I come bearing data points! My T1 civilian surface port is listed as being online, but system population remains the same at 40,950, and the commodity market for the surface port is empty. Missions are being offered, though.
Readout for my T1 civilian surface port from the Captain's log:
Seems like it hasn't detected the local economies of the planet and still is just a Colony economy.
I then did the final delivery for the fourth and last refinery hub, returned to my Coriolis to check the market, and hey presto! It now has all the construction metals in order while still retaining a supply of industrial goods. It wasn't a complete bust after all!
{ "timestamp":"2025-03-27T15:43:56Z", "event":"Docked", "StationName":"Boll City", "StationType":"Coriolis", "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.800000 }, { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":0.450000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ], "DistFromStarLS":268.894278, "LandingPads":{ "Small":17, "Medium":18, "Large":9 } }
Before:
After:
EDIT: My Science outpost in orbit around the star also had its supply numbers increase by 40-50% as a result of the last refinery hub coming online, which happened pretty much immediately, though it still has a pure high-tech economy according to the Docked readout.
Before:
After:
To sum it up:
6-slot HMC planet refinery/industry template that I will use in the future:
4 refinery hubs, 1 tier 2 industrial settlement, 1 tier 1 civilian surface port, Coriolis or other orbital with L-sized landing pads.
Readout for my T1 civilian surface port from the Captain's log:
{ "timestamp":"2025-03-27T15:36:15Z", "event":"Docked", "StationName":"Hindenburg City", "StationType":"CraterOutpost", "Taxi":false, "Multicrew":false, "StarSystem":"Col 285 Sector UA-D c13-1", "SystemAddress":358663394042, "MarketID":4219924483, "StationFaction":{ "Name":"The Lab ADM" }, "StationGovernment":"$government_Anarchy;", "StationGovernment_Localised":"Anarchy", "StationServices":[ "dock", "autodock", "blackmarket", "commodities", "contacts", "missions", "rearm", "refuel", "repair", "engineer", "missionsgenerated", "facilitator", "flightcontroller", "stationoperations", "powerplay", "stationMenu", "socialspace", "registeringcolonisation" ], "StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 } ], "DistFromStarLS":268.884167, "LandingPads":{ "Small":4, "Medium":4, "Large":4 } }
I then did the final delivery for the fourth and last refinery hub, returned to my Coriolis to check the market, and hey presto! It now has all the construction metals in order while still retaining a supply of industrial goods. It wasn't a complete bust after all!
{ "timestamp":"2025-03-27T15:43:56Z", "event":"Docked", "StationName":"Boll City", "StationType":"Coriolis", "StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.800000 }, { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":0.450000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ], "DistFromStarLS":268.894278, "LandingPads":{ "Small":17, "Medium":18, "Large":9 } }
Before:
After:
EDIT: My Science outpost in orbit around the star also had its supply numbers increase by 40-50% as a result of the last refinery hub coming online, which happened pretty much immediately, though it still has a pure high-tech economy according to the Docked readout.
Before:
After:
To sum it up:
6-slot HMC planet refinery/industry template that I will use in the future:
4 refinery hubs, 1 tier 2 industrial settlement, 1 tier 1 civilian surface port, Coriolis or other orbital with L-sized landing pads.
Last edited: