I’d quite like the new SRV, actually.So... just to confirm... you think its insulting that the art asset creators, modellers, mission & gameplay team, audio team etc etc are continuing to work on releasing stuff that you are not interested in (plus that will therefore also appear on the console by default)? They should with-hold it for what? Your perverse moral reasons? How about the small fact that there is actually a consumer release out there that also needs to be nutured beyond patching (like it would have been anyway) to maintain sales, franchise positive media and customer goodwill etc. The logic failure you have and 8 others, is you do not point out how any of it will impact the optimisation work required for the Console release.
None of us know the skills sets of individual workers within FDev.
I do know that if new SRVs are being tested then other stuff isn’t being tested. So from a testing resource perspective alone, producing more content will slow down how fast and/or how throughly bug fixes and improvements can be tested.
We also know that FDev have a tendency to break things that aren’t even related to the release. So expanding multi-crew to support additional players on top of an already broken code base will absolutely increase the number of bugs and/or performance issues that need to then be fixed before the console release can be started.