DirectX 12 support, any news?

Fair enough. But then again, how much of the player base is using DirextX 12? Only point I'm trying to make is that FD already have the opportunity to up the game's quality for those of us that can take advantage of it, but for whatever reason they haven't. The pop-in and limited number of visible local stars on the galactic map would be nice starting points.

DX12 is win10 / xbox one only, so a very small percentage. Retrofitting a highly optimized game engine with a new version of directx is a very risky proposition, you usually have to replace a lot of code and can easily introduce bugs that only happen with some of your users and are very hard to track down (eg supercruise stutter). I expect that they are prototyping today, but given how few people can use DX12 we won't see a new engine until maybe the end of next year.
 
DX12 is win10 / xbox one only, so a very small percentage. Retrofitting a highly optimized game engine with a new version of directx is a very risky proposition, you usually have to replace a lot of code and can easily introduce bugs that only happen with some of your users and are very hard to track down (eg supercruise stutter). I expect that they are prototyping today, but given how few people can use DX12 we won't see a new engine until maybe the end of next year.


Sure, but optional enhancements to the visual quality of the game don't require DirectX 12, nor a new game engine, for that matter.
 
Cobra engine isn't just used in Elite, it's the base for all FD's games and always has been, I fully expect it will support DX12 as and when it becomes expedient to do so.
 
Sure, but optional enhancements to the visual quality of the game don't require DirectX 12, nor a new game engine, for that matter.

Sure, and they're making those all the time; you can see them in the patch notes. This thread is about adding DX12 support to Elite.
 
Sure, and they're making those all the time; you can see them in the patch notes. This thread is about adding DX12 support to Elite.


...which isn't needed to make graphics quality improvements to this game, as was implied by the comment I was responding to. This also happens to be a forum where people discuss things.

As for graphics improvements, I would like to see the high res texture distance increased, at least so that we can see inside stations as we approach them, something FD hasen't resolved yet.

Resolving issues like that should be a higher priority than utilizing DirectX 12, and hopefully they are.
 
To be honest speaking from a programmers point of view there is nothing in Elite Dangerous that really pushes it past Direct X 9 let along requires Dx12.

Look base meshes with shadows (provided by shaders) not really new tbh. Huge space panoramas, had em in FFE back in 1990s and on MSDOS before direct X ever came about. 32 player networked combat and space sim *cough* Freelancer *cough*.

So please tell me why with current hardware requurements for ED it requires Direct X12?

For the record a smoother playing experience can be had if networking was sorted its connecting to slow connections via the peer to peer stuff that ruins it most of the time not the game but its design.
 
Based on what I've read and heard about it (layman here; no knowledge of how these things actually work), wouldn't the faster graphics processing capabilities of DX12 be a huge boon to those of us running VR setups? With the Vive (and CV1 Rift) needing to push two 1080x1200 screens at 90Hz, I'm not necessarily interested in better graphics, just faster graphics... My GTX 970 can barely keep up with ED on the DK2's one 1080p screen at just 75Hz. I think it'll be very difficult to sell people on VR if their (around) $400 purchase requires an additional $800 GPU to make it run properly.* If DX12 could do anything to soften that blow, I think FD would at least be considering it.

Also, I would expect adoption rates of Windows 10 to be higher and faster than normal. A free upgrade is difficult to resist. I wasn't able to... :eek:


*DISCLAIMER: Numbers thrown around for illustration purposes only. Actual costs will vary. VR not guaranteed to be compatible with Thargoid physiology.
 
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Some of you seem to misunderstand what DX12 does to the PC market. Sure it has some nice new effects and new structures but the main advantage of DX12 is heavy multithreading and better use of existing hardware. This lowers the hardware threshhold needed for playing this game on good settings significantly and broadens your market base. AMD customers with cards above 7000 HD series ( GCN Cards) and Nvidia Kepler/Maxwell cards will have a much longer lifetime on their hardware before being forced to upgrade. Also VR will be a thing which you can do without 2000 €+ rigs.
 
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Some of you seem to misunderstand what DX12 does to the PC market. Sure it has some nice new effects and new structures but the main advantage of DX12 is heavy multithreading and better use of existing hardware. This lowers the hardware threshhold needed for playing this game on good settings significantly and broadens your market base. AMD customers with cards above 7000 HD series ( GCN Cards) and Nvidia Kepler/Maxwell cards will have a much longer lifetime on their hardware before being forced to upgrade. Also VR will be a thing which you can do without 2000 €+ rigs.

If it can lower the threshold for playing ED that can only be a good thing as long as its as good as it is hyped yeah I won't be able to run it on me laptop but my next one should be able to which is one of the reasons for the new laptop purchase :)
 
As Frontier commercializes its Cobra engine. it would be perhaps forced to adapt it, towards DX12, to be at the technological level ?
 
If it can lower the threshold for playing ED that can only be a good thing as long as its as good as it is hyped yeah I won't be able to run it on me laptop but my next one should be able to which is one of the reasons for the new laptop purchase :)


Elite: Dangerous ran supprisingly well on my new (early this year) cost effective, power efficient laptop with even just Intel HD 5500 Graphics/i5-5200U on Windows 8.1. "Ran," because I'm now using Debian "Jessie"/KDE on the laptop. On my main PC, I could probably run it on ultra 4 or 5 times over simultaneously without much or perhaps any difficulty (not an exaggeration).

If people think DirectX 12 is going to make their budget PCs magically turn into high end rigs, good luck with that.

I'd like to see a game out of Eltie: Danerous that can take advantage of current high end technology, nevermind a new over hyped scheme from Microsoft to try and get more people to update to their new spyware OS.

I don't really care if Elite: Dangerous takes advantage of DirectX 12, but it needs to be a lower priority than utilizing the hardware and software that is already out there that the game is already running on.
 
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If people think DirectX 12 is going to make their budget PCs magically turn into high end rigs, good luck with that.

I'd like to see a game out of Eltie: Danerous that can take advantage of current high end technology, nevermind a new over hyped scheme from Microsoft to try and get more people to update to their new spyware OS.

I don't really care if Elite: Dangerous takes advantage of DirectX 12, but it needs to be a lower priority than utilizing the hardware and software that is already out there that the game is already running on.

Pretty much this. ^
What I find amusing is Elite is designed to be played and updated over a ten year life span. And it runs on a 32bit engine.
DX11 is more than adequate for Elite. DX12 is just a PR thing to sell Win 10.
 
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Elite: Dangerous ran supprisingly well on my new (early this year) cost effective, power efficient laptop with even just Intel HD 5500 Graphics/i5-5200U on Windows 8.1. "Ran," because I'm now using Debian "Jessie"/KDE on the laptop. On my main PC, I could probably run it on ultra 4 or 5 times over simultaneously without much or perhaps any difficulty (not an exaggeration).

If people think DirectX 12 is going to make their budget PCs magically turn into high end rigs, good luck with that.

I'd like to see a game out of Eltie: Danerous that can take advantage of current high end technology, nevermind a new over hyped scheme from Microsoft to try and get more people to update to their new spyware OS.

I don't really care if Elite: Dangerous takes advantage of DirectX 12, but it needs to be a lower priority than utilizing the hardware and software that is already out there that the game is already running on.

This is so much false information, I dont know where to begin with. I suggest you read eurogamers article about Dx12 and come back here to to talk again.

http://www.eurogamer.net/articles/digitalfoundry-2015-why-directx-12-is-a-gamechanger
Before you dismiss this as PR talk you should remember that DX12 is based on mantle technology which has already delivered on massive fps boosts in BF4. So this is not a PR scheme to get you into windows 10.
 
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This is so much false information, I dont know where to begin with. I suggest you read eurogamers article about Dx12 and come back here to to talk again.

http://www.eurogamer.net/articles/digitalfoundry-2015-why-directx-12-is-a-gamechanger
Before you dismiss this as PR talk you should remember that DX12 is based on mantle technology which has already delivered on massive fps boosts in BF4. So this is not a PR scheme to get you into windows 10.


I didn't say it doesn't help at all. I said good luck to people who think that it will magically turn budget PCs into high end rigs. (Maybe you could do with better reading comprehension skills before posting here. :p) It is definitely a marketing scheme by Microsoft to get people to swith to Windows 10 though, which is something I and a lot of other people won't be doing.

By the way, last time I checked BF4 is capped at 200 FPS for me on ultra when I turn VSync off, so... yeah, not the best benchmark out there.
 
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A quick look around the interweb and you'll notice that DX12 tells a very different story than what Duffbeeeer is telling us.
On some systems DX12 causes massive frame rate drops, even on modern rigs with Nvidia 9xx cards that supposedly have proper support for both DX12 and DX12.1.
DX12 is new. How long did it take for developers to code in DX11 instead of DX9? It took years!
Let DX12 and the studios mature together. :)
 
A quick look around the interweb and you'll notice that DX12 tells a very different story than what Duffbeeeer is telling us.
On some systems DX12 causes massive frame rate drops, even on modern rigs with Nvidia 9xx cards that supposedly have proper support for both DX12 and DX12.1.
DX12 is new. How long did it take for developers to code in DX11 instead of DX9? It took years!
Let DX12 and the studios mature together. :)

Yeah, I have no idea what's going on with those people, but I suggest they check their nerd license in at the door and not report back until they've thought long and hard about the knowledge that's necessary to own and maintain a higher end PC.

DX11's integration took forever because console manufacturers were riding out 7 year old hardware. The new consoles are up to date this time.
DX12 is already mature in the sense that it's simply DX11 with some bells and whistles added, while pulling out all of the that DX11 didn't need. People are porting games over from DX11 to 12 in a matter of weeks and getting significant increases in quality and performance.

This is not anything like what we've experienced previously. DX12 will be the primary API by this time next year. I wish FD would jump on it, but knowing them they won't.
 
DX12 is not a marketing scheme for Windows 10 at all, don't be ridiculous. All the general advertising of Win10 hasn't mentioned it once let alone the fact that the vast majority of Windows users wouldn't have a clue what it was in the first place, nor any idea of any potential benefits (which there are, plenty of) it could bring.
 
And don't forget ED is still a 32 bits game , if they made it 64 bits , then there be lotsssss of posabilities to improve the game also , and i am not talking graphics only
 
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