Development Update 4 - September

They should just make it so the NPC becomes invulnerable once they are stunned. I’d rather have that immersion break along with the ability to have non-lethal takedowns than not have them at all.
Agreed 100% - the inability to be stealthy is far more immersion-breaking, IMO.

In the same vein, crimes should not be registered if there are no witnesses - the omniscient legal system is, again, far more immersion-breaking.
 
Thanks again, I’ll contact you, but I’ll probably need a new PC first (or optimized code), and those CZs are precisely the type of combat I don’t enjoy, maybe because I don’t survive more than 30 seconds even in a G3 combat suit.
Understandable, but the main thing about Odyssey's CZs is they're more tactical than "run around like a headless chicken with a machine gun". Shooting from the rooftops helps a lot (easy to duck for cover). Also, you don't need to actually make the kill: just assist in the kill (CZ combat is very team oriented).
 
Either way, people should stop getting hung up on Kickstarter promises, console release or VR updates (sniff). Frontier will do what Frontier want to do and will communicate about it (positive or negative) when they decide to. There's no point in getting worked up over it.
The reason I am concerned with what happened in 2012 is credibility. If what Frontier said in 2012 is subsequently proved to be not credible, why would I think that anything said in 2021 should be treated as credible?
 
The reason I am concerned with what happened in 2012 is credibility. If what Frontier said in 2012 is subsequently proved to be not credible, why would I think that anything said in 2021 should be treated as credible?
I do think a company needs a long term vision, and that they should deliver on that vision yes, but I am willing to forgive changes of plans, if accompanied by a reasonable explanation of the thinking behind it, which fdev generally prefers not to do.
 
I do think a company needs a long term vision, and that they should deliver on that vision yes, but I am willing to forgive changes of plans, if accompanied by a reasonable explanation of the thinking behind it, which fdev generally prefers not to do.
That works for games where people pay for what they are getting at the time of purchase.

KickStarter expect backers to put up money for far distant projects. If developers at the time of pledging write cheques they can not or will not cash, they simply look shifty at best and at worst .......

Plus the idea of a galaxy where you can go anywhere except through the door at the back of the cockpit is bizarre.
 
Last edited:
That works for games where people pay for what they are getting at the time of purchase.

KickStarter expect backers to put up money for far distant projects. If developers at the time of pledging write cheques they can not or will not cash, they simply look shifty at best and at worst .......

Plus the idea of a galaxy where you can go anywhere except through the door at the back of the cockpit is bizarre.
I wasn’t actually disagreeing with you at all, maybe it seemed that way ..
 

stormyuk

Volunteer Moderator
I do think a company needs a long term vision, and that they should deliver on that vision yes, but I am willing to forgive changes of plans, if accompanied by a reasonable explanation of the thinking behind it, which fdev generally prefers not to do.
Elite appears in an odd place, it's a live service game which seems sometimes to be treated by the developer as not a live service game.

I've said it before, if they want to do live service games with the best, follow the Warframe model. Digital Extremes have regular development updates and streams, they also stream weekly on ALL supported platforms. The also have platform CMs.

I can't remember Elite being streamed on PlayStation by FDev in a long, long time.

At least Arf does stream on his Xbox Series X occasionally. So kudos for that. 👍
 
The reason I am concerned with what happened in 2012 is credibility. If what Frontier said in 2012 is subsequently proved to be not credible, why would I think that anything said in 2021 should be treated as credible?
I understand your point however (for me) Frontier's credibility (when it comes to the management of Elite Dangerous) can be summed up with them saying in 2012 that ED is built for VR and looking forward to bringing ship interiors to no plans for VR in Odyssey and ship interiors not offering any game play. I take ED for what is now, and have no expectations or hopes about its future.

Elite appears in an odd place, it's a live service game which seems sometimes to be treated by the developer as not a live service game.
For the previous couple of years, I was not sure Frontier knew whether they wanted it to be a live service game or not. Things are improving now though, but when the current 2 year series of Galnet stories (probably down to 1 now?) is played out, what next? As I said before, some update on what Frontier's vision for the game is would help a lot.
 
I can see it now, the CEO of Volkswagen will start getting tagged by people demanding why the new Golf isn't available in THEIR favourite colour, or why their designers can't make a car with fifteen boots and seven wheels because "its what the community wants."
It would be more akin as to why it’s not available in right-hand-drive yet when they’re still working on getting the engine to perform better.

Meanwhile, the left-hand-drive version is being updated to have electric windows and a phone charger.
 
It would be more akin as to why it’s not available in right-hand-drive yet when they’re still working on getting the engine to perform better.

Meanwhile, the left-hand-drive version is being updated to have electric windows and a phone charger.
No, it feels more like everyone had been informed that something was coming at some point in the future, and they are complaining that it is being completed before being delivered...

Funny, innit?
 
Funny? Not really. You do realise that you're copying typical CR advertising drivel, right?
No, I'm not - it is more like having a memory and refreshing those whose same faculty appears to be faulty.

Did you never read the CM's posts that told us that Odyssey would be coming to consoles once optimisation was complete? Or even David Braben's post to the community that told us that the PC would be worked on to both complete optimisation and add further content? All of this being accompanied with a clear statement that no timeframe can be given.

Those console players complaining have had the very same material pointed out to them several times... Yet still ask when, or insist they are being abandoned because no change has been announced - even when it is obvious that performance issues are very much apparent still.

Yes, it is going to be frustrating watching the DLC being completed before being added to the consoles library, but it has to be 'finished' in one way or another before work begins - is that so difficult to understand?

Yes, it is funny, hilarious even, as they cannot accept the information they have been given.

Doesn't CR just go: "Here is a picture of another ship, $1,000 please"?
 
No, it feels more like everyone had been informed that something was coming at some point in the future, and they are complaining that it is being completed before being delivered...

Funny, innit?
Nope - we’re complaining that it’s being added to with no clear information on what the actual target is before the promised fix will be considered to be completed and thus the work to bring it other platforms can be started.

Honestly, I felt sympathy for the PC folks who paid for the DLC and then couldn’t get refunds despite it running so badly on their machines but some of y’all’s attitudes is really disappointing.
 
So maybe the question should be .
What is the minimum level of optimisation that Fdev require to start working on console release ?
As it stands we don't know ?

At least with a target we would have something to look forward to , a light at the end of the tunnel ?
The additional stuff being added is more like "bread and circuses" , or at least that what it looks like .


I appreciate that there is a loads and loads and loads of work needing done and I appreciate it's going to take a long time . I've got this time next year marked ( it was August 22)
 
Those console players complaining have had the very same material pointed out to them several times... Yet still ask when, or insist they are being abandoned because no change has been announced - even when it is obvious that performance issues are very much apparent still.
Just because we get given no information doesn’t mean we have to stop wanting better from them. There’s plenty of stuff that folks on this forum banged on about for YEARS (including Space Legs itself) which, who knows, may never have happened if everyone just shut up and accepted whatever crap they were told/given at the time.
 
Nope - we’re complaining that it’s being added to with no clear information on what the actual target is before the promised fix will be considered to be completed and thus the work to bring it other platforms can be started.

Honestly, I felt sympathy for the PC folks who paid for the DLC and then couldn’t get refunds despite it running so badly on their machines but some of y’all’s attitudes is really disappointing.
Despite that David Braben himself stated, quite clearly that further content was going to be added, along with the optimisation process? didn't that inform all who chose to read it that there was no timescale attached to this effort?

I've boght my 3rd copy of Odyssey recently... Others, with allegedly superior hardware have issues running the DLC, it is so poorly optimised currently that even visiting the same installation several times in a play session may have differing levels of slowdown or stuttering. Allegedly it is being addressed, and equally allegedly, once the optimisation (and completion of the content) is at a satisfactory stage the DLC will be converted for last-generation consoles.

You may not like my, or any other's attitude, possibly as all I am doing is reiterating the same information available to all who opt to read it - but untill the DLC is optimised there is nothing further for the CMs to tell us, they have mentioned that a few times also.
 
Yes, it is going to be frustrating watching the DLC being completed before being added to the consoles library, but it has to be 'finished' in one way or another before work begins - is that so difficult to understand?
Why on earth does it have to completely finished on PC before the console work can even begin?! That makes no sense at all. Yes, the basic code base has to be stable but 4-player multi-crew and new SRVs are FAR from required to start the console port.

So, if the PC code is stable enough to be adding those things … why can they not at least start to cross-compile for XBox and PlayStation in order to gauge where they are and how much console-specific optimisation will be needed? And if it’s not … why add more complexity to a code-base that is alteady struggling?
 
Just because we get given no information doesn’t mean we have to stop wanting better from them. There’s plenty of stuff that folks on this forum banged on about for YEARS (including Space Legs itself) which, who knows, may never have happened if everyone just shut up and accepted whatever crap they were told/given at the time.

I am interested in the views of others about the game, far more in what they have to say than how they say it.

However there are some more sensitive souls who are sometimes unable to get past the way something is said & unable to move onto what is being said, they may well agree with the principle point of feedback.

That other sections of the community disagree with a point is interesting, and you make a good point about not just shutting up because of those more sensitive members of the community. But the ideal would be to make a good, well reasoned argument while not having the presentation of that argument be lost in a wave of emotion by the tone or attitude of the poster.
 
Back
Top Bottom