"Development Level >>"? Figuring out what all these numbers do.

Odyssey ones are called "settlements" and may be Tier 1 or Tier 2

Horizons ones are called "hubs" and are always Tier 2
Yeah, and for me theres a big difference. Large landing pads are supported by Hubs, but settlements and outposts can support mediums only. It looks like on planets,
for construction materials and effort wise, making a hub is better than a settlement .
 
Yeah, and for me theres a big difference. Large landing pads are supported by Hubs, but settlements and outposts can support mediums only. It looks like on planets,
for construction materials and effort wise, making a hub is better than a settlement .
until now all Hubs I built had a no-trespassing zone and no Pads at all???
 
brilliant thanks. i think i am building a Tier 2 refinery settlement so i think i made the right choice for my refinery then.
If it's a Refinery, then it's definitely a hub, as there's no refinery settlement available. So you don't get a choice for that economy.

Yeah, and for me theres a big difference. Large landing pads are supported by Hubs, but settlements and outposts can support mediums only. It looks like on planets,
for construction materials and effort wise, making a hub is better than a settlement .
This is an error in the in-game displays.

Hubs never have any landing pads at all (they're the surface equivalent of installations, which also don't, despite what it says)

Settlements can have small, medium or large landing pads. Generally the T2 ones always have a large pad, and some but not all of the "medium" T1 ones also do. It doesn't properly tell you this on the display.
 
Hi all,
I have an industrial outpost in orbit around a landable planet and on that planet have an industrial planetary port. It had nothing for sale before the tick and I don't think it has anything now (I've wandered off again!). Question . Should I install an extraction or refinery or both on the same planet? System is Alrai Sector IM-V b2-4
 
Yeah, and for me theres a big difference. Large landing pads are supported by Hubs, but settlements and outposts can support mediums only. It looks like on planets,
for construction materials and effort wise, making a hub is better than a settlement .

My medium agri settlement has large pads, landed my T9 on it just yesterday before today's maintenance glitched many if not all settlements so no one can dock.
 
I have an industrial outpost in orbit around a landable planet and on that planet have an industrial planetary port. It had nothing for sale before the tick and I don't think it has anything now (I've wandered off again!).
There does seem to be a bug where some planetary ports don't have any production at all (or this may be a temporary situation due to unfavourable BGS states)

There is also a bug-or-feature where planetary ports only have 3 commodities for export even when the above doesn't apply.

Question . Should I install an extraction or refinery or both on the same planet? System is Alrai Sector IM-V b2-4
This depends what you want to achieve, but I'd generally say not to at this stage [1].

If you add either of those, you'll move your ports from Industrial to Industrial/Extraction or Industrial/Refinery production. This is going to reduce their volume of industrial exports (because some will go to be consumed by the other half) and they also won't produce as much ore or metal as a standard port would because the Industrial side will consume some of it.

In general it's probably better to pick a separate planet (if one is available!) to build up your extraction or refinery output. An outpost or planetary port with a "Colony" basic economy type can be safely used for this as the extraction or refinery building will then replace the Colony economy rather than adding to it.


[1] With, as always, the caveat that Frontier appear to be considering changes to how economic influence works which could make any current construction work more or less favourably for particular purposes or designs, so if you're not happy with that risk, waiting until the end of Beta before building further is probably advisable.
 
There does seem to be a bug where some planetary ports don't have any production at all (or this may be a temporary situation due to unfavourable BGS states)

There is also a bug-or-feature where planetary ports only have 3 commodities for export even when the above doesn't apply.


This depends what you want to achieve, but I'd generally say not to at this stage [1].

If you add either of those, you'll move your ports from Industrial to Industrial/Extraction or Industrial/Refinery production. This is going to reduce their volume of industrial exports (because some will go to be consumed by the other half) and they also won't produce as much ore or metal as a standard port would because the Industrial side will consume some of it.

In general it's probably better to pick a separate planet (if one is available!) to build up your extraction or refinery output. An outpost or planetary port with a "Colony" basic economy type can be safely used for this as the extraction or refinery building will then replace the Colony economy rather than adding to it.


[1] With, as always, the caveat that Frontier appear to be considering changes to how economic influence works which could make any current construction work more or less favourably for particular purposes or designs, so if you're not happy with that risk, waiting until the end of Beta before building further is probably advisable.
Thank you Ian! Pint is in the post!
 
Do you have negative security? is station faction in lockdown state?
Security 16, Tech Level 14, Wealth 40, Standard of Living 23 and Development 39
No negative states, no positive states, happiness "happy".
Market is 1.8 Refinery, 0.6 Extraction, 0.45 Agriculture.

Guess i need to wait for daily tick, which is currently somewhere around 01:00 a.m. European time, afaik.
 
By the way guys; what is the difference beween an orbital installation and an outpost? It seems cheaper to build a mining installation Tier1 than a mining outpost tier1. And, can we actually dock installations? It says medium landing pads.
 
Is there even such a thing as a “mining outpost” that can be docked at? I’m not sure there is, as opposed to converting a colony market to Extraction.

… and still conflicted if it makes more sense to build 5 refineries + T3 planetary or 4 refineries + T1 and T3 planetary for refinery economy. Would like some input on that.
 
Is there even such a thing as a “mining outpost” that can be docked at? I’m not sure there is, as opposed to converting a colony market to Extraction.

… and still conflicted if it makes more sense to build 5 refineries + T3 planetary or 4 refineries + T1 and T3 planetary for refinery economy. Would like some input on that.
day after tomorrow when I finished my Hightec/Industry System I will start with refinery system. my plan is to copy the blueprint 1 x large mining settlement + Refinery-Hub + large Industrial settlement to get the CMM&Ceramic-Composites at surface (Ind-Settlm.), then add 2 more Ref Hubs and a Coriolis in Orbit. That should work
 
and still conflicted if it makes more sense to build 5 refineries + T3 planetary or 4 refineries + T1 and T3 planetary for refinery economy. Would like some input on that.
That's a tricky one.

What hasn't been tested yet, that I know of, is:
- if you have an influence thing of strength 1.0...
- and you have two things it can influence...
- do they get 1.0 or 0.5?

If they both get 1.0, then two markets + four hubs is almost certainly going to get you more total production (plus an extra attempt at favourable specialisation rolls) than one market + five hubs. And you might even do better than that with three markets + three hubs. If the influence itself gets split, then it gets a lot more complicated to work out and I don't think there's anywhere near enough data to model that situation.
 
Hey everyone,

I've been tinkering with some colonization ideas, and after a bit of a break from the forums, I've been catching up on recent discussions. However, I'm a bit rusty on the finer details of the reports, so I'd appreciate some feedback and confirmation. Please let me know if you've noticed anything different or if any of my values don't align with your experiences—it's very likely that's the case. But hopefully, the underlying logic is sound.

Installations and HUBs

(Do installations share the same values as HUBs? Does it change from T1 to T2 installations?)

It seems like the values double for the same economy type, right?

  • Large port - Ocellus
    • 1 = 0.225 ?
    • 2 = 0.45
    • 3 = 0.9
    • 4 = 1.8
  • Planetary port - Outpost (one step down)
    • 1 = 0.45
    • 2 = 0.9
    • 3 = 1.8 ?
  • The second economy doesn't activate if there's a colony and the value is below 0.5.
  • Secondary economies don't activate as long as there's a colony present.
  • The colony is the only economy type that gets replaced.
What does this mean?
  • A single installation can't convert an outpost.
  • Two installations won't convert an outpost unless they're of the same type. In that case, the outpost goes to 0.9 [Economy] 0.1 Colony.
  • You need 3 installations to completely remove a colony from an outpost (confirm?).
  • The number of installations increases by 1 for a large port and an ocellus.
  • Where does coriolis station fall in to this? I might have mixed up the values for large port - ocellus with coriolis station. This would increase the facility slots needed to remove colony from a large port/ocellus to 5. Meaning that to have an efficient large port/ocellus we would need 6 slots, one for the port, and 5 for the facilitys.
Settlements:
  • Large Port - Ocellus
    • Small (T1) = 0.40?
    • Medium (T1) = 0.45?
    • Large (T2) = 0.50?
  • Outpost:
    • Small (T1) = 0.60
    • Medium (T1) = 0.65?
    • Large (T2) = 0.70?
Do settlements also double values like HUBs and installations, or is it just a sum (more likely, given the tiers)?
Settlements make it much easier to steer the economies.

Looking forward to your thoughts and corrections!
 
  • Outpost:
    • Small (T1) = 0.60
    • Medium (T1) = 0.65?
    • Large (T2) = 0.70?
This is one I should be able to check for Large Settlement -> Orbital Outpost fairly soon.

Large Settlement -> Planetary Outpost appears to be 1.0, so maybe orbital and planetary outposts work differently for how much they take to influence?


Settlements (at least the larger ones) being more effective than hubs seems indicatively true but there's a little bit of counter-evidence as well. Very hard to be certain.
 
This is one I should be able to check for Large Settlement -> Orbital Outpost fairly soon.

Large Settlement -> Planetary Outpost appears to be 1.0, so maybe orbital and planetary outposts work differently for how much they take to influence?


Settlements (at least the larger ones) being more effective than hubs seems indicatively true but there's a little bit of counter-evidence as well. Very hard to be certain.
I'm working on an EDMarketConnector plugin to make the economy types of a docked station and their 'weight' immediately available. I hope this will be useful to unravel the issue and delve deeper into it.
 
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