"Development Level >>"? Figuring out what all these numbers do.

Interesting. So the "unintended" change that was reverted is going to be actually deliberated, improved and polished upon? That makes sense (and certainly gives raise to a few conspiracy theories 🤪 ). I wonder how the problem of imports eating up exports is dealt with (if at all).
I would hope that the planet-induced economies don't actually eat any resources since they are 'free' - but we'll see what FDev decides.
 
Whoa.

1000003108.jpg


 
Seriously everyone, don't build anything new till after the big Wednesday (April 30) patch - at least 8 hours downtime.
Good advice, or at least be careful what you build. I presume predetermined non-Colony economy orbitals and ground ports are still okay.
 
Some of the random names are clearly from a similar "astrophysicists database" as the estabished systems' facilities' names. Often quite obscure but when I do an internet search of the name as a surname with a term like astronomer (etc) there are some amazing life stories I wasn't aware of, and current scientists, and quite often as many female as male. It's really inspiring.
Russian Cosmonauts are well represented. So are the Mercury, Gemini, and Apollo astronauts.
 
And that we can produce agri econs, surface and orbiting to become effective.
Tricky to say

There's no intrinsic Agricultural bigger than an Odyssey settlement (low production, partial output only) so you have to use a Colony baseline and take the planetary influence.
The only planet types which support Agricultural hybridise it with at least one other type and every other economy consumes Agri exports.

So it all depends on what the balance of strong links, weak links and planetary influence is, and whether there's a prioritised cap on it or it's just purely additive.

I presume predetermined non-Colony economy orbitals and ground ports are still okay.
I wouldn't rely on that. They might not pick up planetary influence but since Asteroid Bases (which only come in "intrinsic economy" variety) are mentioned in the links section, I don't think it's safe to assume they won't pick up strong/weak links.
 
It's going to be so much easier to build a watering hole deep in the black.
Like, for example, if we want a space refinery with L pads, we'll just have to look for a landable Rocky planet that has the main port in orbit.
With 71,000 commodities we could have that up and running. Obviously, more will have to be invested for a larger supply.
The thing is, now (or at the beginning, back when it was working), to build a basic space refinery, we needed at least 84,000 commodities (coriolis+small asset+refinery hub).
 
It's going to be so much easier to build a watering hole deep in the black.
Like, for example, if we want a space refinery with L pads, we'll just have to look for a landable Rocky planet that has the main port in orbit.

Yup, for example the DW3 people setup a 150 system chain in preparation for the DW3 event early next year. That's approximately 2,250 LY (probably much more) or 4-5 carrier jumps. To get further you'll have to build up some single outpost systems into full fledged refineries at the very least. And that's a LOT of material to haul.
 
Nice infographic as well:
colonisation-linking-infographic-1-jpg.427470

This, together with

In the event multiple ports are present, the highest tier port will be linked to. If both ports are of the same tier, the port which was built first will be selected

makes it look like each body will have a "boss" port that receives all the influences / links (note nothing is supporting the Tier 1 port orbiting Body 1).

So later-built or lower tier ports could have uninfluenced economies, except for colony ecos influenced by the planet type. With a downside that building supporting facilities will have no effect on them, and they will be permanently fixed?

Unless other unstated and un-diagrammed factors are in play of course.
 
So happy about this little tidbit as well (too many ships lost attacked by the construction sites):
Oh good! I missed that.

Can't happen soon enough! I thought I was going to have to spend months boosting the influence of the one non-Anarchy faction in my system (and then win a control conflict) so that I could actually get enough security to carry on building my Orbis.
 
Well yeah, but why would you place 2 ports in orbit around the same planet?
Actually, on a huge ringed Icy world with geologicals, if we do 2 orbitals, a Coriois, and a t1 Civilian Outpost, plus some refinery hubs on the surface, we will end up with a Refinery Coriolis and a small t1 port with an industrial/hi-tech/extraction economy. Maybe.
 
Yeah, as an avid clicker of the "rename" button myself and former hobby-cineast i noticed that you can build multiple systems in a director related theme from the generator. Someone probably grabbed a long list of them to feed into the generator. Or there were many movie-fans in the kickstarter. Especially the german sounding names.

You got (Steven) Soderbergh, (Volker) Schlöndorff, (David) Fincher, (Peter) Jackson, (Uwe) Boll, (George) Lucas, (Steven) Spielberg, (Roland) Emmerich, (Tom) Tykwer, (Michael 'Bully') Herbig, (Katja von) Garnier, (Richard) Donner, (Ivan) Reitman, (Paul) Verhoeven, (Werner) Herzog, (Christopher) Nolan, (Stanley) Kubrick, (Wes) Anderson, (Danny) Boyle, (David) Lynch, (Oliver) Stone, (Sam) Raimi, (Ridley) Scott, (Kathryn) Bigelow, (Brian de) Palma, (Robert) Zemeckis, (Tim) Burton, (Francis Ford) Coppola, (Terry) Gilliam, (Edgar) Wright, (Barry) Levinson, (Michael) Moore, (Guillermo del) Toro, (Woody) Allen, (Peter) Weir, (Billy) Wilder, (Bryan) Singer, (Doug) Liman, (John) McTiernan, (Ron) Howard, (John) Woo, (John) Carpenter, (Clint) Eastwood, (Roman) Polansky, (Cameron) Crowe, (Spike) Jonze, (Lars von) Trier, (George A.) Romero, (Robert) Altman, (Orson) Welles, (Victor) Fleming, (John) Hughes, (John) Landis, (Luc) Besson, (Wes) Craven, (Akira) Kurosawa, (Hayao) Miyazaki, etc.
I actually assumed
Fleming: Alexander, discoverer of penicillin
Scott: of the Antarctic
Moore: Gordon, Intel, of the eponymous law

But if all these here bugfixes happen on Wednesday I'll be paying for names anyway, it would only be fair!
 
Well yeah, but why would you place 2 ports in orbit around the same planet?

As far as I can tell this would work the same for (e.g.) a Tier 1 outpost orbiting a body with a T3 surface port on it? Body 2 in the diagram has a surface port receiving influence from orbit, and the priority language doesn't distinguish ground and surface ports, only mentioning tier and chronology.

Also:

All constructions are divided into two types for the purpose of creating links: Ports and Supporting Facilities
Ports includes Outposts, Coriolis/Orbis/Ocellus Stations, Asteroid bases, Planetary Ports and Planetary Port Outposts
 
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