Dino sizes won't be fixed

I just hope they at least add a feature to disable pronating arms, some of the dinosaurs look weird or ugly with pronating arms.
I hope they make the Giganotosaurus look like this.....
abff7fb7bc414bdc316c9626a9c785e1.jpg
 
Just asked Steam for a refund on the basis of false advertising. Hopefully it goes through. Frontier has really done well now, by releasing crap, and saying they wont fix it.
I'm quite annoyed at Frontier in that they refuse to rescale their Dinosaurs (I don't remotely buy the story that it can't be done), but refunding a game just because two of the animals within it are slightly smaller than they should be? Seems a bit excessive...
 
The Universal argument makes no sense regarding the Giga and other wrongly sized Dinosaurs. It never appeared in the canon yet they made so small. They couldve atleast made it as big as the Spino but its even smaller than that. Makes no sense to include the Giganotosaurus if you make him almost as small as the medium carnivores.
I've said before, but to restate the [potential] explanation; I think it's safe to say that Universal make all the big decisions with this game, and quite simply, I think they've said [to Frontier] that they can include the Giga & Spino, but they [Universal] want the T-Rex (and by extension, the I-Rex) to be the bigger and badder Dinosaurs on the game, and Frontier can do nothing except comply.

I really do think it's that simple - it's the only conclusion that remotely makes any sense to me, but Frontier (for reasons unknown) can't simply tell us that. It really isn't that hard to rescale a Dinosaur, despite what we've been told. Universal more likely have just stated which Dinosaur(s) they wish to rule our parks, and so it's set in stone that the Giga & Spino are forever going to be smaller that the Jurassic King (or Queen, cause they're all female) that is the T-Rex.
 
I really do think it's that simple - it's the only conclusion that remotely makes any sense to me, but Frontier (for reasons unknown) can't simply tell us that. It really isn't that hard to rescale a Dinosaur, despite what we've been told. Universal more likely have just stated which Dinosaur(s) they wish to rule our parks, and so it's set in stone that the Giga & Spino are forever going to be smaller that the Jurassic King (or Queen, cause they're all female) that is the T-Rex.

agree with this one. some matters were discussed behind closed doors and can't be revealed to the public. the Trex is their poster child after all, hehe. gotta make her front and center.. sad tho the more i think about this.. well might as well enjoy the game we have for now :) hoping for the best
 
The more you think about the excuses they provided the less it makes sense.
I mean, if the dinosaur models can't be changed for technical reasons, how could potential bugs be fixed? There's no way the programming would be set up that way. Obviously something else is at play there.
Same for the tiny maps. If the maps cannot be changed without deleting saves, how could bugs be fixed? Makes no sense.

So at this point I'm willing to chalk the recent post by the devs up as mere PR . Nothing more.
Dinosaur models can be changed, they just don't want too (or aren't allowed too). Island size change is a whole different ballgame to fixing a few bugs however. Respectfully, I don't think you have the slightest understanding of game development if you think they're the same.

A game bug can be something as simple as a missing texture, or animation, whereas the islands themselves are the groundwork (I suppose?); if someone has already created a park, you can't just stretch it!

I do love your second point. Every application/game/thing is born because someone has an idea, and wants to express/create/explore their idea. The best part of my job is breaking eggs (so to speak). Learning how to improve, exploring new ideas, and boldly going where no-one has gone before (at least on my team because someone has probably already gone there) is simply invigorating. While this is the best part of my job, I don't understand how it applies to changing a map size of an existing map, and creating some way to migrate all players (introducing bugs) or simply trashing the majority of players saves. This type of exploration can be done safely with new ideas on concepts instead of with old ones. True, their is the challenge of a migration, and that can be fun to explore; however, one has to weight the risks and costs of all the different ideas and approaches to a problem.
How about some Targ's instead of Goats? [haha]

No point throwing a fit, people. There are other issues that are more urgent than model upscaling. I can respect that the Spino and Giga are immersion breaking for you, but you can just avoid placing them in your park for the time being.
Apparently, if Frontier/Universal have their way, we'd have to avoid placing them in our parks for the entire duration of the games existence. I think, at least as far as immersion goes, it'll come down (simply) to choosing which (of the three) Carnivores we have on our islands; if we have a T-Rex, then forego the Giga and/or Spino (cause they'll look too small) but on a different island, if we don't have a T-Rex, we can instead have a Giga or Spino. It's the only compromise us players have left. If the Dinosaurs are kept separate, their inaccurate scaling isn't as obvious.
 
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"We were very fortunate to be able to use official source materials as guidance for our models and make sure the dinosaurs fairly represent their movie equals but we understand that those movie models might not always be accurate to their real-life sizes" - Bo said
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Devs said they use officual source materials. But it isn't true. We all know that Inodominus in film is not full grown and even that it still bigger than Rexy (13,4m)
And here is what 14m T-rex compare to 15.5m Indominus Rex. It's look like T-rex is a bit smaller but bulkier. With this size, I think T-rex is the biggest carnnivores in JWE
2018-07-231.png

The fact that the Spinosaurus in JP3 is 13,3m. And if it was that size, it is as big as Rexy (but in JWE even a 15m Spino looks smaller than T-rex).
So, we have a Gozilla T-rex, Mini Giganotosaurus, and devs don't fix this mistake because they think they make them correct like movie (I don't think so and I'm dissapointed with that respond)
1PdlRPu.jpg
 
This is a pretty poor excuse. Just use the T Rex skeleton and scale the meshes. We're only talking about a slight increase here, and only a couple dinos, not a whole new scale of dino. It's rather straight forward unless you're using rigs from the 90's. It's easy enough a creative modder could likely do it with a light explanation of how the models are handled in the game.
 
It's not quite that simple. All dinos in this game seem to have animation targeting between each other, which means changing one means changing all. However, since none of the Giga animations are properly targeted and he's always eating air and sticking his head through stuff, all of this needs to be retargeted anyway. This makes me worried they're not even going to bother fixing any animations at all since fixing animations for his current size is the same amount of work as fixing them for a resized version.
 
I've said before, but to restate the [potential] explanation; I think it's safe to say that Universal make all the big decisions with this game, and quite simply, I think they've said [to Frontier] that they can include the Giga & Spino, but they [Universal] want the T-Rex (and by extension, the I-Rex) to be the bigger and badder Dinosaurs on the game, and Frontier can do nothing except comply.

I really do think it's that simple - it's the only conclusion that remotely makes any sense to me, but Frontier (for reasons unknown) can't simply tell us that. It really isn't that hard to rescale a Dinosaur, despite what we've been told. Universal more likely have just stated which Dinosaur(s) they wish to rule our parks, and so it's set in stone that the Giga & Spino are forever going to be smaller that the Jurassic King (or Queen, cause they're all female) that is the T-Rex.

That makes sense as the velociraptors were scaled up for the movies from being about two feet tall (but with a cool name).
 
I just hope they at least add a feature to disable pronating arms, some of the dinosaurs look weird or ugly with pronating arms.
I hope they make the Giganotosaurus look like this.....

YES! Thank you for noticing this! The actual model's characteristics (neck and arms specifically) ruin the appearance of the thing much more than the size.
 
Frontier is really screwing the pooch with this.
Just count me in with those calling on this statement.

As I said in my first post; Frontier, if you won't fix your game, let us fix it.
 
The answer isn't that they can't, it's that they won't. This is likely because of cost/benefit considerations.

Changing the sizes of the dinosaurs likely means they have to alter the scripted animations for interaction between them since there's virtually nothing procedural about the interaction animations. It's quite possible they have to do all of this by hand and someone somewhere said it wasn't worth the time and effort to correct the mistake.

I'm gonna second that I'm pretty sure this is the issue.

There's very little benefit because while Frontier will receive outside attention from casual players and gaming press for introducing new elements, they rarely pay any serious attention to patch updates. Paying someone to spend possibly weeks altering existing animations isn't going to receive any attention or analysis except from a handful of devoted players - and I'd be among the first to thank them! It's not terribly realistic, I'm sad to say.

It's not simply a matter of updating a model because animations don't always scale the same with a model and with the model's skeleton, etc. -- if it was that easy, Frontier would've done it already. :)
 
Why not put the model for the giga with the allo model? The allo in this game is already bigger than the giga and I think if the giga share the same model and animation as the allo, it could solve the giga size maybe. As for the I-rex and spino, they both need a different model and animation if the size are to be changed. I don't know much about computer programming, but this is what I think frontier should do to solve the size complaints.
 
The allo in this game is already bigger than the giga and I think if the giga share the same model and animation as the allo, it could solve the giga size maybe.

No it's not, why do people keep saying this? Anyone who's actually put these 2 together in the same pen would know that it's not true at all.

https://www.youtube.com/watch?v=OBFl_zLOWz4

They're both around the same length, but the Giga is clearly taller and a lot bulkier. Yes it's obviously still too small compared to the T-rex, but it's like some of you are purposely exaggerating how small the Giga is by making it out to be a complete dwarf to try to get Frontier to fix the size issue. In reality, take out the T-rex, the Spino and the Indominous, the Giga would be the biggest carnivore in the game.
 
No it's not, why do people keep saying this? Anyone who's actually put these 2 together in the same pen would know that it's not true at all.

https://www.youtube.com/watch?v=OBFl_zLOWz4

They're both around the same length, but the Giga is clearly taller and a lot bulkier. Yes it's obviously still too small compared to the T-rex, but it's like some of you are purposely exaggerating how small the Giga is by making it out to be a complete dwarf to try to get Frontier to fix the size issue. In reality, take out the T-rex, the Spino and the Indominous, the Giga would be the biggest carnivore in the game.

I am not complaining on the size. I am just only making a suggestion for some people who do not enjoy the size of the giga. Personally, it bugged me for a bit. But I got use to it
 
YES! Thank you for noticing this! The actual model's characteristics (neck and arms specifically) ruin the appearance of the thing much more than the size.

Yes, I agree with you. In real life, dinosaurs could not pronate their arms. There were only a very few exceptions. I wish Jurassic Park took a note of this
and didn't make all the bipedal dinosaurs pronate. It looks more natural and better if they didn't pronate.... (at least give us a option to disable pronating frontier)
The other somewhat annoying inaccuracy with JP dinosaurs is that they are all shrink wrapped but nobody will probably fix that. In real life, if they were shrink
wrapped, that would be a sign that they are starving and close to death. Also if dinosaurs were pronating in real life, it would be a sign that their wrist was broken.
 
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No it's not, why do people keep saying this? Anyone who's actually put these 2 together in the same pen would know that it's not true at all.

https://www.youtube.com/watch?v=OBFl_zLOWz4

They're both around the same length, but the Giga is clearly taller and a lot bulkier. Yes it's obviously still too small compared to the T-rex, but it's like some of you are purposely exaggerating how small the Giga is by making it out to be a complete dwarf to try to get Frontier to fix the size issue. In reality, take out the T-rex, the Spino and the Indominous, the Giga would be the biggest carnivore in the game.
Allo is taller than Giga in the game. You can check it in their stats from the info slot:

-Allo: 3'6 metres tall, 12 long
-Giga: 3'2 metres tall, 12 long

Giga is more heavy but Allo is taller.

Allo is the most powerfull carnivore. It also defeats T-Rex It must be nerf.
 
Allo is taller than Giga in the game. You can check it in their stats from the info slot:

-Allo: 3'6 metres tall, 12 long
-Giga: 3'2 metres tall, 12 long

Giga is more heavy but Allo is taller.

Allo is the most powerfull carnivore. It also defeats T-Rex It must be nerf.

Did you watch the video that I linked? The game's database may describe the Allosaurus as being taller, but the actual in-game Giga model is clearly taller than the Allosaurus model, at least from the hip. I do agree that the Allosaurus needs a nerf though.
 
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