Devs Why Not Replace Our Personal Fleet Carriers With Squadron Carriers?

If you don't want people using the features of your squadron carrier, then don't invite anyone to your squadron or use the rank system to restrict access.
I'm already paying for the maintenance of my fleet carrier for my friends and me. This is going to make a lot of fleet carriers a waste of time for those of us who got one and paid for upkeep for our friends.

Your suggestion is like why can't we have only 1 capital ship cargo + aircraft carrier hybrid? Because each ship type has a different purpose. A warship has a bunch of stuff that is unnecessary for a freighter or explorer.

The Squadron Carrier is designed for Squadrons (many players) in-mind. It is a mobile guild base. The Drake-Class Fleet Carrier is a general use (end-game) capital ship that any player with enough credits can own.
 
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I don't play enough to justify owning a personal carrier, or more specifically the upkeep costs of one and I guess that will go double, or maybe even treble for the new Squadrons version, but it would be good so see some type of smaller, cheaper (as in no upkeep cost) mini carrier. Maybe it holds say 6 ships, 2 small, meduim and Large. Very basic refuel, repair and rearm, and a very limit cargo hold. I know its a pipe dream, but I'd own one.
I'd like to have an exploration carrier - for a group of 2-4 players. Nothing fancy but good design.
Relatively good jump range (400-500 ly) combined with space for 8 ships (perhaps only medium size?). Low upkeep costs, low fuel costs.
Cargo storage for mined materials, repair facilities and of course, a functioning bar with drinks!
 
My concern for these squadron carriers is that they are just a hidden tax on playing the game solo (meaning your squadron will need to have a certain number of players in it to make use of this ship) and thus we solo players will have to buy 2 or more accounts to make use of them.
 
Of course they are going to be better, they are bigger.
An Asp Scout is bigger than a Cobra mk3.

More cargo storage space and more ship capacity (clearly stated in the video), which makes sense since it's much bigger than a personal fleet carrier.

And we don't know yet what the max jump range is. Upkeep costs will probably be more expensive (I'm guessing) but a squadron can handle it.
 
I'd like to have an exploration carrier - for a group of 2-4 players. Nothing fancy but good design.
Relatively good jump range (400-500 ly) combined with space for 8 ships (perhaps only medium size?). Low upkeep costs, low fuel costs.

I'm taking the creation of a squadron carrier as a positive sign that the game is moving away from the one-size-fits-all design philosophy behind the personal fleet carrier. It's about time 👍
 
The irony with all of this is Fdev knows damn well we've been asking for FCs to get a second pass and some added social and QOL features.
I'd love to have a carrier message board or something. Hell, station/system bulletin boards in general are a thing I've wanted to see for ages, especially for more backwater systems.

Also more than three interior colour schemes would be nice.
 
I'd love to have a carrier message board or something. Hell, station/system bulletin boards in general are a thing I've wanted to see for ages, especially for more backwater systems.

Also more than three interior colour schemes would be nice.
correct and exactly. Yeah, I'm not asking for Fleet Carriers to get the boost system at all, let me be clear, that can and should remain a squadron only thing. I'm looking at the features that pertain toward the social and quality of life improvements, such as, the bulliten board system, grandular permission system for CMDRs to grant to their friends but not strangers.

Heck the ability to see WHO is on your carrier and how many ships and modules they have, and kick them off if you so desired. There is a CMDR on my carrier right now that has not left in over a year since before the end of the Thargoid War. I have no idea if it's a real person or an alt account to keep track of my carrier location or see what's on my carrier. I have no idea of their intent. But the fact I can't kick them off and have finer control over who can board my carrier and have access to what. Like maybe I want to grant every one access to land, repair, rearm and refuel but only certain people (friends) for example to access outfitting and the shipyard while keeping landing access open.

Or give friends access to store things on my carrier, and alot them a definable amount of storage space say 1k tons for one friend, 500 tons for another, 2k for another, while keeping the rest of the storage space for my own use.

Or perhaps I might want to give Global access to land and use the normal carrier features but deny access to the concourse for only my friends or specific CMDRS. OR give specific cmdrs permission to navigation and thus JUMP my carrier for me.

these are just a few examples i can think off the top of my head. But allowing carrier owners to have that kind of granular control and permission, plus the aforementioned social features like you suggested would go far into making fleet carriers feel like the social spaces they are supposed to be.
 
allowing carrier owners to have that kind of granular control and permission, plus the aforementioned social features like you suggested would go far into making fleet carriers feel like the social spaces they are supposed to be.
I've said elsewhere, give carriers more options at the base. Pick any one of exploration or bulk hauler or yes, even squadron carrier, and that'll be the look of it and maybe your base, 'free' modules. You can pay for extra, but more cargo space means less ship space, for example. You can theoretically have your deep space explorer carrier for you and your explorer buddies, possibly a Squadron (maybe list the squadron itself as the 'discovered by', in addition to the player name?)

Include other ship layouts, too, like the Rescue Ship landing pad layout. There's lots of potential to mix things up with assets that already exist.
 
correct and exactly. Yeah, I'm not asking for Fleet Carriers to get the boost system at all, let me be clear, that can and should remain a squadron only thing. I'm looking at the features that pertain toward the social and quality of life improvements, such as, the bulliten board system, grandular permission system for CMDRs to grant to their friends but not strangers.

Heck the ability to see WHO is on your carrier and how many ships and modules they have, and kick them off if you so desired. There is a CMDR on my carrier right now that has not left in over a year since before the end of the Thargoid War. I have no idea if it's a real person or an alt account to keep track of my carrier location or see what's on my carrier. I have no idea of their intent. But the fact I can't kick them off and have finer control over who can board my carrier and have access to what. Like maybe I want to grant every one access to land, repair, rearm and refuel but only certain people (friends) for example to access outfitting and the shipyard while keeping landing access open.

Or give friends access to store things on my carrier, and alot them a definable amount of storage space say 1k tons for one friend, 500 tons for another, 2k for another, while keeping the rest of the storage space for my own use.

Or perhaps I might want to give Global access to land and use the normal carrier features but deny access to the concourse for only my friends or specific CMDRS. OR give specific cmdrs permission to navigation and thus JUMP my carrier for me.

these are just a few examples i can think off the top of my head. But allowing carrier owners to have that kind of granular control and permission, plus the aforementioned social features like you suggested would go far into making fleet carriers feel like the social spaces they are supposed to be.
Hell, I'd settle for "Squadron, friends and powerplay allies" as a landing permission option.
 
I've said elsewhere, give carriers more options at the base. Pick any one of exploration or bulk hauler or yes, even squadron carrier, and that'll be the look of it and maybe your base, 'free' modules. You can pay for extra, but more cargo space means less ship space, for example. You can theoretically have your deep space explorer carrier for you and your explorer buddies, possibly a Squadron (maybe list the squadron itself as the 'discovered by', in addition to the player name?)

Include other ship layouts, too, like the Rescue Ship landing pad layout. There's lots of potential to mix things up with assets that already exist.
well i can understand why ship and module storage isn't a stat on carriers because FCs and soon SCs, they use the station code as a base of their design. Carriers for all intents and purposes are mobile "stations" and thus use "station code" to do what they do. So my asks, and by extension anyone else's asks should be made with respect to what you could see on a station in terms of capabilities.

I know that bulletin boards are already a "thing" on stations, and potentially allotting the storage space the carrier has COULD be a thing on stations, again if stations had a cargo hold stat.

But yeah, new layouts and hull designs would be awesome, and definitely a revenue source for Fdev. I'm surprised they didn't design more carrier designs after the first 4.
 
Hell, I'd settle for "Squadron, friends and powerplay allies" as a landing permission option.
nah, because we already have something similar to that. If we are going to ask Fdev to even take a second look, we have to make it worth their time and give a proper overhaul of the system, otherwise it's a waste of Dev time and money on their part.
 
Hell, I'd settle for "Squadron, friends and powerplay allies" as a landing permission option.
Should be an option tbh. Some folks are "not purple shoot it" with their powerplay, where they won't attack fellow imperials, or fellow alliance, etc. But some of use are strictly their power or bust. Would be cool to see, though it would slow down my carrier business as I rarely see anyone pledged to Mahon flying around.
 
I'm taking the creation of a squadron carrier as a positive sign that the game is moving away from the one-size-fits-all design philosophy behind the personal fleet carrier. It's about time 👍
I was never a fan of player owned carriers. I'd have much preferred original fleet carriers to be Squadron carriers as they were origanally advertised. But that's just me.
 
Is it time to perhaps lower to bar for "regular" Fleet Carrier ownership? Lower "purchase" (aka rental down-payment) and perhaps lower up-keep. Make it something more people can play with. That said, FC Clutter is a thing and it's a PITA! I'd suggest that if a Carrier isn't open to the public, it's not instanced at all, except for those who have access. Likely that'd cause some issues, where a Carrier is there for one, but not another in a group... but that could be sorted or just ignored as a "that's just how it works now".

I guess once we know what new features Squadron Carriers actually add, we can only speculate. Will my buddies and I be decommissioning our FC's and pooling resources for an SC? We shall see I suppose.
 
My concern for these squadron carriers is that they are just a hidden tax on playing the game solo (meaning your squadron will need to have a certain number of players in it to make use of this ship) and thus we solo players will have to buy 2 or more accounts to make use of them.
Naw, you won't need one unless you're in a multi-player squadron. It's going to be somewhere where squadrons can store basic ships to loan out to squadron members, plus a few squadron-based facilities (squadron bank, etc.).

Plus, squad members can all land on the one fleet carrier and just move the one carrier to goto events.

In a single-player squadron, you won't be any better off than just having a personal fleet carrier.

Cost-wise, you will be worse off with one of the new ones.
 
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