"Development Level >>"? Figuring out what all these numbers do.

From looking at the posted screen shot and checking my own computer I think that information is coming from the journal files the game writes to you local computer. If you're on a Windows computer it looks like it saves those to the user's folder under saved games (then a folder for the company and others but kind of self explanatory) by default. It appears every time you dock it creates a log entry about the station, what it offers, and what the economy is made up of. This seems to be the case for both colonization stations as well as preexisting stations. I looked through my logs and I was seeing things like economy high tech proportion 0.80 then a second one for every station I docked at while playing. Some only had a single economy and proportion 1.0. If you decide to look into the files (there are many) search for the keyword "docked" to help get to the information.

I've been thinking about building an on computer tool to read and show the various entries in a friendlier manner as a hobby project. It looks like there might already be stuff out there or perhaps that's from one of the 3rd party websites that players upload data to. I don't care to do that which is why I was debating about making a local program instead of a web based tool where others control the data.
This is from EDDiscovery, a light-weight local program which shows your journal stuff + has a bunch of other different tools. Most websites require local programs in the first place to function (they use data sourced from everyone else, 0 direct interfacing with Elite) so there's a bunch that do this sorta thing already
 
There was very briefly one by mistake several years ago. Someone transferred their Anaconda there, tried to switch to it - and had to be rescued by Support.
Hmm so the weird shipyards at stronghold carriers that don't allow you to store large ships are a leftover of that?

A half functioning shipyard like that would be a cool step to have on the way to teching up your system, but I assume the shipyard people are unlocking is the full one? The Ocellus I built came with a shipyard/UC so the T3 stations just get that from the base station there I guess.

I still haven't figured out why my Ocellus started with 90k pop when others have gotten 100k. I'm still waiting to build anything else until all the noob traps have been triggered by other people and to see what a solo big station does when left to grow (at least in happiness) on it's own for a few weeks.
 
Higher Development Level is reducing building material requirements. Thats why construction building commodity values seems to be random.
I do not observe this occurring at all. I have a high Development Level (25+) and just placed down a T3 Planetary Port and my costs are actually 3,000 higher than the reported cost, a friend has far less devleopment than I and rolled 4,000 LOWER than the reported cost. The commodity values are just random period.
 
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As of just now I have entirely kicked my Colony economy, I am now Refinery primary, High Tech secondary. 60% Refinery/40% High Tech. So that's official confirmation you can shape the Colony economies into anything else.
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May I ask if your Coriolis adopted that specific "Refinery" look once you managed to get rid of the "Colony" economy?
(Or can anyone else confirm that changing your spaceports' look is actually possible?)
 
May I ask if your Coriolis adopted that specific "Refinery" look once you managed to get rid of the "Colony" economy?
(Or can anyone else confirm that changing your spaceports' look is actually possible?)
Yes, it did.
Ref.JPG
 
I do not observe this occurring at all. I have a high Development Level (25+) and just placed down a T3 Planetary Port and my costs are actually 3,000 higher than the reported cost, a friend has far less devleopment than I and rolled 4,000 LOWER than the reported cost. The commodity values are just random period.
Honestly I saw that info on Bro Sabatheus' Twitch. But as Ian wrote this need more data and investigations.
 
So FWIW, I just built a Nemesis Military Outpost for my initial station...
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... and a Minerva...
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... and I now have a Medium security rating

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... though... maybe I'm doing something wrong... I definitely checked that I have "Report crimes against me" turned on, but if I get attacked by a pirate, there's no security response. Anyone else had the same?

Don't mind me... turns out being a wanted criminal in other systems has it's drawbacks XD
 

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Some people are having a lot more joy with getting different economies

  • I've built a Colony Outpost with two Agri Installations nearly - it is still not picking up any Agri influence.
  • I've built a Surface Colony Tier 2 Planetary Port next to a refinery - it's still a pure Colony

Then I come across Tascheter Sector BV-Y b4 which has basically one of everything nearby:
1741604316844.png

and ...

1741604343693.png
 
Is this something which only processes on the weekly cycle, perhaps?
Maybe - I'm holding off on more building until the tick this week.

Does that actually sell anything, or is its internal supply all looped back into its internal demand?
yeah - seems like it sells a bit of everything :)


Edit: Well, no high tech, the comms relay still has a construction site so maybe that will be added soon 🤷‍♀️
 
Finished Refinery Hub on the moon orbiting the planet where my Orbis (Victoria Wolf Labs) is.
No change in economy.
No Tier3 construction point awarded.
Lets wait for resource tick, daily tick and weekly tick before jumping to conclusions.
 
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Crucis Sector GB-X b1-2 has a Agri Orbital Outpost - seems to have inherited Agri from a surface settlement (and it has Agri stuff in its market). So you can definitely inherit economies from the planet you orbit. Though there is also a Military settlement, but no Military on the Outpost.

If anyone has systems where an orbital has taken economies from other things in orbit - or a surface base has inherited economy from other surface locations - I'd be interested to know.
 
I'm much further behind most pilots here as i'm solo with no friends. 🤣

But thought I'd add my experience to the mix of data in the event it adds any value.

I built a Commercial Orbital Station as my starter station. It granted me 4k Pop, earned me 9k credits, and inside had no Shipyard, UC, Missions etc. The market only sold 2x Biowaste.

I haven't been back there for a while, as I spent the last week hauling/building a Planetary Civilian Outpost. Upon reaching 99% completion of the Civ Outpost I popped back to my Commercial Station just to take a snapshot and see if anything was different, and to also see if the Civ completion would have any effect on the Commercial.

I was very pleased to see that now the Commercial Stn had missions, passengers and the market now also sold Hydrogen as well as Biowaste. So it's changed in the last week despite no additional builds being made by me.

I then completed the Civilian Outpost. This led to no jump in population and the same lack of facilities in this station that I saw at the Commercial Orbital.

However, today I logged in to find my system is now at 20k Pop. So overnight it's changed. Very cool. Still no change to the stations facilities though.

I'm now working on a Relay Installation. And then i'll be looking at Security. Before heading down the road of trying to establish some industry, extraction, refinery etc. I have 30 sites available in my system so plenty of growth opportunities ahead of me.

I am hoping to build up the commodity markets. It would be nice for my system to be producing something. Hoping that comes from establishing the industry, extraction stations etc.

But yeah, that's my experience so far. If anyone has any info to share on how to build up a varied commodity market it would be very welcomed insight for me.

Thanks to everyone whose sharing data and experience. It's so helpful in trying to connect the jigsaw pieces.
 
No Tier3 construction point awarded.
Did you relog?

__
Curious if making supply/deman situation would be better as to try having all in system. I now used galaxy map and I see that my system already have two systems linked with trading ... EDIT: hmm, but this are commanders only, means very likely myself.
 
Did you relog?
The relog added the Tier3 construction point for the Refinery Hub.

There are no changes to the "colony" economy on the Orbis.
There are, however, some slight changes in the demands at the Orbis. A variety of items has slightly lower demand. The only reason i can see here is that the lower "Standard of Living" -which is lowered by 2 points through the Refinery Hub - has led to lower demand.

These are mainly items like Fish or Medicines.

I did not see any changes in regards to Refinery related goods, mainly because the main station is still colony.
The economy in the system map does not include Refinery, it is still colony/high tech.
 
Another experiment:

Sytem 1:
  • Initial station at claim: Coriolis, with ~71K of materials required.

Sytem 2:
  • Initial station claim: Science Outpost, with ~22K of materials required.
  • After this outpost, I have completed 3 installations (2x Comms. 1x Satellite), with ~6.7K
  • of materials required, each of them.
  • After these 3 installations I started a Coriolis Station, now with ~53K of materials required, 25% less than in System 1.
Seems like the development level (or something else construction wise, or points wise) helps reducing the amount of material needed to build stuff?

Cheers to all fellow Cmdrs.
 
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