Ah, yes, was getting my patch number confused … certainly “hopeful” though!!!
It is a bit of a 'mess' - so no surprise!
From my approach, it makes sense that Frontier are introducing the content that was noted in its absence on release of Odyssey - bear with me, I know your own arguments, but:
Update 7: Lighting is considered complete - but vote over specific issues on the tracker... OK...
We were informed that Update 8 should see 'significant improvements' on performance - now talking about Update 9 or 10 as being likely to do so.
Suddenly lighting is reintroduced as part of the 'significant improvement' schedule... Do you see where we are going?
As there doesn't appear to be any 'significant' progress in getting to the bottom of the performance issues, getting the DLC feature complete (with new & exciting bugs, for sure) makes some sense as until the performance bottleneck is correctly recognised and 'significant progress' made in rectifying it, the 'additional' stuff, which very likely already had the hooks in place in the code, just never made it in time, is unlikely to further delay optimisation, just because, today, it appears there is no firm direction to head in.
At least, assuming success in the forseeable future, when the conversion to consoles goes ahead it would be with all of the content intended at initial release, and hopefully providing a stable expansion, rather than another year of 'updates' with the inevitable failures and frustrations that accompany it.
My take on the situation, different than your own, for sure, but hopefully explaining why I have been commenting in this thread.