The first planet in system I'm developing (Scorpii Sector PT-R b4-2) is perfect for testing this: 1 orbital slot (so no way to run into "wrong slot" bugs), 4 surface slots. My plan is to build a Coriolis with 3 Refinery hubs + one large Extraction settlement and see how it goes. It won't be soon, though, I still need construction points for all these. I might be able to start building it at the end of next week (assuming finishing one T1 facility every 2...3 days) and finish by the end of the month.What I'd like to test out would be
- 2x Ref vs
- 1x Ref 1x Extraction
- 3x Ref vs
- 2x Ref 1x Extraction
- 4x Ref vs
- 3x Ref 1x Extraction
- 2x Ref 1x Extraction 1x Agri
Etc.
Regarding Industrial vs Refinery or other combinations.... Imho it comes down to what you want to produce. If your secondary economy supports your first, then interesting things might happen.
Could make agri a hidden champion that fills a lot of demand, to top a stable economy off.
CMDR Mechans newest video is interesting in that regard.
Problem is: all those test cases use a LOT of materials.
Another problem: we havent even scratched the surface of "What do all those numbers mean"![]()
I also have some BGS shenanigans cooking to flip one surface outpost to Anarchy, so I need to fight a currently pending war at some point, which may delay building progress
