"Development Level >>"? Figuring out what all these numbers do.

What type of planet are the refineries on? I'd like to experiment with planet types affecting economies, but claiming is still down.
We don't know at this point if refinery hubs (the only refinery building) has a different effect depending on which planet type it is placed upon.
 
We don't know at this point if refinery hubs (the only refinery building) has a different effect depending on which planet type it is placed upon.
Yeah, I'm just going through potential options for making a refinery economy, which will be required for making deep space bubbles. The issue is it appears that a facility needs to have an economy for a port to inherit that economy (not just system influence.) So how do we make a refinery economy port without any options that the port can inherit from?

Does anyone have a port on/orbiting a mainly extraction economy planet? What is the economy there?
 
Does anyone have a port on/orbiting a mainly extraction economy planet? What is the economy there?
Yeah, orbital refineries are around, see the dredd on in this post. Hopefully some surface ones will show up at the restart.
Some people are having a lot more joy with getting different economies

  • I've built a Colony Outpost with two Agri Installations nearly - it is still not picking up any Agri influence.
  • I've built a Surface Colony Tier 2 Planetary Port next to a refinery - it's still a pure Colony

Then I come across Tascheter Sector BV-Y b4 which has basically one of everything nearby:
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and ...

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Ungh... i can't believe
OK, so at one point my system ticked into "High Security" (yay) probably after a construction finished.

tl;dr it looks like high security is hit by having bars all the way to top end, as it only kicked in once i finished the Relay, which would've given the last needed security point.

I think that's interesting because it might indicate a "maximum" so pushing other stats beyond that wouldn't provide any effect presumably? (The exception being the Population change, since that seems to be measuring the magnitude of change, rather than a value on a scale.

View attachment 420703

Active facilities are:
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Ungh, quoting myself, but just saw there's two different "economy" values. Cant believe i didn't see it before...

One for "facility economy", another for "system economy influence"...i wonder how/ if they influence things. It makes a few things start to make more sense to me for sure...
 
Yeah, orbital refineries are around, see the dredd on in this post. Hopefully some surface ones will show up at the restart.
Hmm... it's that orbital actually going to be useful though? With that mix of economies, you'd be lucky to see anything in significant supply or demand right?

Edit: I'm also suspecting development level may have a part to play
 
Hmm... it's that orbital actually going to be useful though? With that mix of economies, you'd be lucky to see anything in significant supply or demand right?
Depends what they are trying to do. Certainly showed me you can have more than 2 economies, where my (wrong) assumption was that it would pick the top two to report. And the market is good if you want a large variety of goods.
 
Depends what they are trying to do. Certainly showed me you can have more than 2 economies, where my (wrong) assumption was that it would pick the top two to report. And the market is good if you want a large variety of goods.
I recall there being a CG which introduced a triple economy way back when? Or maybe that was just three economies in the system.

But... I've got no idea what that sort of station could offer usefully? I've got a couple colonies to check on, maybe I'll run out to that one too?
 
But... I've got no idea what that sort of station could offer usefully? I've got a couple colonies to check on, maybe I'll run out to that one too?
Its market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply. Still not seeing many orbitals w/Refinery economies - I'm hoping (as are others) that we see that change after Thursday. or else fdev broke it on teh last update - who knows 🤷‍♀️

(Also - that refinery is on an ice world. So refineries do work off HMC (as I would hope if you can build them). Not sure how easy it will be to compare Refinery/HMC vs Refinery/Other as there are so many parameters.)
 
A more straightforward 'Coriolis inherits surface Refinery system - Col 285 Sector UQ-Y b16-0

Byron is Colony/Refinery (50:50) and Levi's progress is a Refinery Hub (no other Refineries in the system)

I'm guessing that the Frank Military location is from this week and might cause economy influence tomorrow?
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Its market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply. Still not seeing many orbitals w/Refinery economies - I'm hoping (as are others) that we see that change after Thursday. or else fdev broke it on teh last update - who knows 🤷‍♀️
Nah, also want to check things like mission boards... nothing the ol' 60LY DBX cant handle :)
 
A more straightforward 'Coriolis inherits surface Refinery system - Col 285 Sector UQ-Y b16-0

Byron is Colony/Refinery (50:50) and Levi's progress is a Refinery Hub (no other Refineries in the system)

I'm guessing that the Frank Military location is from this week and might cause economy influence tomorrow?
View attachment 420770

What this tells us:
  • Creating an orbital refinery is straight forward
    • IF
    • it is a Coriolis
    • the Refinery Hub is on the same planet that the Coriolis orbits
  • One Refinery Hub is not enough to change a Coriolis economy completely to "Refinery". As of this morning the Station economy is listed as "Colony / Refinery". So the primary economy of the station is still "colony".
What this doesn't tell us:
  • How many Refinery Hubs do you need to completely switch the Coriolis economy to "Refinery"
  • Does this also work when the Hub is not on the planet that the Coriolis orbits? Is it actually possible to switch the "colony" economy of a station that does not orbit a planet/moon with building slots to "Refinery"? It seems to be possible to switch to "High Tech" on a no-planetary system.
  • Is this also valid for colony outposts and Orbis/Ocellus stations, or do you need more Refinery Hubs for higher level stations?
  • When was the Refinery Hub built? Does the station economy change immediately when it is built or on the Thursday weekly update?
 
Is this also valid for colony outposts and Orbis/Ocellus stations, or do you need more Refinery Hubs for higher level stations?
HIP 93722 has Pond Vista which is an Outpost that has 50:50 Colony/Refinery - it orbits the Refinery. I don't see any T3 Starports with Refinery economies, but that could just be because they are rare - I haven't really checked.
When was the Refinery Hub built? Does the station economy change immediately when it is built or on the Thursday weekly update?
There are multiple examples of Refinery Hubs which are not affecting nearby space. Which is presumably down to waiting for Thursday / bugs / something else
 
I checked the Pilot's handbook. And in there it states that economies are affected that are "around and on the local body".
Until further information I'd assume that this is to be taken literally. You can only affect economies that are orbiting the same body or are on the same body.

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Though there's a few different ways to take that literally, even then.

Is "around" to be read in the sense of "orbiting around" or "in the vicinity of" (so the range is Ls-based rather than on orbital relationships)

If it's "orbiting around", the "local body" for an installation placed around the primary star is presumably the star; does it from there influence anything orbiting that star directly or indirectly, or just ones with the same parent? (This would make star slots and the planet slots for many-moon gas giants more valuable). Does a facility placed on the surface of planet A4 influence the economy of facilities on the moon A4a (which are orbiting A4)?
 
Its market is on Inara, so you can see if you don't want to travel. It has a variety, but I would guess it needs more population for more supply.
Having gone to the market now, I'm doubtful that will be the case.

What exports to buy are scarce and eclectic (matched my expectation)... but looking at the sell menu tells a whole different story with demand:
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... you name it... it's in demand, and not in small amounts either (given the population size).

So good news, you would be able to sell almost anything there for profit (even biowaste XD)... but don't expect a return trip with a good sale price.
 
Though there's a few different ways to take that literally, even then.

Is "around" to be read in the sense of "orbiting around" or "in the vicinity of" (so the range is Ls-based rather than on orbital relationships)

I'd go for the minimum viable statement, which would "orbiting". From my interpretation of current events I'd assume that also includes stars. As proven by the Coriolis that switched to "High Tech".

And would assume it is only directly orbiting.
 
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Regarding the standard of living, I have reason to believe it does exactly what it appears to do: it increases the quality of life for people in the facilities. We noticed a system colonized by one of our Squadron mates who overdid it with the refinery hubs, bringing the standard of living to negative values. The system immediately went into outbreak.
 
I
HIP 93722 has Pond Vista which is an Outpost that has 50:50 Colony/Refinery - it orbits the Refinery. I don't see any T3 Starports with Refinery economies, but that could just be because they are rare - I haven't really checked.

There are multiple examples of Refinery Hubs which are not affecting nearby space. Which is presumably down to waiting for Thursday / bugs / something else
Didn't I see somewhere that population reinforces the influence effects? Some of the things might just be waiting on the population to tick up.
 
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