"Development Level >>"? Figuring out what all these numbers do.

It wouldn't surprise me if the global system variables were also part of the input to the "what does a settlement produce" randomisation, as they seemed to be for the old 3-commodity surface ports.
Also : Adding new buildings also seems to recalculate outfitting system-wide, though I'm not spotting much pattern to the changes. It usual seems a similar number of modules of each rating come & go each time.

Only maybe interesting thing would be that adding some Tech seems to add more 'A' rated modules, but I don't see that continue as I add more Tech - it just stays at the higher level.
 
My T1 planetary scientific port "Manarov's Inheritance" started with 1.15 hightech economy. Now, one T2 bio settlement, one scientific hub, and one research station (orbital installation) later it has only 0.53 hightech economy left (and nothing else!). It resides on a 3+2 icy body, with only orbital slot 1 still free. Really borked... the only hope I have: that FDev comes up with some sane economic rule set, and performs a recalculation on everything... without the need of a build-something-trigger.
 
Not clear yet, though I'm gradually working on some tests for some of them:
- is it just the controlling faction state or do other factions matter too?
- if other factions matter, is it an advantage to have a full 7 factions present, or is it easier without them?
- is it the specific state on Thursday morning or is it averaged over the week?
- what range can it vary in?
Got one of these tested:
- last week, I had the controlling faction having just entered Boom, and the others all at None. I got +5% happiness
- this week, I had all four factions keep that state mix throughout the week. I still got 5% happiness
So it looks like its a snapshot on the Thursday, rather than anything more sophisticated

(If wars weren't randomly jamming, you could therefore fit one in Friday-Wednesday and avoid the happiness hit)
 
Still only Colony economy for my T1 civilian surface port, despite the three refineries on the same planet. I put up a T2 agricultural settlement on another planet in the meantime so I don't have to travel far to get water and fruit/vegetables.
 
So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:
Our QA team are aware of this particular issue and are investigating - we do not have an ETA on a resolution at present but the team aim to remedy any and all matters as soon as able.
So it is indeed acknowledged as an issue.
 
So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:

So it is indeed acknowledged as an issue.
I suppose we just have to give them time, and establish other economies on other planets while we wait.
 
Yes, I am hoping there will also be a way to re-sync the markets without having to build something (at least while the team is tweaking the background rules), but as it is not guaranteed I am leaving some unused slots and moving to the next planet / system.
 
So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:
Our QA team are aware of this particular issue and are investigating - we do not have an ETA on a resolution at present but the team aim to remedy any and all matters as soon as able.
So it is indeed acknowledged as an issue.
So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:
So it is indeed acknowledged as an issue.
This is the most hopeful thing I've heard in weeks; not cryptic or ambiguous.
 
So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:

So it is indeed acknowledged as an issue.

This is the most hopeful thing I've heard in weeks; not cryptic or ambiguous.
My asteroid base in an asteroid belt still has no market at all. They are aware of this issue as well.
 
BTW: has anybody built a T3 Orbis/Artemis yet? The preview picture is very low quality. Does anybody know a system where I can have a look at one? Here in my neighborhood I only find Orbis/Apollo or Ocellus.
I think Titius Town in Bran is an Artemis.
You can find player built Orbis in Inara by filtering for Orbis with Colony economy - high chance that Colony is player built stuff, especially when close to star - what people considered convenient for approach. Then you only have to visit several on the list.

And thank you very much for asking this question.
I thought that Orbis Artemis had their habitat rings further behind, like Jameson Memorial in Shinrarta Dezhra.
But apparently, Orbis Artemis does not have any habitat rings at all - much like the original Laphrian Shipyard in Artemis.
 
More fun with Shipyards and Outfitting:

A Coriolis with 4 Large Bio Research settlements on the planet and a security station in orbit was only at 105% HT (and 30% Military), the amount you'd get with only 3 Large Bio Research settlements. This is consistent with the bug in which the most recent construction is not propagating its effects. The station sold 18 ships and about 670 modules give or take.

The current hypothesis about shipyard and outfitting is that Development Level is one of if not THE key factor in availability of ships and modules.

I added a Large Industrial Settlement, primarily because it adds 9 Dev level points all by itself. The Coriolis reshuffled its shipyard/modules...and became 135% HT with no Industry. This again is consistent with the most recent construction not propagating, and the next most recent one suddenly standing up and saying hi. Now the Coriolis sells 22 ships and 760 modules. The change from a single large Bio Research Settlement is +10 HT and +3 Dev level.

The additional tech level did not change anything visible in the station's available services. I guess 42 Tech Level is more than enough.

The high tech market is appropriately more robust with both supply and demand, and consistent with having more tech level.

The next step is to do nothing until the bug with lagging influence is fixed, so I can see what 9 more Development Level points do to the shipyard and outfitting. I have one open slot remaining on the planet, so I could go with another large Industry settlement if the first one does something beneficial.
 
I might have just done the stupidest thing ever.
I planted a large (tier 3) planetary port on a beautiful ringed planet, with amazing views.
The problem is I did not check the gravity rating before-hand.
2.67G.
But the view is nice.
Screenshot_0041.jpg
 
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I might have just done the stupidest thing ever.
I planted a large (tier 3) planetary port on a beautiful ringed planet, with amazing views.
The problem is I did not check the gravity rating before-hand.
2.67G.
But the view is nice.
View attachment 427359
The colony could make a mint salvaging all the ships that are bound to crash over time, this is not your problem but someone else's problem. :)
 
I think Titius Town in Bran is an Artemis.
Thank you very much! I'm currently docked there :) Sometimes you need to touch the stuff before you buy it. Or not...

I thought that Orbis Artemis had their habitat rings further behind, like Jameson Memorial in Shinrarta Dezhra.
But apparently, Orbis Artemis does not have any habitat rings at all - much like the original Laphrian Shipyard in Artemis.
Yes... but to be honest... this is a little bit disappointing? This is a matter of personal taste, but this station remembers me of a snail that lost its house... it has no rings, nothing? It really looks incomplete to me. Interestingly, the in-cockpit preview (bottom left) shows the station with two rings! That preview, that is the station I want... and it looks similar to "Dawes Hub" in Achenar; maybe too valuable to give it to players, so its template was stripped of its rings... but then they forgot to adapt the preview grid model as well.

1745522621990.png


So, for me, an Orbis/Apollo, please :)

EDIT: after I left the station the wireframe station shows its correct design. No idea... maybe I made a mistake before
EDIT2: now in supercruise I see again the model with two rings :-D
EDIT3: added pic
 
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So, I asked Support about a Planetary Port (small one) not picking up any influence from 3 refineries on the same planet and staying in Colony economy- whereas a Coriolis in orbit of the same planet has Refinery economy. Here is the response:

So it is indeed acknowledged as an issue.
Is there somewhere they are communicating/conveying info? You say you asked - are there more answered questions and we are just not looking in the correct forum? Please elaborate. I'm starved of info and in a bad way over this game and their (in)action.
 
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