Michael i have a little question...
I have an open ticket. I understand that it's not critical, and nothing really serios there, but i think i deserved the right for an answer from support since december?
TICKET #00000013661
Frontier, and Michael, can I please implore you to think hard about whether you really want to continue with this USS mission system. It's so bad from a gameplay perspective. It's infurating and annoying, doesn't make sense in any kind of RP perspective.
I was hoping that the missions overhaul would strip the USS system out entirely (other than, maybe, very rare and special circumstances).
Lakon and ZPG also have ships with snake names (Asp, Fer-de-Lance, Adder).
So what happen if I drop in the middle of a ring and not in a RES ? How will this be calculated ?
Elizium, im not sure a ticket needs a response. These tickets are to let the devs know of an issue. If you have given them enough info, it is likely they wont reply. If the info is vague then they may reply for you to be more specific.
If the ticket is still open, then theyll come across it many times until they can close it, cause they know it aint an issue anymore.
Now saying that... If the ticket is about a serious issue of you not being able to play or other matter (which it isnt, cause you said it wasnt serious) then they wouldve contacted you more promptly..
BUT bottom line is, dont expect a reply for your tickets. This doesnt mean they havnt read the ticket(s), its just a waste of time to reply to all tickets... Trust me, theyll have read it and kept an eye on it until its fixed so they can close the ticket.
Will all the bugs from alpha finally be fixed?
Does this mean we have to have an interdiction module fitted to pursue assassination targets after 1.3 then?
Even with persistence, there's a place for USSes as indicators that something unidentified is occurring. It might be a battle, it might be a rendezvous, it might be a trap. I'd like to see players dropping out of supercruise into normal space actually *creating* an USS that others can find, and for them to be either proximity based (i.e. they pop up if you get close enough) or discovery based (i.e. using a scanner). For things like assassination targets, they should be present even when the hunter isn't there, which would add something of an edge to the mission. Someone might get there before you, and if you're not quick enough your mission may fail. Rather than being lumped into categories (WSS, SSS, etc.) a scanner could show you more information about that signal, such as number and class of ships present, etc. Or just an actual signal that you have to learn to interpret.
There's clearly a lot that could be done with signal sources, but the more interesting stuff requires true persistence. I hope we see at least the beginnings of this in 1.3, as it's sorely lacking at the moment.
I reported a bug in pre-Alpha that still isn't fixed.
Are you playing Forum Bingo? That post was brilliant!
Thanks for the update Michael. I was hoping that you could clarify whether the background sim will be loved as lavishly as the missions will be in 1.3 (ithout divulging any juicy details of course) We do seem be afflicted with some recurring (or re-occurring) bugs in pending system states, will that be getting some of the precious dev time in the meantime?
Yes we're still looking into bugs.
Michasel
Hi everyone,
Beyond that we will have low and high intensity resource extraction sites. At low intensity sites there is lower output for mining, but also a heavier system authority presence and lower pirate presence. For the high intensity sites this is reversed, so is more dangerous with more pirates and less security, but also greater rewards for mining there.
Wait so if I understand these drone things right so if I have an asp I load up 60 collector drones 20 prospect drone and then I need to also sacrifice 2 module slots to be able to use them and then after a set amount of time they die and then I have to rebuy every single drone?
The same as it is now.
Michael
Don't we already have this, at least in terms of pirate presence in RES? I've found that some RES spawn nothing bigger than a Cobra or Viper for pirates, ever, and others are just Anaconda after Clipper after Anaconda after Dropship after Python after Python after Anaconda... and reliably so.
I'm confused (nothing new!) Why do I need a cargo hatch breaker module to control drones which have nothing to do with cargo hatch breaking? If I'm mining won't the drone controller module handle both prospector and collection drones? Having to give up 2 internal slots as well as the cargo space for the drones seems excessive. Or have I missed something?