Development Update 4 - September

Well, yes, they need to define what it is they actually consider to be “fixed” for the PC version irrespective of anything else.

I also maintain that adding new features into an unstable code-base is a stupid idea. That will only make things take longer.
That’s a valid point but it’s complicated and I find it positive that they are keeping a sizable team still working on elite, not just the bug fixers, but graphic designers etc. it’s becoming obvious that in may they were no where near completion of their final feature list for odyssey.
 
I understand your point however (for me) Frontier's credibility (when it comes to the management of Elite Dangerous) can be summed up with them saying in 2012 that ED is built for VR and looking forward to bringing ship interiors to no plans for VR in Odyssey and ship interiors not offering any game play. I take ED for what is now, and have no expectations or hopes about its future.


For the previous couple of years, I was not sure Frontier knew whether they wanted it to be a live service game or not. Things are improving now though, but when the current 2 year series of Galnet stories (probably down to 1 now?) is played out, what next? As I said before, some update on what Frontier's vision for the game is would help a lot.
I bought NMS at launch and feel nothing similar because I knew what I was getting. I'm not inclined to let Frontier off the hook and as it only requires the occasional post, no real investment, I'll probably just keep jogging the corporate memory.
 
I bought NMS at launch and feel nothing similar because I knew what I was getting. I'm not inclined to let Frontier off the hook and as it only requires the occasional post, no real investment, I'll probably just keep jogging the corporate memory.
No, you didn't.
NMS promised a lot that just was not in the game.
Hence the outrage at the time.
Just sayin', take those rose tinted glasses off...and if you must find reason to bash this game, please try harder.
 
Someday soon they are going to write on one of these posts...

"Added supercruise assist hotkey"


...and everything in the universe will be ok

Some day...
Soon

Carrier interiors is a bit like that for me. It's not the social space I'm interested in, just the ability to switch to a team mate's ship while docked on an exploring carrier as we can at any station. I'm hopeful carriers will get a salad shop too so the cost of on-foot 'losing consciousness' won't be so high & I can have a bit of fun far out in the black without putting quite so much bio data at risk.
 
If you want to understand the "spirit" in which this happens, you just need to understand the issue tracker. If your concern is not representative of a larger part of the community, it will be ignored (or at best placated with a few warm words). This is sort of like writing an open letter to the President of the United States to let him know that your toilet flush is broken.

I'm not judging here, part of me even understands why it is the way it is. But that doesn't mean I think it's okay.

I tend to only post when whatever opinion or view I hold hasn't already been posted by someone else so I often end up on the minority side of any discussion.

Different views & ideas are interesting, it allows me to consider angles & playstyles I have not experienced and how a change in one area might affect or benefit areas I am more familiar with. That's not a problem.

Your analogy of the broken toilet might be relevant if there were a plumbers strike I think, otherwise it misses the mark by quite some margin in my mind :) But different people prioritise different things, sure & that's something everyone else could simply ignore as low priority (for them) rather than being insulting that someone have the temerity to raise an issue that others don't consider high priority. I don't care about HuD colours but I don't mock people for requesting the feature be integrated into the game for example, it is important in their eyes.
 
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Arf stands for our liege lord, King Arthur, who will magically pull the console version of Odyssey from a stone!


Disclaimer: Arthur is not of an ancient royal lineage (as far as I am aware) and does not code so is unlikely to pull anything from anywhere.

These disclaimers are killing me ;)
 
Why on earth does it have to completely finished on PC before the console work can even begin?! That makes no sense at all. Yes, the basic code base has to be stable but 4-player multi-crew and new SRVs are FAR from required to start the console port.

So, if the PC code is stable enough to be adding those things … why can they not at least start to cross-compile for XBox and PlayStation in order to gauge where they are and how much console-specific optimisation will be needed? And if it’s not … why add more complexity to a code-base that is alteady struggling?
Because it's a totally different kind of "stable".
They always released bugged code, but for console port we are talking about performance stability.
If they could run it on consoles, they'd release it tomorrow even if it was bugged as hell.
So, improving the design with additional features have nothing to do with the console conversion, only performances are a factor, and they cannot foresee when (and if) they can get them where they need to be.
This is true even for us on PC, we won't know when (and if) the clients will be reunified until we (both us and fdevs) discover it's time.

So it's far better they improve the barebone design of Odyssey with additional features now, to release a more complete product on its full release (because we all know this is an early access), rather than do nothing waiting that hopefully the core programmers will get the performances where they need to be (and i'm talking about core optimizations, not specific hardware optimizations, that comes later, and that's when they begin the console port).
 
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So it's far better they improve the barebone design of Odyssey with additional features now, to release a more complete product on its full release (because we all know this is an early access), rather than do nothing waiting that hopefully the core programmers will get the performances where they need to be (and i'm talking about core optimizations, not specific hardware optimizations, that comes later, and that's when they begin the console port).
Fair enough - that’s your opinion - but I fundamentally disagree. Adding more code / assets to be rendered / complexity to an already underperforming code-base is NEVER going to improve the stability / performance.

It will also likely introduce more bugs that they will then say have to be fixed before the console work can start. To me, it appears they are actively making the optimisation work harder for themselves … and are pushing the date when we might find out a roadmap for the console work even further away.

I’ll be very happy if I’m proved wrong and Update 9 and 10 land in the next few months and introduce 4-way multi crew, a new SRV, FC interiors AND finally fix the performance issues … which is immediately followed by an announcement that they are starting the 6 month process to build and optimise the console versions … but my experience with FDev (and software development in general) tells me they are going in the opposite direction.
 
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That seems a little optimistic, in my slightly jaded view. I think 8 might arrive at the end of this month (or mid-November) followed by 9 & 10 at approximate equal 6 week intervals, currently 8 seems to have been moved to 'minor' rather than significant, but we won't actually know until it arrives.
Ah, yes, was getting my patch number confused … certainly “hopeful” though!!!
 
Ah, yes, was getting my patch number confused … certainly “hopeful” though!!!
It is a bit of a 'mess' - so no surprise!

From my approach, it makes sense that Frontier are introducing the content that was noted in its absence on release of Odyssey - bear with me, I know your own arguments, but:

Update 7: Lighting is considered complete - but vote over specific issues on the tracker... OK...
We were informed that Update 8 should see 'significant improvements' on performance - now talking about Update 9 or 10 as being likely to do so.
Suddenly lighting is reintroduced as part of the 'significant improvement' schedule... Do you see where we are going?

As there doesn't appear to be any 'significant' progress in getting to the bottom of the performance issues, getting the DLC feature complete (with new & exciting bugs, for sure) makes some sense as until the performance bottleneck is correctly recognised and 'significant progress' made in rectifying it, the 'additional' stuff, which very likely already had the hooks in place in the code, just never made it in time, is unlikely to further delay optimisation, just because, today, it appears there is no firm direction to head in.

At least, assuming success in the forseeable future, when the conversion to consoles goes ahead it would be with all of the content intended at initial release, and hopefully providing a stable expansion, rather than another year of 'updates' with the inevitable failures and frustrations that accompany it.

My take on the situation, different than your own, for sure, but hopefully explaining why I have been commenting in this thread.
 
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