"Development Level >>"? Figuring out what all these numbers do.

But have those ports been updated since this update? There's a lot going on here and we need to be certain of the changes.
No - but it seems unlikely that if there was a system economy effect that it would work this way without being a lot more noticeable elsewhere in other reported changes. (We're not getting entirely consistent information for planet-based economies, sure, but I feel we're seeing way too much Industrial and Extraction for it to be based on system economies)

Not to say that there wasn't another change on Friday night, of course...
 
My Orbis had only a space farm next to it and the only slot on the Rocky planet underneath was an Industrial Settlement (Tier 2).
It had 75%industrial, 25%agri economy.
Now I added one mining outpost in orbit in the last slot available.
Result: Refinery 1.15; Industrial 0.45; Extraction 0.3; Agriculture 0.15.
Obviously the market changed as well, a larger mix of , well, almost everything.
 
No - but it seems unlikely that if there was a system economy effect that it would work this way without being a lot more noticeable elsewhere in other reported changes. (We're not getting entirely consistent information for planet-based economies, sure, but I feel we're seeing way too much Industrial and Extraction for it to be based on system economies)

Not to say that there wasn't another change on Friday night, of course...
What I'm saying is we should discount reports of non-changing ports, they aren't changing because of the lack of an update to the body economy. My group and others in this forum have reported port changing economies upon the completion of a new build, which updates the port economies.
 
Did anyone notice their shipyard sell alot more ships now? like ALOT
Yes. I just checked and my Orbis is now selling 30 ships, including good ones like the mandalay. I'm certain it was a lot less than that before. I can't say when it changed as the last time I checked was when the station was first built.
 
Also a note on overall system economy: I saw zero effect on goods sold at my stations. I had it saying High Tech/Refinery. Built a 3rd refinery hub off planet that did not effect either station. Both stations got a 22% uplift in max goods for sale (This was during boom and may only work then...still collecting data). This made the system flip over to Refinery/High Tech the next day. Neither market saw a change in max goods for sale due to this change.
 
On an entirely different topic...

Pretty much all colonisation seems to add population in multiples of 100. A few things seem to have slightly randomised amounts, but still rounded to 100s.
There are a few things which add slightly smaller - some small settlements have been reported as 80 population, though I haven't confirmed this personally, and it looks like there might be something else which adds X50 population - but still, "ends in a zero" seems to be the rule

So here's the last digits of newly-colonised system populations, as reported by EDDN
Code:
+------+-------+
| last | count |
+------+-------+
|    0 | 25994 |
|    1 |    16 |
|    2 |    19 |
|    3 |    13 |
|    4 |    17 |
|    5 |     8 |
|    6 |    16 |
|    7 |    19 |
|    8 |     8 |
|    9 |    13 |
+------+-------+
As expected, they basically all end in zero... except for a hundred or so which don't. Those hundred are scattered across the entire range of system populations - including the individual largest system so far at 660351 but also including one at 4519 with just (according to EDDN) its initial outpost. Some are old systems where colonisation started months ago - some just had their first construction finished a few days ago.

I wonder if we're seeing here some sort of effect where populations do increase independently of construction - though if so, having looked at a few of the affected systems, I can't see anything they have in common, or indeed anything they have that the huge number of other systems don't, which might explain how to do it. On the other hand, something is skewing those populations and it's in that interesting slot of rare enough to be weird but common enough to possibly mean something.
 
For the HMC that was giving Industrial you mentioned earlier, it looks like that pressure is coming from the SYSTEM economy. That system is Extraction/Industrial! They have an industrial settlement elsewhere in the system, I guess that was enough to overpower the others.
I may build agricultural settlements then to test if that is the case.
 
That has to be it! Now we just have to look for other cases and see if there are instances that the System economy does not override - and if the failure to override is distance related (ie. too far)

@Mikeuk_3 , where is the industrial port located? Around which planet?
The industrial settlement is on planet 6 D
1743889630215.png
 
I do also have an existing military settlement on 8 G (right at the bottom on the picture) an existing military security station in slot 0 around the star, and an existing space farm around planet 8 but I got no military or agricultural influence on the coriolis when I built the second refinery.
Ports, especially orbital ports and outposts > Settlements/Hubs/Orbital Installations for System Economy pressure, to a pretty high degree.
 
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I planing to build refinery coriolis on the orbit of the rocky moon with thin CO2 atmosphere. Theoretically, if there are no any other economy influence from other builds, would it be refinery even without refinery hubs?
 
I planing to build refinery coriolis on the orbit of the rocky moon with thin CO2 atmosphere. Theoretically, if there are no any other economy influence from other builds, would it be refinery even without refinery hubs?
Since it's a rocky body it will have a refinery economy and potentially some extra economies (agri) by default.
 
I can double check, but the planet it orbits has an atmosphere but nothing else of note. No locations or features.
The inheritance of the refinery economy tracks from what we know now of rocky worlds. But the presence of methane but no agri influence is puzzling. We're trying to pin down why because in other cases, it's agri for sure🤷‍♂️
 
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