Well said mate, you're spot on there.
I am also in the same position as the other people posting here where I operate a company and have a family so my time is very sparing to play so I want to enjoy it as much as I can. But what you say is certainly a good point to consider when the battle is focused on my hull lol
There is (currently) an exploit you can do where if you end the task in task manager you will repspawn with your ship and credits intact upon reloading. You'll lose some reloading time, but it may be better than the credits. Clearly a cheat, but shooting up new players in sidewinders hardly seems like playing or testing to me either.
The other day I had a peculiar sound bug, some sounds were not working, and I was trying to work out which, and under what circumstances, so I sat trying all functions in different combinations. I was destroyed by a green beam laser wielding PC when my hardpoints were not even deployed. Thanks for that - I hope whatever you were testing was more important.
I've taken to going the "ignore" route, I let them shoot me up, I usually stop and retract hardpoints if they were deployed. If they feel happy and like a big man for doing it, then well done them. I am very happy for them, but also sympathetic that life is so empty that's the sole way they can get their kicks.
But, hey, this is alpha. The instruction was "anything goes" so it does.
I hope you get to the cobra before Alpha 4 for your own satisfaction. It's interesting seeing a different layout and feel of a ship.
Just to add, I don't know if he's still doing it, but Stu was hanging around in the asteroid belt destroying anacondas for less equipped players so they could collect the cargo. If he is, that may help you out.