"Development Level >>"? Figuring out what all these numbers do.

The use of 'Port' and 'Facility' seems designed to confuse when existing things are not called that.

Now we get a few days of people arguing what a Port / Facility are - until it comes out and if different from anything people suggested :D
 
So if I'm getting this right, the installations (like a satellite, relay, etc) will affect mostly the local port, and only marginally the other ports in the system.
 
The use of 'Port' and 'Facility' seems designed to confuse when existing things are not called that.

Now we get a few days of people arguing what a Port / Facility are - until it comes out and if different from anything people suggested :D

Support facility, please!
 
And yet another heads up.

View attachment 427471

This is not a very clear statement on whether my refinery will again get completely nuked by the arbitrary industrial effect that for some illogical reason is presented by volcanic activity.
 
This is not a very clear statement on whether my refinery will again get completely nuked by the arbitrary industrial effect that for some illogical reason is presented by volcanic activity.
The influence from different planets or signals it's not an override, just a boost to certain economies.
The volcanoes do matter only if you have a port that has colony, hi-tech or tourism economy.
So your refinery should be safe.
Oh, and I just noticed, we can now get "Terraforming" economy.
 
The influence from different planets or signals it's not an override, just a boost to certain economies.
The volcanoes do matter only if you have a port that has colony, hi-tech or tourism economy.
So your refinery should be safe.
Oh, and I just noticed, we can now get "Terraforming" economy.
I am referring to this part of the thread/patch notes -
Constructions which have a Colony economy listed in the construction options will now have this overridden depending on the body the construction is on or orbiting.
If this does not retroactively apply to the already-converted Coriolis I built then great, but my current expectation in the absence of details is that it will be because it was originally a colony station. And similarly for any new “Colony” constructions… will they prioritize the stuff built on planets or take the planet economy anyway.
 
The influence from different planets or signals it's not an override, just a boost to certain economies.
There's two different sets of planetary influence described.

Type 1 influences the strength of the strong links themselves, for example for Agricultural links
  • Boosted by:
    • Orbiting an Earth like world
    • On or orbiting a terraformable body
    • On or orbiting a body with organics
  • Decreased by:
    • On or orbiting an icy body
    • On or orbiting a planet that is tidally locked to its star
    • On or orbiting a moon that is tidally locked to its planet and its subsequent parent planet(s) are tidally locked to the star
So (hypothetically) a space farm orbiting a terraformable HMC might give +1 agri, whereas one orbiting an icy moon might just give +0.3 agri.

Type 2 is a generic influence from the planet itself to any port with a Colony baseline economy (i.e. most of them) and at least in the "preview" it was strong enough to be overriding.
Water world
  • Agriculture
  • Tourism

It's possible that Type 2 influence will disappear if any strong links are built to a station, though that's not how it worked in the "accidental escape" of the feature.
 
And yet another heads up.

That's a pretty good "casual" description of how existing hybrid economies work, so I guess that's how it's going to turn out.
 
Should be possible with the HighTech outpost variant, looking at the diagrams - it has a built-in economy type so doesn't pick up planetary influence, and it's only T1 so you can build a decoy Coriolis around the same planet to absorb weak links that might affect it from anywhere else in the system.
But trying to build one with large pads? Not a chance.

In fact a pure economy of anything is pretty much no use and due to the stats on the installations, I don't think we can build system specific economies (so avoiding the planets that don't work for that economy)

The best we can do is manage the strong links?

I've heard nothing about the observed behavior that the economies in a station eat each other's exports as imports. I'd not be surprised if Fdev hasn't thought or noticed that yet.

But this is still better than what we have right now!
 
Surface T1 ports also come with a High-Tech variant.

If they're increasing population and therefore production levels, that might still give you quite a lot of cargo.
Fair point, though not much gain from a medium had as I have to descend and ascend, I think i'd get comparable haul rates using a t8 from a medium orbital pad to a carrier as I would a cutter from a large surface pad to a carrier.... hmm

Also the comment that influence on the planet would go to a planetary port which then passes it on to an orbital port, do we think that will be strong links.

So 3 refinery hubs, pass their influence to the planetary t3 which then passes it up to an orbital. With the orbital getting the same influence as the planetary OR diminished?

Nice to have more stuff to work with, I'd feel more confident if they weren't dropping this on something that clear isn't working right now at all. But maybe it will be a big reset and everything will work.

Edit: I also think the weak links should only exist for things which don't have any port to create a strong link to. But we'll see next week!
 
Back
Top Bottom