2-4 drones per module and then you would have to fuel them not one time use drones maybe have 2 different drone systems one cheap system that is one time use and one that can be used for as long as you have fuel for them and until they break but you can repair them.
Because it feels stupid its the year 3300 something and we have one time use drones what a waste of resources.
 
Good day, Michael! Thanks for information!

Please, add new mineral to the far distance systems (1000ly from SOL and higher) to create exploration-mining experience in game. Hard to find - big reword!

+ 1

I'm kinda hopeful that Painite and Osmium might fill that role.
 
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.

I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).

No, just needs a little tweak. First your scanner finds something it can't identify, as it does now, you lock on and SC towards it, then as you get closer it can be resolved and your scanner identifies what's there you can then decide to drop out of SC and do the USS, or move on to something else that interests you elsewhere.

Think about real life, you can see something a long way away, but you can't make out what it is, head towards it, it becomes clearer you either want to interact with it or not, the choice is yours. With USS's you're limiting to interdiction (fine if you have one) or travelling to specific RES sites/Nav beacons/Stations/Warzones, everything just becomes a series of set islands, with no randomness in it.

M
 
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