Hey there. I've had a thought recently and wanted to see what other players think. Bear with me for a longish introduction to my opinion piece
. I've kept this post in the VR section although it theoretically concerns all players, but... hey. This isn't some kind of elitism, it's about how VR is a game changer (big news, we all knew that before
).
The other day I watched a review of another space exploration game by an ex-Elite content creator (I know, I shouldn't have). While trying really hard not to mention (and compare to) Elite by name, it was quite clear that that's what he was referring to in his descriptions how this other game did everything better than any other space game out there (I'm paraphrasing). But this review is not what this post is about; it's about two specific expressions that were used in the video over and over: The first was "respecting the player's time" (referring to the amount of "grind" the player is forced to do), and the second was "the tediousness of space flight". That last one especially stuck with me.
Concerning the "grind" part: I am around 1700 hours into the game and have not really done the "grind". Of course I have done things to come to where I am now that can be seen as grind; yes, I recently spent hours going back and forth hauling tritium to fill my pockets at the cash grab CG, I've done the Robigo passenger route, I've spent hours in icy rings mining LTDs, I've played mailman to gain superpower rank... but I never felt I was grinding. But then again I didn't really follow any of the "best start", "fastest this" and "most efficient that" guides on the internet and especially Youtube (although I did play the Dav's Hope game in the beginning of my Pilot's carrer, but it quickly turned from collecting mats to seeing how fast I can do a round on the course). I'm no saint, but from some point on I refused to play the relog game, and I regularely skip those CGs that promote this no matter how sweet the reward.
And then, when I thought again about the odd expression "tediousness of space flight" (in a game about space ships...
) I think I figured out why I never really felt the "grind". Maybe not everyone sees ED as a game about space ships... (cue the Odyssey-strap-on-FPS comments).
I think I never felt grind or got bored in supercruise was because I have a different view on the game, coming specifically from playing in VR. When I play Elite, I am sitting in a frickin' space ship! I don't care what I do as long as I can fly it. Sitting in the cockpit and flying around (or, by extension, driving around in the SRV) is my sole purpose. Everything else is a bonus.
So this is where I thought about two possible mindsets when it comes to playing ED. The one is (and that would be the one I would attribute to most players in pancake) seeing the different activities in ED as the core element, and that's what one expects to be kept entertaining and diversifying by Frontier to keep the game worth playing. The ships and the spaceflight is just a means to an end, a tool to enable them doing missions, gaining rank, earning credits, engage in competition, and so on.
The other one, the mindset I subscribe to, is: Flying the ship is the core element. Everything else is just something to give me a reason to fly somewhere. I don't care if I deliver a letter, blow up rocks or chase a criminal... I'm in a space ship. Flying in space. Looking at space stuff. I never really got the fascination with (real life) flight simulators. Yay, you get to fly a 747 across the atlantic. How boring, sitting in a chair watching the clouds roll by (and on a single flat screen I still think it is very boring
). But with ED, I get it. I'm flying in space. Nothing else around me. Everything else I get to do is just a bonus.
What do you think?
The other day I watched a review of another space exploration game by an ex-Elite content creator (I know, I shouldn't have). While trying really hard not to mention (and compare to) Elite by name, it was quite clear that that's what he was referring to in his descriptions how this other game did everything better than any other space game out there (I'm paraphrasing). But this review is not what this post is about; it's about two specific expressions that were used in the video over and over: The first was "respecting the player's time" (referring to the amount of "grind" the player is forced to do), and the second was "the tediousness of space flight". That last one especially stuck with me.
Concerning the "grind" part: I am around 1700 hours into the game and have not really done the "grind". Of course I have done things to come to where I am now that can be seen as grind; yes, I recently spent hours going back and forth hauling tritium to fill my pockets at the cash grab CG, I've done the Robigo passenger route, I've spent hours in icy rings mining LTDs, I've played mailman to gain superpower rank... but I never felt I was grinding. But then again I didn't really follow any of the "best start", "fastest this" and "most efficient that" guides on the internet and especially Youtube (although I did play the Dav's Hope game in the beginning of my Pilot's carrer, but it quickly turned from collecting mats to seeing how fast I can do a round on the course). I'm no saint, but from some point on I refused to play the relog game, and I regularely skip those CGs that promote this no matter how sweet the reward.
And then, when I thought again about the odd expression "tediousness of space flight" (in a game about space ships...
I think I never felt grind or got bored in supercruise was because I have a different view on the game, coming specifically from playing in VR. When I play Elite, I am sitting in a frickin' space ship! I don't care what I do as long as I can fly it. Sitting in the cockpit and flying around (or, by extension, driving around in the SRV) is my sole purpose. Everything else is a bonus.
So this is where I thought about two possible mindsets when it comes to playing ED. The one is (and that would be the one I would attribute to most players in pancake) seeing the different activities in ED as the core element, and that's what one expects to be kept entertaining and diversifying by Frontier to keep the game worth playing. The ships and the spaceflight is just a means to an end, a tool to enable them doing missions, gaining rank, earning credits, engage in competition, and so on.
The other one, the mindset I subscribe to, is: Flying the ship is the core element. Everything else is just something to give me a reason to fly somewhere. I don't care if I deliver a letter, blow up rocks or chase a criminal... I'm in a space ship. Flying in space. Looking at space stuff. I never really got the fascination with (real life) flight simulators. Yay, you get to fly a 747 across the atlantic. How boring, sitting in a chair watching the clouds roll by (and on a single flat screen I still think it is very boring
What do you think?
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