"Development Level >>"? Figuring out what all these numbers do.

Asteroid bases, do they go in rings, and which slot do I need to put it in to get it in which ring? Also is it no good to put it in an asteroid cluster/belt?
 
It should have some effect, but almost certainly won't convert the Colony economy entirely. Exactly how much effect it has is not completely clear from the data right now so it's going to be a risk. (if you do risk it, please let us know how it goes!)
Not an entirely related reply but I was planning to plant a (single, only one orbital slot available) space farm next to my Orbis once finished so if no one else provides the info until then I might be able to say how those relate/combine together. It also orbits/will orbit a terraformable water world but until proven otherwise I assume that the complexity of that planet type, even non-landable, boosting agriculture economy in one way or another, isn't included in the system as it currently works.

And on a completely different note, whatever the use of it, apparently my singular high tech outpost with nothing else in system has universal cartographics.
 
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Hi Ian,

Thank you very much for your reply.

That all sounds like very good advice.

I will make a start on a Refinery Hub of one of the other planets and use the remaining slot on Planet 2 for either a Large Exxtraction or Large Industrial Settlement.

Cheers,

Regdc

A quick update.....

Well the Server downtime on Thursday came and went.

The System Score changed from 8 to 15 and the Brewer Payment went up from 70K to 170K.

No changes to System Population which is still 6190 and the Planetary Civilian Outpost of Planet 2 still does not sell anything.

That might change when the population increases sometime this week.

I have started building a Refinery Hub on Planet 3 and will follow that with a Large Mining Settlement to fill the last remaining slot on Planet 2.

In the meantime, I am collecting materials for a new outpost for the new Primary Port in my third claimed system which is out on the edge beyond Canous.

Will see what happens in the next few days.
 
Data points:
Initial Coriolis + Refinery Hub (Silenus) = Colony 0.50, Refinery 0.50
"StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.500000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.500000 } ]

T1 commercial outpost (Plutus) + T1 surface agricultural settlement (Annona) = Colony 1.0
"StationEconomy":"$economy_Colony;", "StationEconomy_Localised":"Colony", "StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":1.000000 } ]
When I added second refinery hub, the market of orbital Coriolis changed from 50% to 100% refinery economy.
Supply of almost every product has doubled or tripled, and surface stabilizers are now on sale.
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.000000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]
 
Will one single Refinery hub (there is just one slot) have any effect whatsoever on the market of an orbiting Orbis?

It should have some effect, but almost certainly won't convert the Colony economy entirely. Exactly how much effect it has is not completely clear from the data right now so it's going to be a risk. (if you do risk it, please let us know how it goes!)

Not an entirely related reply but I was planning to plant a (single, only one orbital slot available) space farm next to my Orbis once finished so if no one else provides the info until then I might be able to say how those relate/combine together. It also orbits/will orbit a terraformable water world but until proven otherwise I assume that the complexity of that planet type, even non-landable, boosting agriculture economy in one way or another, isn't included in the system as it currently works.

And on a completely different note, whatever the use of it, apparently my singular high tech outpost with nothing else in system has universal cartographics.

I started on my Orbis a week ago, to the day. Then for 3 days I couldn't play whatsoever.
Anyways, with 3 weeks left, I'm already at over 60%, so in about 2 days I should have some new info to share re. Orbis vs Refinery hub.
 
Hypothesis:
"Economy influence has currently got a range that affects 1 adjacent slot"
Would invalidate Hypothesis:
"Influence currently occurs by orbiting same body."

Data matching this hypothesis of range 1 slot:
1) People advised not to build colony ports on slots that are further away from the planet.
2) People reported influence of 1 space farm on 1 Coriolis to be 0.5.
However, I have got 2 space farms with 1 Coriolis orbiting the same body (the star) and nothing else in the system except for 1 star and my result is also just 0.5.
Pattern: Star - Farm - Farm - Coriolis.
My second space farm is an additional slot closer to the star and does not exert influence.
 
When I added second refinery hub, the market of orbital Coriolis changed from 50% to 100% refinery economy.
Supply of almost every product has doubled or tripled, and surface stabilizers are now on sale.
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.000000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]
Maybe the T3 planetary surface port calculates hub economic influence differently than Coriolis orbital stations do? A theory.
 
Hey I just built a T3 Planetary City on a planet with 3 Hub T2 (refineries) and My journal entry has 135% Refinery, which suggests it's not 0.5 per hub.. :(
Yes - not the first time the numbers don't seem to have been entirely reproducible. Thanks for the extra data.

I've added a note above the table that it's not certain yet.
 
Update (after daily Tick) my Pop1 Point Coriolis pushed Popoulation by 18K souls (before 28600)

Stage 3.7a.png
 
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another data-point for Coriolis:

Body->
Large Settl T2 Mining Aerecura
Ind Hub T2 Molae

"StationEconomy":"$economy_Industrial;", "StationEconomy_Localised":"Industrial", "StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":0.600000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":0.400000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]

..... after additional IndHub T2 Molae

"StationEconomy":"$economy_Industrial;", "StationEconomy_Localised":"Industrial", "StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":0.900000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":0.300000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]

Markets (before adding 2nd Ind-Hub see earlier post) - Stock-Cap rose by 50% in average
Market 2 Indhub 1 extr.png
edit: will add here another data-point after finishing a Large T2 Ind-Settlement Gaea today

edit2:
plus Large Ind Settlement Gaea

"StationEconomy":"$economy_Industrial;", "StationEconomy_Localised":"Industrial", "StationEconomies":[ { "Name":"$economy_Industrial;", "Name_Localised":"Industrial", "Proportion":1.350000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":0.300000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]

Stock-Cap again increased by 50% in average
 
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Does anyone have any advice on how high some system things need to be?

I mean I know minus on security is bad, but is it ok so long as it's around 10 or do I need to work them all up high?

Though I expect security and standard of living matter a lot for happyiness...
 
When I added second refinery hub, the market of orbital Coriolis changed from 50% to 100% refinery economy.
Supply of almost every product has doubled or tripled, and surface stabilizers are now on sale.
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.000000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]
Added a third refinery hub. The refinery economy of the orbital Coriolis changed from 100% to 135% and supply of all commodities increased by approximately 1.73 times.
Maybe diminishing returns ?
"StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":1.350000 }, { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.000000 } ]
 
So up to 1.0 (100%), the increase is 0.5 per hub, after it's only 0.35 per hub, and probably on a descending scale afterwards.
not necessarily (see 3 posts before) I had one IndHub (and a large extraction settlement) with 2nd IndHub increase was just 0.3 (from 0.6 to 0.9), with the following large Ind Settlement 0.45.... still a mystery to me (and maybe some RNG?)....
 
not necessarily (see 3 posts before) I had one IndHub (and a large extraction settlement) with 2nd IndHub increase was just 0.3 (from 0.6 to 0.9), with the following large Ind Settlement 0.45.... still a mystery to me (and maybe some RNG?)....
I had the same with my Coriolis, 1 T2 industry settlement with 3 refinery hubs = 0.9 refinery economy, 0.45 industry economy. I'd guess that a mixed economy makes the refineries count for less than if they are part of a pure economy?
 
I had the same with my Coriolis, 1 T2 industry settlement with 3 refinery hubs = 0.9 refinery economy, 0.45 industry economy. I'd guess that a mixed economy makes the refineries count for less than if they are part of a pure economy?
thats quite possible
 
Say you have a Refinery economy, if you go for a mixed one adding High Tech, will the starport have more Metal commodities or less in the end?
 
Say you have a Refinery economy, if you go for a mixed one adding High Tech, will the starport have more Metal commodities or less in the end?
That would depend on how far you develop the Refinery economy (how many refinery hubs you build). But if it holds true that refinery hubs give less points in a mixed economy than a pure economy, chances are you'll have fewer commodity types with a mixed economy. The supply levels of each commodity can be increased by building out other infrastructure in the solar system.
 
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