Disregard

Like sitting in your car running the heater while parked, your life support system is going to cost you a bit of fuel.
It's not that important, just turn the sub-system off cause fuel prices these days are abysmal ;)
 
As other's have pointed out, your modules need fuel. If you're in normal space, power some of them down and you'll use less fuel (that's why it's also part of the fuel rats' rescue procedure I think).

If you'r in supercruise, your FSD consumes fuel, Newtonian physics don't exactly apply there.
 
It's still in supercruise. The assist merely imitates an orbital course. Your FSD will of course consume fuel while being active. Even sitting still on a planet costs you fuel.
 
Turn off all your modules and then look at the consumption. Then consider its impossible to shut off your powerplant whilist you have that instrument visible. That is what is burning your fuel.
 
As others have said, you are still in supercruise, moving while in supercruise is going to take more fuel, obviously.

You are right, that it's not an orbit as we currently know it in the real world....but you know, we also don't have supercruise while orbitting irl. When you activate it the text specifically states "Supercruise assist and orbit"...it's the "Supercruise" bit that is using the fuel. ;)
 
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ED works in metres like most (all space agencies) flight levels can be in both metres and feet. Russia and large parts of Asia still use metres.

Fuel burn on our ships is based purely on module usage (FSD fuel burn increases when active in SC)

Strangely enough SRV fuel burn also takes into account throttle position.
 
FYI Supercruise always consumes +0.72 fuel/hour regardless of the ship or FSD (ie 0.52 + 0.72 = 1.24 fuel/hour in your case) . You can convert power MW's to fuel per hour using:

Fuel/hour = Current_Powerplant_MW_consumption * 0.08 (Then add +0.72 if in supercruise).
 
It is possible to establish stable unpowered normal-space orbits around landable bodies - though the speed cap means that this only works with the smaller ones, or with the SRV which doesn't have a speed cap.

I'll have to try that at some point. Best I managed in FFE was 2 or 3 orbits without any control input. Not sure how viable it is in ED.
 
It is possible to establish stable unpowered normal-space orbits around landable bodies - though the speed cap means that this only works with the smaller ones, or with the SRV which doesn't have a speed cap.

and i somehow suspect someone already did this ...
 
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