"Development Level >>"? Figuring out what all these numbers do.

Actually, @hutandrei could be right that if there is a biosignal then there is (always) agri influence. Unless someone can present a case where a planet with biosignals has no agri influence then rule #1 (biosignals = agri influence) is most likely true.

The set of planets without biosignals but have agri influence may be following another rule. It's rule #2 that's not clear.

There is no one ring (or rule) to rule them all.
For the HMC that was giving Industrial you mentioned earlier, it looks like that pressure is coming from the SYSTEM economy. That system is Extraction/Industrial! They have an industrial settlement elsewhere in the system, I guess that was enough to overpower the others.
 
Every time it satisfies the species' criteria here https://elite-dangerous.fandom.com/wiki/Species, is it mandatory that a planet will have biological signals? If not then maybe it's simple as, "If a body satisfies the criteria of any biosignals to be present, even if there are none, it would result in agri influence."

I got it. If this species biosignals register on any planet with no atmo and the planet still has an agri influence then #rule 1 (biosignals = agri) overrides any atmo rule.

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But if that's not the case then not all biosignals lead to agri influence - which leads to the possibility that you need biosignals and atmo (or soil composition) to generate agri influence.

source: https://elite-dangerous.fandom.com/wiki/Anemone
 

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The results are in

My old setup Coriolis over HMC/nitrogen 100% atmo
With 1x refinery hub was 50% colony 50% refinery

With new ruleset,2nd refinery built today, reseted economy to new rules
economy_Extraction;", "Name_Localised":"Extraction", "Proportion":1.150000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":1.150000 }, { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":0.900000

Markets are very good, I am very pleased with this:


market1.jpg




market2.jpg




market3.jpg




Most minerals were eaten by 2x refinery
Some agri products were eaten by domestic consumption
All refinery products are available

It seems that no atmosphere = industrial pressure
and any atmosphere that consist of fertilizer materials = agri

View attachment 425020

View attachment 425021
I think that I am in a similar situation to what the above was earlier in the building process. I have just completed a Coriolis above a fairly similar HMC and there are 4 surface slots. The Coriolis (extraction) immediately generated a market with 4 metals and 9 minerals. Although the thread is confusing as there is constant additional info, I believe that if I start adding refineries that I am likely to produce steel. Any thoughts would be appreciated.
 
I think that I am in a similar situation to what the above was earlier in the building process. I have just completed a Coriolis above a fairly similar HMC and there are 4 surface slots. The Coriolis (extraction) immediately generated a market with 4 metals and 9 minerals. Although the thread is confusing as there is constant additional info, I believe that if I start adding refineries that I am likely to produce steel. Any thoughts would be appreciated.
Are the four metals Gold, Silver, Palladium and Cobalt? (i.e. the standard Extraction export set?)

If so that's probably a standard Extraction market. If you add refineries to it, you'll start producing Steel (and other metals), and reduce/lose your mineral exports.
 
For the HMC that was giving Industrial you mentioned earlier, it looks like that pressure is coming from the SYSTEM economy. That system is Extraction/Industrial! They have an industrial settlement elsewhere in the system, I guess that was enough to overpower the others.

That has to be it! Now we just have to look for other cases and see if there are instances that the System economy does not override - and if the failure to override is distance related (ie. too far)

@Mikeuk_3 , where is the industrial port located? Around which planet?
 
That has to be it! Now we just have to look for other cases and see if there are instances that the System economy does not override - and if the failure to override is distance related (ie. too far)

@Mikeuk_3 , where is the industrial port located? Around which planet?
Of course, it also means that we have to be extremely careful about how we build our systems. I'm unsure if the System Economy pressure might create a positive feedback loop where the following might happen
System is Extraction
System and ports become Extraction/Industrial through the build of a settlement
Now the Ports are exerting Extraction/Industrial onto the System Economy, solidifying it
 
That has to be it! Now we just have to look for other cases and see if there are instances that the System economy does not override - and if the failure to override is distance related (ie. too far)

@Mikeuk_3 , where is the industrial port located? Around which planet?
I dont think thats it,because my system has an industrial T1 ground port. And no pressure on the coriolis.
 
Are the four metals Gold, Silver, Palladium and Cobalt? (i.e. the standard Extraction export set?)

If so that's probably a standard Extraction market. If you add refineries to it, you'll start producing Steel (and other metals), and reduce/lose your mineral exports.
Yes, that is the standard set of metals being produced.

Thanks.
 
For the HMC that was giving Industrial you mentioned earlier, it looks like that pressure is coming from the SYSTEM economy. That system is Extraction/Industrial! They have an industrial settlement elsewhere in the system, I guess that was enough to overpower the others.
Possible, but I'm not sure about that - I have two loose Military settlements in my system; I finished building the second after the changes last week, and my Agri and HT outposts haven't gained any military influence.

Random influence from constructs elsewhere in the system getting everywhere - while certainly something Frontier threatened to do - would surely be a lot more noticeable than we're seeing.
 
Possible, but I'm not sure about that - I have two loose Military settlements in my system; I finished building the second after the changes last week, and my Agri and HT outposts haven't gained any military influence.

Random influence from constructs elsewhere in the system getting everywhere - while certainly something Frontier threatened to do - would surely be a lot more noticeable than we're seeing.
System Economy, as in the stuff shown in the Galaxy Map. It's not as simple as building a single settlement, obviously, but the order may have mattered. System Economy doesn't update dynamically in the same fast way that our ports do.
 
Can anyone confirm how this new adaptation affects fixed economy stations?

I.e will my asteroid base inherit high tech influence from installations that I’ve built elsewhere in the system?
 
Can anyone confirm how this new adaptation affects fixed economy stations?

I.e will my asteroid base inherit high tech influence from installations that I’ve built elsewhere in the system?
It probably won't, so far we had no reports of any asteroid base being non Extraction
 
Possible, but I'm not sure about that - I have two loose Military settlements in my system; I finished building the second after the changes last week, and my Agri and HT outposts haven't gained any military influence.

Random influence from constructs elsewhere in the system getting everywhere - while certainly something Frontier threatened to do - would surely be a lot more noticeable than we're seeing.

Similar in my system, system economy is high tech but the Orbis I built today is 1.15 Refinery / 1.15 Agri
 
System Economy, as in the stuff shown in the Galaxy Map. It's not as simple as building a single settlement, obviously, but the order may have mattered. System Economy doesn't update dynamically in the same fast way that our ports do.
On the contrary, I've found System Economy to update extremely quickly - it's just the weighted sum of what station economies you've currently got in the system, and mine has switched near-instantly any time I've made relevant changes to that.

(Mine is Agricultural/Industrial and I'm not seeing Agricultural influence affect anything else either, though)
 
I dont think thats it,because my system has an industrial T1 ground port. And no pressure on the coriolis.

The planets and moons in this system are very close to each other. The first planet is just 7 LS from the sun. The fifth planet is only 57 LS from the sun. It's not a normal system.
 
On the contrary, I've found System Economy to update extremely quickly - it's just the weighted sum of what station economies you've currently got in the system, and mine has switched near-instantly any time I've made relevant changes to that.

(Mine is Agricultural/Industrial and I'm not seeing Agricultural influence affect anything else either, though)
But have those ports been updated since this update? There's a lot going on here and we need to be certain of the changes.
 
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