Development Update 1 - June

That one of the things I remember they worked on at hello games for NMS, they created a program that randomly show the devs planets that the game generate, which they then could put through some basic checks,. If Frontier has such a system it would have shown them such bugs or flaws in the design of their terrain generation system.
Well that is not even hard - they could just have looked at 100 planets and count which amount has what defects - that could have been done by a single person in a workday.It is very disappointing to see that the team isn't able to fix that within a month. And even more disappointing is that FDev isn't realizing that it would required Mr. Braben to come out and give us some hope for the future. So I have to take this now as "there is no hope, there won't be any further development, decline phase is final".
 
I'm fortunate in that my rig is strong enough to power through performance issues so my issue with Odyssey is probably a first world problem. My biggest gripe with all of this is the on-foot engineering grind. I'm not saying it was implemented deliberately in a negative way but it feels that way with seemingly ridiculous hoops to jump through to just unlock engineers, let alone the grind for materials to create the mods - "Cat Media" data to unlock Wellington Beck is a straight up troll from the developers (albeit a slightly amusing one). I hope there is a rethink on the FDEV side regarding all of this.

I know they are rebalancing some of the rarer drops in Update 5 but as others have said, detail is lacking in this the original post. Hopefully there'll be more info in the patch notes tomorrow but I have low expectations.
 
My take on this is that FDev does not know why performance is so broken and that the game has no real leadership or plan for the future.

I think that the Cobra engine is fundamentally broken and nobody that is left at FDev understands it well enough to fix it.

I think that they are focusing on the console release to try and figure out how far they need to downgrade all of the graphics to get the game to push 30fps on the previous gen consoles. Once they hit that bar they will push the downgrade to the PC version as a "fix".

I also think that in the next 2 - 3 years FDev will be bought out by 10 cent and the planet games will be the only products and will be 100% mobile.
Pretty much, players have even showed them where the game is biting it's own ankles performance wise, and yet here we are. I'm still reeling from the fact that the plan is slap a few bandaids on it, the focus on porting it to consoles and hope for the best. frickin disgusting.
Cool. Now add a 1:1 procgen galaxy and see how UE5 is handling it. :)
But it would never be handling an entire galaxy, only a couple of kilometers at a time...
 
So let's be clear.........

On SC news about 2 weeks ago Arf said this (paraphrase) " I'm really pleased to say that we will get a Developer from a specific department on here once a month to explain to the community what they are working on and to answer any questions"..........that's a Developer Stream

Then last week it became clear that has now changed to a specific forum post from a Developer.......that's a Developer Post

Then a change again this week, but only a subtle one. Changing the word Developer to Development.......very subtle but clever.......this has now become a Development Post

Then the post drops, and, yes you guest it, the post is nothing of the sort. All it does is basically tell us what we already knew but in a different way.
The subtle word change works a treat because there's no Developer in sight, it's just good old Arf.
FDev slowly retreat to the shadows, having once again fooled the community
It seems the developers themselves don't want to come an talk to us or it seems their own community managers. Dr Kay despite being everywhere before the launch is now no where to be seen.
 
Dont count your chickens on PP, They have been avoiding questions and work on that part of the game for years
Them not talking about PP doesn't mean we should stop asking about it, if only to get them to be honest and say there's going to be nothing. My point here was to get them to at least into what makes PP tick - making sure all the CC values are correct. And hopefully give a way for players to earn merits outside of their ships.

Sorry, all times been spent this month on previewing tomorrows stream with the same information.

I think it would be easier to extract holy texts from the Vatican than getting FD to talk and take action with Powerplay.

I still remember fondly about the thread they finally talked about plurality since it's so rare to see them talk about anything PP-related, it even had more than one (!) frontier post but alas the toxicity got it deleted.
 
Cool. Now add a 1:1 procgen galaxy and see how UE5 is handling it. :)
Come now Skippy. You don't really see this as a compelling point do you? ED is instanced across every facet of the game. Your PC is not rendering or running the BGS on the entire galaxy in real-time. In space we're talking about rendering, textured, primatives and planet-side things are a bit... ...sparse.

...unless I missed some sarcasm.
 
But it would never be handling an entire galaxy, only a couple of kilometers at a time...
Come now Skippy. You don't really see this as a compelling point do you? ED is instanced across every facet of the game. Your PC is not rendering or running the BGS on the entire galaxy in real-time. In space we're talking about rendering, textured, primatives and planet-side things are a bit... ...sparse.

...unless I missed some sarcasm.

No engine does a whole galaxy at a time. But just because you only 'load a couple of kilometers' doesn't mean you can handle a 1:1 star system. Poor analogy: I can run a mile, I can't run a marathon. Even if in theory it's just 'the same thing but over and over'. Game engines have likewise limitations that may not be so apparent when using it for its intended goals.

It's why pretty much no studio who does this stuff goes for UE/CE/U. The only one I can think of is Star Citizen, and they had to vastly downsize (~600%) and even then it's incredible buggy and difficult to get to work. Everyone else makes there own engine because for these types of games you need specific capabilities UE/CE/U isn't primarily aimed at.

BTW, Instancing is a networking concept to deal with multiple players in the same area. BGS has nothing to do with the engine whatsoever. Its also not about the detail of textures or some such. :)
 
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No engine does a whole galaxy at a time. But just because you only 'load a couple of kilometers' doesn't mean you can handle a 1:1 star system. Poor analogy: I can run a mile, I can't run a marathon. Even if in theory it's just 'the same thing but over and over'. Game engines have likewise limitations that may not be so apparent when using it for its intended goals.

It's why pretty much no studio who does this stuff goes for UE/CE/U. The only one I can think of is Star Citizen, and they had to vastly downsize (~600%) and even then it's incredible buggy and difficult to get to work.
ARK is so far the biggest single map I know of in UE and they even had to customize the engine for that. :)
 
Wait, are you not as happy as we were told we were going to be at the end of the month..lol.
Players: needs to be honest!
Fdev: ok we will be honest, we don't know how to fix it and we got nothing planned for later either.
also Fdev: we were honest why aren't you happy?

I think there is a deeper issue that Fdev needs to look at here... open communications and honesty only shed light into a bigger internal problem
 
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