"Development Level >>"? Figuring out what all these numbers do.

hmm but people still reported new markets being created with the planetary influences, well I thought they did, anyway eventually we'll figure it out.

They're probably only deploying the fix today or Thursday for any new things that are built, and then it will take two weeks for their background task that runs every x minutes to update their whole database for existing stations.

Then again, they weren't specific about what was unintentional or what exactly is being fixed.

naaaa. don´t think so - that feels more related to graphics - but I get that stutter at 06, 16, 26 46....
maybe I am on a different local asia server....
Unlikely that it's graphics.

A lot of users have been reporting the issue at the exact same timings, right after the Thursday tick when they weren't able to update all stations, and now it's going to take 2 weeks to rollback the planetary influence - all evidence points to a background job running every X interval.
 
Last edited:
Could I have the system names and the respective planets the affected stations are orbiting? I'll compare the EDSM records and try to spot any differences between the two.
Sure. The one from my squadron mate is at Antliae Sector JR-W C1-12 B5

The ammonia atmosphere has no pressure at all.
 
hmm but people still reported new markets being created with the planetary influences, well I thought they did, anyway eventually we'll figure it out.
I still have several markets that have not been influenced any surface or orbiting agri settlements/space farms. Let alone my asteroid base in an asteroid belt with no market at all.
I did get an extraction economy to be influenced by a refinery, so all is not bad. Just hit and miss. With little or no idea as to what causes the hits or misses, or if hits are intentional.
 
Yeah, I was thinking of building a Starport and see if it could pick up a more fun Economy than 'Colony'. But without a local source of CMM I could keep to myself I'm not sure I can be bothered.

I now have a Pirate Outpost (Colony) and a Refinery Hub (Refinery) and the system economy is Colony / Service. Might wait to see if it gets any more sensible after they go fully active presumably at the restart. I'm not overly convinced that the displayed info is related to the backend at all.
i have the same system, pirate / refinery and it still the same, it been up since colonize(trailblazers) came out.? only difference i spotted is the pop growth from 7,000 to 23,000 now!
 
they did warn in advance that the revert may take up to two weeks though
I don't think it is an unreasonable thought to, well, think that if your market was not affected by not building anything when the built-in planet economies were causing havoc - because like the spire mechanic changes in the latter half of the Titan incursion, they were possibly/probably deployed by accident with the sliders set far too high to the right - and you decide to continue building it up after Frontier claims that they fixed an unspecified issue relating to economies that recently appeared, with only one largely known to the playerbase, your station would not be affected. Evidently, that isn't the case here and for some dumb reason it applied to everything immediately while being tied to stations themselves rather than the planet they orbit (or their fix didn't go through properly), and it doesn't hurt to find out.

Of course, as people said above it could just be a matter of time or whatever Frontier fixed was something obscure and completely different as they somehow didn't notice all the talk and complaints about arbitrary unavoidable planet economies ruining builds without any forewarning. I suppose they might've gotten some useful feedback out of the situation nonetheless...
 
We have more data available in-system now, for example when clicking on deployed orbitals and ground structures:
1744122577255.png

@Paul_Crowther - this is a good change. But if I may make one small suggestion to this feature: Include the name of the object type placed, for example, that Boll City is a Coriolis station. This makes it easier for us players to keep track of the what and the where of things in a system.
 
Last edited:
Following the recent game updates my sun orbiting Coriolis is still Mashed with the Science Outpost.
I have added no facilities. My system is HighTech/Colony

The Coriolis market still offers identical products, but some of the quantities increased by a little. I don't see an obvious pattern though.

Hydrogen fuel +++++
Consumer Tech +
Basic Medicines -
Land Enrichment Systems - -
Robotics +++

Coriolis Market Before and After.png
 
Last edited:
Following the recent game updates my sun orbiting Coriolis is still Mashed with the Science Outpost.
I have added no facilities. My system is HighTech/Colony

The Coriolis market still offers identical products, but some of the quantities increased by a little. I don't see an obvious pattern though.

Hydrogen fuel +++++
Consumer Tech +
Basic Medicines -
Land Enrichment Systems - -
Robotics +++

That is exactly how it is intended to work.
 
That is exactly how it is intended to work.
Do you mean:
a) My stations are supposed to be mashed together. :ROFLMAO:
b) Most commodities remained identical quantity, but a couple changed.

My Coriolis market quantities did not change since last week before the thursday tick. Until now. So good or bad, its different.

I'm not sure how you can say definitively how its supposed to work.
 
Do you mean:
a) My stations are supposed to be mashed together. :ROFLMAO:
b) Most commodities remained identical quantity, but a couple changed.

My Coriolis market quantities did not change since last week before the thursday tick. Until now. So good or bad, its different.

I'm not sure how you can say definitively how its supposed to work.

An scientific outpost connected (built on same body) to a coriolis will change it to colony/high tech,and split the markets equally.
That is how its designed atm.
 
An outpost connected (built on same body) to a coriolis will change it to colony/high tech,and split the markets equally.
That is how its designed atm.
My post is discussing changes from the recent game updates. My stations were built a couple weeks ago. I am comparing the Coriolis markets from before/after the change.
 
So I completed another Research Settlement and should have a Tech Level 43 in my system. However, my asteroid station still has a poor shipyard/outfitting (I changed the controlling faction and it only changed the federal ships and some independent ships changing) with only 10 (and now 11 with a different faction).

So I was wondering if there was a bug that the shipyard, outfitting, universal cartographic would only show if the Tech Level installation/building are near the station? (my tech facilities are not near the asteroid station), and so it would be ignoring the system Tech Level?

For people who have a better shipyard/outfitting, what is your Tech Level in the system, and what is the Tech Level if you only count the facilities in the local body of your station? (including the tech level of you station).
 
For people who have a better shipyard/outfitting, what is your Tech Level in the system, and what is the Tech Level if you only count the facilities in the local body of your station? (including the tech level of you station).

System Tech Level: 29
Station Tech Level : 6 (Orbis)

26 ships in shipyard including new gen ships.

What is your development level?
 
Last edited:
Writing this up, since it seems to be either contrary to the received wisdom that ≥ +9 net security → high security system, or else some of those installation type mismatches are more than cosmetic.
Now that you can see the "facility effects" in the system map, I can confirm that my colony should in fact have +14 net chevrons in security based on what got built, yet still remains a medium-security system.

Interestingly, the effects of the security station seem to have changed. It used to be listed with +8 security, +3 standard of living, +2 development level. After today's update, both the one I built as well as the facility selection UI show it as now +9 security, still +3 standard of living, but now +3 development level:

-20250409-001739.png
-20250409-001720.png
 
System Tech Level: 29
Station Tech Level : 6 (Orbis)

26 ships in shipyard including new gen ships.

What is your development level?
My stats are:
Tech Level: 43
Wealth: 32
Standard of Living: 33
Development Level: 39

What is the Tech level around your orbis? Are the other facilities orbiting the same body or built on it?

I'm using the DraftMat spreadsheet to know the system stats, but Fizzief is showing that stats have changed. And I can confirm that on the Spreadsheet it used to be +8 in security.

So fdev may have changed something or maybe the UI ingame was wrong before or is wrong now?
 
Interestingly, the effects of the security station seem to have changed. It used to be listed with +8 security, +3 standard of living, +2 development level. After today's update, both the one I built as well as the facility selection UI show it as now +9 security, still +3 standard of living, but now +3 development level:
A lot of things a showing one more chevron on the new display. I suspect it is rounding up where the other one rounded down.
 
Back
Top Bottom