Just curious for a second opinion here to make sure I'm not imagining things.
I've typically avoided these missions because there's basically a 50/50 hit rate for enjoyment on them... I've only usually taken them if there's nothing else going on the boards.
Reason being sometimes you might get a DBE, possibly with escorts and the target cargo on board. Due to the limited cargo capacity of the DBE, this makes for a fun and interesting experience, taking out escorts, tanking the target vessel while you extract the cargo, without relying on the cops to arrive (because they'll just blow up the target, regardless of if you have the cargo or not).
But half the time, you'd get a T7, with 4t of target cargo on board, and 100t of something else, turning them into something snore-inducing like this (recorded Nov 2018)
Source: https://www.youtube.com/watch?v=6mUW1DbBS8Y
Today, I had one of those "nothing else on the board" situations, so I took a bunch of them... sure enough about half targeted T7s... but to my shock, while they still carried 100t of junk, every time, the hatch breaker limpet dumped the mission cargo (and only the mission cargo) first. When it came to the DBE's, while they're usually quick to dump mission cargo due to the capacity, I noticed this behaviour as well (that only the mission cargo would dump out first).
If this did get fixed, then this is a great improvement for these missions as it makes them much more viable activities amongst comparable missions such as Assassinations (which are just rock up, pew for 30 seconds, leave) and Salvage jobs (rock up, scoop cargo in 30 seconds, leave) rather than mindlessly grinding out dump cargo for 5-6 minutes (and heaven forbid the target has point defences...). They're also now guaranteed much more interesting now that grind's been taken out, given that aside they're a more challenging mission type than your average bear.
So... just wondering if anyone else has noticed this recently, and just taking a moment to put out a high-five to FD for fixing these missions,
I've typically avoided these missions because there's basically a 50/50 hit rate for enjoyment on them... I've only usually taken them if there's nothing else going on the boards.
Reason being sometimes you might get a DBE, possibly with escorts and the target cargo on board. Due to the limited cargo capacity of the DBE, this makes for a fun and interesting experience, taking out escorts, tanking the target vessel while you extract the cargo, without relying on the cops to arrive (because they'll just blow up the target, regardless of if you have the cargo or not).
But half the time, you'd get a T7, with 4t of target cargo on board, and 100t of something else, turning them into something snore-inducing like this (recorded Nov 2018)
Today, I had one of those "nothing else on the board" situations, so I took a bunch of them... sure enough about half targeted T7s... but to my shock, while they still carried 100t of junk, every time, the hatch breaker limpet dumped the mission cargo (and only the mission cargo) first. When it came to the DBE's, while they're usually quick to dump mission cargo due to the capacity, I noticed this behaviour as well (that only the mission cargo would dump out first).
If this did get fixed, then this is a great improvement for these missions as it makes them much more viable activities amongst comparable missions such as Assassinations (which are just rock up, pew for 30 seconds, leave) and Salvage jobs (rock up, scoop cargo in 30 seconds, leave) rather than mindlessly grinding out dump cargo for 5-6 minutes (and heaven forbid the target has point defences...). They're also now guaranteed much more interesting now that grind's been taken out, given that aside they're a more challenging mission type than your average bear.
So... just wondering if anyone else has noticed this recently, and just taking a moment to put out a high-five to FD for fixing these missions,