Weak links are slightly complicated.
- any asset with an economy type is capable of generating a weak link
- it will generate a weak link equal to its own economy type
- settlements, installations and hubs always generate weak links
- outposts and larger ports generally do not generate weak links unless they are in the same place as a "more important" port, and then they will
- a place in this case is "body+surface" or "body+orbital"
- a port is more important if it is of a higher tier, or the same tier but built earlier
- any asset with an economy type is capable of generating a weak link
- it will generate a weak link equal to its own economy type
- settlements, installations and hubs always generate weak links
- outposts and larger ports generally do not generate weak links unless they are in the same place as a "more important" port, and then they will
- a place in this case is "body+surface" or "body+orbital"
- a port is more important if it is of a higher tier, or the same tier but built earlier