"Development Level >>"? Figuring out what all these numbers do.

So Corbyn Prospect, T3 surface, built before planetary influences, still has the same economy:

{"timestamp":"2025-04-13T10:00:27Z","event":"ApproachSettlement","Name":"Corbin Prospect","MarketID":4219897603,"StationFaction":{"Name":"Azura Corporation"},"StationGovernment":"$government_Corporate;","StationGovernment_Localised":"Corporate","StationServices":["dock","autodock","commodities","contacts","exploration","missions","outfitting","crewlounge","rearm","refuel","repair","shipyard","engineer","missionsgenerated","facilitator","flightcontroller","stationoperations","powerplay","searchrescue","stationMenu","shop","livery","socialspace","vistagenomics","registeringcolonisation","refinery"],"StationEconomy":"$economy_Refinery;","StationEconomy_Localised":"Refinery","StationEconomies":[{"Name":"$economy_Refinery;","Name_Localised":"Refinery","Proportion":1.35},{"Name":"$economy_Colony;","Name_Localised":"Colony","Proportion":0.0}],"SystemAddress":9465973122521,"BodyID":27,"BodyName":"Col 285 Sector ZL-K b22-4 4","Latitude":46.275719,"Longitude":-4.530943}

This has 3 refineries and dev level 49 in the system, the market is stuck with 3 items but I have hundreds of thousands of superconductors and polymers (which are priced at 48!) being sold. I do wonder what it would be like without the 3 item issue.

Herbst Hub A commercial outpost (primary port) built around a WW before planetary influences. A space farm built in orbit with it started during planetary influences but finished after the update that turned it off:

{"timestamp":"2025-04-13T12:53:32Z","event":"Docked","StationName":"Herbst Hub","StationType":"Outpost","Taxi":false,"Multicrew":false,"StarSystem":"Synuefai XA-C d14-49","SystemAddress":1694087727483,"MarketID":4219809539,"StationFaction":{"Name":"Azura Corporation"},"StationGovernment":"$government_Corporate;","StationGovernment_Localised":"Corporate","StationServices":["dock","autodock","commodities","contacts","missions","rearm","refuel","repair","engineer","missionsgenerated","facilitator","flightcontroller","stationoperations","powerplay","searchrescue","stationMenu","socialspace","registeringcolonisation"],"StationEconomy":"$economy_Colony;","StationEconomy_Localised":"Colony","StationEconomies":[{"Name":"$economy_Colony;","Name_Localised":"Colony","Proportion":1.0}],"DistFromStarLS":652.012946,"LandingPads":{"Small":3,"Medium":1,"Large":0}}

So that's all I have that has more than just a primary outpost that belongs to me.
 
tech = number of ships/outfitting/universal cartographic/services (carrier vendor)
Does anybody have a Coriolis or Asteroid base with Universal Cartographics even with a very high TechLevel?

And to be more specific, a Coriolis or Asteroid base that is not the system primary facility.

My Coriolis has no UC, and my system has a very high TechLevel.
  • Fully deployed for several weeks. It has shipyard, outfitting, livery, vista genomics and functional market.
  • The orbital Science Outpost it is mashed together with has UC.

Facility Summary:
  • Coriolis - No UC.
  • T1 Surface Science Outpost Port - No UC.
  • Orbital Science Outposts (qty 2) - both have UC
  • Orbital Commercial Outpost - No UC.
 
Yesterday I completed a T2 Research Installation (Dodona) to my system and today my Coriolis shipyard increased from 10 ships available -> 11 available.
Population increased 51540 -> 52940 (+1400).

  • Sidewinder
  • Hauler
  • Viper Mk3
  • Viper Mk4
  • DBS
  • Dolphin
  • DBX
  • Mandalay
  • Mamba
  • Python
  • Python MK2 (New)
The market supply increased roughly by 1.22 for Technology items. It is not a fixed value for all tech items. Non tech items generally decreased.

The values in the Journal did not change. They are the same.
"StationEconomies":[ { "Name":"$economy_Colony;", "Name_Localised":"Colony", "Proportion":0.500000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.500000 }

Market Comparison.png

Elsewhere in my system (not local) my other Orbital Research Outpost Market was also affected by the new installation
Market Comparison.png

And elsewhere in my system (not local) my T1 Surface Outpost Port was also affected by the new installation.
Market Comparison.png
 
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Does anybody have a Coriolis or Asteroid base with Universal Cartographics even with a very high TechLevel?

And to be more specific, a Coriolis or Asteroid base that is not the system primary facility.

My Coriolis has no UC, and my system has a very high TechLevel.
  • Fully deployed for several weeks. It has shipyard, outfitting, livery, vista genomics and functional market.
  • The orbital Science Outpost it is mashed together with has UC.

Facility Summary:
  • Coriolis - No UC.
  • T1 Surface Science Outpost Port - No UC.
  • Orbital Science Outposts (qty 2) - both have UC
  • Orbital Commercial Outpost - No UC.
Maybe that tech lvl for UC has to be localized. I'm wondering if we put a research installation next to a Coriolis, will it get UC?
 
I got one, but it was the primary port.
I rebooted two colony economy spaceports. For those keeping score these are the results.

A commercial outpost orbiting an icy body upon adding a small research settlement gave 1.15 industry + 0.3 high tech

A coriolis orbiting a non-landable HMC upon adding a research station installation gave 0.85 extraction + 0.3 high tech. The shipyard went from 7 ships available to 14 and UC has been added. (System tech level is now 22). I'll save the one remaining orbital slot for when Fdev change it all again.
 
My Commercial outpost (primary outpost in Scorpii Sector PT-R b4-2) got UC after building a Relay installation next to it. None of the other dockable facilities (Civilian outpost and Scientific planetary outpost) have it, even now when my tech level is 26.

FWIW, my system's stats as of now are:
SecurityTech LevelWealthStandard of LivingDevelopment Level
212652417
 
Maybe that tech lvl for UC has to be localized. I'm wondering if we put a research installation next to a Coriolis, will it get UC?
As mentioned, I have an Oribital Science Research station (Prometheus) with UC mashed together with the Coriolis that has no UC.
Both have been fully deployed and functional for several weeks.

The facilities shown in the asteroid field were actually selected to be sun orbiting. They are 1.6Ls from the sun with a couple rocks floating nearby. So I'm not certain if they are "local to the asteroid field" or "local to the sun" or if it makes any difference.

When I added the Orbital Science Research Stn (mashed in with the Coriolis) a couple weeks ago it did have a big obvious effect on the corriolis suggesting they are both in the same local area.

System.png
 
Can i just get confirmation on something?

Right now, new stations are still NOT picking up the economy from planetary hubs, right? What i mean is - it hasn't correctly reverted to how it was weeks ago?

I'm getting closer to finishing my coriolis, and wondering if i should hold out for until its fixed.
 
I'm getting closer to finishing my coriolis, and wondering if i should hold out for until its fixed.
My gut feel is it doesn't matter because things are apt to change several more times. And ultimately the economic relationships between facilities will eventually be standardized.

Long term it would be pretty bad if facilities got stuck in an 'old' economic relationship. And if they do, holding off doesn't matter because it still might get stuck in a newer (but still old) economic relationship. And who know, it could be worse.
 
Long term it would be pretty bad if facilities got stuck in an 'old' economic relationship.

Well this is the fear, i guess, since thats exactly what happened when they accidentally committed the 'planet influnce' stuff last week - we had to build new structures to force an economy update.

I guess you're right though... I can leave a lot of slots open on the planet, and after this coriolis i have one (i think) orbital slot left. So if i do get 'stuck' with a poor economy, i can force a re-structuring once - but only once.

It would be nice if FDEV confirmed that eventually everybodies markets would be 'updated' in a big finalisation tick.
 
Well this is the fear, i guess, since thats exactly what happened when they accidentally committed the 'planet influnce' stuff last week - we had to build new structures to force an economy update.

I guess you're right though... I can leave a lot of slots open on the planet, and after this coriolis i have one (i think) orbital slot left. So if i do get 'stuck' with a poor economy, i can force a re-structuring once - but only once.

It would be nice if FDEV confirmed that eventually everybodies markets would be 'updated' in a big finalisation tick.
You could also claim more systems but only with outposts. Keep more systems available in case you need some places to experiment or test out economy builds.
 
You could also claim more systems but only with outposts. Keep more systems available in case you need some places to experiment or test out economy builds.
Yeah i think a combination of the two here, really. I'll finish the coriolis but i'll leave all the other slots on the planet below (and next to it) empty until all of this gets sorted.

I have four other systems i could build up and test like you say.
 
Yeah i think a combination of the two here, really. I'll finish the coriolis but i'll leave all the other slots on the planet below (and next to it) empty until all of this gets sorted.

I have four other systems i could build up and test like you say.
That's kinda what I'm doing. I am finishing an Ocellus that is in a good location, and some installations that I think will be good no matter what happens. Then I will leave the rest of the system alone. And I might start looking for a new system that I will reserve for whenever the Trailblazers update is solid.
 
My gut feel is it doesn't matter because things are apt to change several more times. And ultimately the economic relationships between facilities will eventually be standardized.

Long term it would be pretty bad if facilities got stuck in an 'old' economic relationship. And if they do, holding off doesn't matter because it still might get stuck in a newer (but still old) economic relationship. And who know, it could be worse.
I'm curious though, but how could it be worse? right now you build it an your Coriolis could be stuck forever, with a biowaste and hydrogen fuel economy.

I'd think ANY situation where it has an economic influence on it, of some type, would be better than that?
 
(Can’t really contribute to universal cartographics subject, beyond “My Coriolis [post-primary port] had it when under deployment, then it disappeared when it went online and my lone primary Orbis has retained it after coming online”… unless tourism economy has that effect for the latter)

I now happen to have myself a system with one or two metal-rich worlds, one of which is orbited by a colony outpost (primary port, has another few build spots in that same orbit). Nothing really planned, it just turned out that way and might make for an interesting case once/if direct or inherent planetary influences return. Said metal-rich world is also one of those funny potatoes.

Unfortunate that I can’t build on it because [presumably] it’s too close to the star, despite remaining landable. You would figure building a fully sealed structure (like a hub), it wouldn’t care too much if the outside is scorching hot - but not melting point - just provide safe underground areas for anybody coming inside/that needs to come inside.
 
You're right.
I also have a landable ringed HMC, 1.24 G, radius>10,000 km, you'd expect to have 6 or 7 slots.
Maybe becasue the temperatures start at 670K, there are no slots on it :(
 
I'd think ANY situation where it has an economic influence on it, of some type, would be better than that?
Depends what you're looking for - at least Colony has a fairly coherent (and high value) set of imports, which is good for obtaining trade missions or doing normal cargo runs to get the station owner a better economic state.

Any single economy type probably has some more interest than that, but if Frontier made good on the "all economic influence finds a route to somewhere" threat you could end up with a five-way hybrid economy where the Military and Tourism parts still eat almost all the production, but the import set is a mess too.
 
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