So, I've now been playing ED on the Xbox One for about a year now. I'm quite pleased to see 2 new ships finally be added, the Chieftain and the Defender. I quite enjoy both, especially since the AC gives an alternative to the Python, but....It feels a little....Off, agile-wise. Like, it's really mobile, and can really move, but I can't quite explain how poor it seems to handle. The Defender is pretty kickass, I was enjoying the Type-9 as a Gunboat model, although it didn't pack enough power for that role. Got to try again though!~ Works well enough.
Anyways. I posted this idea forever ago when I was only a week into the game. Seeing new ships get added motivates me to try again, so, tell me your thoughts and any ideas and if ya like the concept, vote it up please! Thanks!
Diamondback Gunship ship variant concept. Basic role - Military Hunter-Killer/Hazard Zone Scout
Alright, let's get to it. I propose a 'Gunship' variant based along the Explorer hull. 4x Medium hardpoints and 1x large, 2x mediums on the sides below the cockpit, the other 2x back on the top of the 'side wings' for excellent front/side/rear/top turret coverage, and then the large in the same spot as the Explorer, right on the underside of the nose, as far front on the bottom of the ship as can be. The cockpit needs to be stretched back a bit to allow the gunner seat, which will take the position of the pilot's, with the pilot's being raised and pushed back behind the gunner seat, so it sees over it clearly, almost like the Federal Dropship's, except in a line. The basic cockpit design will simulate that of an Apache, pretty much. It should receive a military internal compartment and a C6 FSD for excellent warp. I think the default hull should be about...680, with shields at 210 by default. Optional slots, I think, should be a total of 8 excluding the military. 1 class 7 slot, 1 class 6, 3 class 5s, 1 class 4, a class 3, and a class 1.
Any thoughts, questions, suggestions?
(I swear that the Diamondback Scout's engines STILL sound like a Republic LAAT Gunship's to me.)
Anyways. I posted this idea forever ago when I was only a week into the game. Seeing new ships get added motivates me to try again, so, tell me your thoughts and any ideas and if ya like the concept, vote it up please! Thanks!
Diamondback Gunship ship variant concept. Basic role - Military Hunter-Killer/Hazard Zone Scout
Alright, let's get to it. I propose a 'Gunship' variant based along the Explorer hull. 4x Medium hardpoints and 1x large, 2x mediums on the sides below the cockpit, the other 2x back on the top of the 'side wings' for excellent front/side/rear/top turret coverage, and then the large in the same spot as the Explorer, right on the underside of the nose, as far front on the bottom of the ship as can be. The cockpit needs to be stretched back a bit to allow the gunner seat, which will take the position of the pilot's, with the pilot's being raised and pushed back behind the gunner seat, so it sees over it clearly, almost like the Federal Dropship's, except in a line. The basic cockpit design will simulate that of an Apache, pretty much. It should receive a military internal compartment and a C6 FSD for excellent warp. I think the default hull should be about...680, with shields at 210 by default. Optional slots, I think, should be a total of 8 excluding the military. 1 class 7 slot, 1 class 6, 3 class 5s, 1 class 4, a class 3, and a class 1.
Any thoughts, questions, suggestions?
(I swear that the Diamondback Scout's engines STILL sound like a Republic LAAT Gunship's to me.)