A few observations about the population tick:
- the population tick is different from the influence tick. Influence/conflict is currently around 8:30a.m. UTC, pop tick somewhere before 10:00p.m. UTC.
- when building a station, pop tick varies a lot. First tick isnt as big, second tick appears to be largest. We observed 500k, 8m, 3m, 5m for a T3 starport on a HMC with biologicals. 8m and 3m ticks were with extraction economy. Third 5m tick with High Tech
- 2nd T3 we just finished around a waterworld had 300k and 13m ticks. First tick was exctraction economy, second tick tourism.
- Edit: also the population increase was mostly limited to the T3 station. My refinery steel supplies stayed rather stable, increasing only a little bit from 130k to 138k (which might be due to SoL and Wealth increases). The T3 tourism station is now at 180k tons of steel with a 20% Refinery via weak links (and 140% extraction from the ring).
- Edit2: what's really good is that the Tourism/Extraction & Refinery stations offer now a 36m/hour in system round trip, according to Inara, between Victoria Wolf Steel and Victoria Wolf Resort.
People in my squad finished an Orbis (T3) around an Earthlike - 26 million pop from the get go. I don't think I've kept much track but that was finished on the 6th of this month. Now, at 10th, the population is about 104 million. It's also hard to keep track without visiting because there's a delay in the info displayed on the system map and the summary screen when you're actually in-system. The summary is faster.
I also haven't documented it very well, but I think my Tier 1 Port (Planetary outpost) is giving me bigger pop ticks than the Coriolis. Both are on HMC's with no volcanism, geologicals or biologicals. The Coriolis has 2 strong links while the Planetary port has 3, but still, the supply in the t1 port is like 10x that of the T2 Coriolis.
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