Fair enough. But then again, how much of the player base is using DirextX 12? Only point I'm trying to make is that FD already have the opportunity to up the game's quality for those of us that can take advantage of it, but for whatever reason they haven't. The pop-in and limited number of visible local stars on the galactic map would be nice starting points.
DX12 is win10 / xbox one only, so a very small percentage. Retrofitting a highly optimized game engine with a new version of directx is a very risky proposition, you usually have to replace a lot of code and can easily introduce bugs that only happen with some of your users and are very hard to track down (eg supercruise stutter). I expect that they are prototyping today, but given how few people can use DX12 we won't see a new engine until maybe the end of next year.