Development Update 4 - September

I've also bought Odyssey. I don't think that the players platform choice dictates how important they are.
It's not about platform choices. It's about who has paid and who has not. The only reason platform comes into it is there is no product for console players to buy.
 
not the platform, but those who already bought a defective product have the priority, rather than shifting the priority to sell the defective products to others, don't you think?

No. Top priority is bringing in more revenue. But it is (probably) a necessary step towards console release to get the game working properly, making it more urgent.
 
So now we're back to the original question, at what point does the product become 'good', and as a result, ready for console deployment.?
At a minimum, when those with top-end hardware no longer have any performance issues.

Those of us with older hardware... well, we'll see (but considering how well Odyssey runs when it decides to run "well", my hopes are still high for "adequate").
 
So now we're back to the original question, at what point does the product become 'good', and as a result, ready for console deployment.?
that only a frontier employee can tell you
which, assuming by the "community managing" of this post, they won't.
not like we didn't expect this from frontier, given the past but eh, good luck getting an answer besides "no, sit and wait"
(i'd take that, at least is an answer)
 
So now we're back to the original question, at what point does the product become 'good', and as a result, ready for console deployment.?

When the complaints have largely dropped off, either because they have given up or because they are largely satisfied. As SuartGT said a few pages back, it should be pretty clear to attentive outside observers.
 
No. Top priority is bringing in more revenue. But it is (probably) a necessary step towards console release to get the game working properly, making it more urgent.
Yeah, releasing odyssey on consoles, to have issues with whole console playerbase, Microsoft and Sony at once, and having to work on 3 platforms at the same time, to bring "revenue", that's a genius idea! /s
top priority is not getting class sued for a defective product i suppose

Having console players complaining that they have to wait>what would happen if they released on console

i guess they already got the revenue they wanted from PC players, at least here they can send 27 patches a week with no major issues(besides community complaint), on consoles it needs microsoft and sony approval and that takes weeks.
 
So now we're back to the original question, at what point does the product become 'good', and as a result, ready for console deployment.?
When it is. This time will be very apparent for you: when PC players are no longer posting about unsatisfactory performance and/or instability.

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not the platform, but those who already bought a defective product have the priority, rather than shifting the priority to sell the defective products to others, don't you think?
Absolutely: fixing the defective product. Not adding more content to the defective product.
 
I'm certainly guilty of this too, but the one big thing that FDEV has accomplished is fracturing their community. The last, how many, pages have been nothing but console cmdrs complaining about no update. And PC cmdrs complaining about console cmdrs complaining. Definitely not the community we had six months ago.
some of the people complaining about people that used to complain odyssey is broken, are now also complaining (although less harshly) about odyssey.

It is your right to complain, you do you, i for one just said the answer is there. it is vague? yes. does it solve anything? no. up to you/console players if that's enough for you.

but again, i also do wish odyssey was pushed forward(again) to further testing, rather than releasing at this state. a beta, anyone?
 
I'm certainly guilty of this too, but the one big thing that FDEV has accomplished is fracturing their community. The last, how many, pages have been nothing but console cmdrs complaining about no update. And PC cmdrs complaining about console cmdrs complaining. Definitely not the community we had six months ago.
I agree in principle … however I’m specifically not complaining that we haven’t got Odyssey yet because I’m fully aware it’s not ready.

I’m complaining that Odyssey is receiving new content before it’s been optimised on PC and made available on other platforms. To me that is moving the already hugely vague goalposts.
 
I’m complaining that Odyssey is receiving new content before it’s been optimised on PC and made available on other platforms. To me that is moving the already hugely vague goalposts.
Most (if not all) of the new content is new data, not new code. Thus, minimal impact. That's one of the advantages of data-driven systems.

"The dev's should be working on optimizing...". They are, those that do code. Those that do content don't do code. Most "can't"... us coders make coding look easy to them, meanwhile, that make modelling, texturing etc look easy to us (ie, each skill set is way beyond the reach of the other group). So... while the code devs do their optimization work, what are the content devs supposed to do? Sit on their hands? Better would be for them to work on the content, and once done, might as well release it, as fresh content very much does help keep interests high while people wait.
 
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