Colour changes, and some objects swapped out - like instead of a box, it will be a plant.At this point i'm still trying to work out the difference between the current social hubs and the upcoming ones.
Why do you think its rocket science to change 50 million to 200 million, so rank 5 dedicated players have some money to show for that work?
Change the UI to stop the hundred clicks it takes to load a ship? Or change allocation sizes since the whole allocation model is essentially busted?
These won't break Powerplay, and (I hope) would be easy to do. But for some unfathomable reason Powerplay is not allowed to have small improvements, and its users relegated to Morlock status over and over.
? Every activity in ED bar Powerplay has had massive credit uplifing. The cargo loading UI and methods have been updated in every part of the game bar PP. It took ED two years to remove one redundant UI element. Its pathetic.Nah, I disagree. What you're doing is essentially working around the problem, not moving towards fixing it, and quite possibly making it worse. It's roughly akin to having a gamebreaking crash-to-desktop bug, and the immediate fix they provide is making that activity more rewarding to make up for the lost time rebooting the game every time you do it.
Yes, you'll get more people doing it, and the people already doing it will doubtless be happier, but you'll also get a load of people suddenly seeing that the game is broken, and when you do get around to fixing the actual bug, you'll just have to undo everything anyway, wasting even more time.
Colour changes, and some objects swapped out - like instead of a box, it will be a plant.
The actual main model of the area is the same.
This is 200 million for a weeks work- 50 million to buy your cargo and 150 reward. Thats money for rebuys etc.most of those limitations are there to stop players from botting the system because powerplay is highly sensitive to player actions.
whether bots exist now anyway and all this does is annoy living players ....well we know fdev wont address that and nobody doing it would ever expose themselves...and all chatter about it is no longer public.
But you want 200 million be rank 5 when rank 5 is self sustaining and requires 2-3 hours max of PP work per week to maintain while providing sometimes extremely lucrative bonuses ?
You wouldn't be improving powerplay, you'd just be making another "pp specific module carrot" for players who couldn't care less about powerplay to sit in to take advantage of some reward.
The main...and really only thing PP needs is collapse and promotion.
The ability for players to promote a normal faction to a power by reaching a certain set of triggers. (this would necessitate a way to procedurally create a power from a faction so it wasn't all manual crap like it is now) ... and a way to kill a power by reaching a certain set of triggers.
With those two things implemented, powerplay can actually be something. Alive... and no longer this undead zombie that can't be killed and can't feel emotion - questioning it's own existence and hating it's creator.
This is 200 million for a weeks work- 50 million to buy your cargo and 150 reward. Thats money for rebuys etc.
But by all means keep a dumb system dumb because.
Which...makes no sense for most powers, or is logical. To take it to an extreme you zero the cost of cargo and pay no money bonus at all (5C permitting).50 million pays for your PP investment to maintain rank 5. then you use the bonuses offered to do the things that make those bonuses a bonus...and get your rank 5 money that way.