Distant Worlds 2 - A Journey of Discovery

Stage 4: Waypoints 11 to 12
GMP Designation: Galactic Aphelion & The Solitude Void
Codex Region: Newton's Vault & The Abyss

  • Luna's Shadow to Beagle Point
  • Approx. Direct Distance: 13,518 LYs
To see on the way;
Travel Advisory: The path via the Grand Rings POI may prove difficult for sub-35 LY ranged starships.

It is highly recommended that any commanders attempting to cross the Abyss to first have a large
supply of Jumponium stockpiled before attempting the journey.

Historical Note: In the early days of deep space exploration (circa Dec 3300 - Feb 3301) before
the automatic route plotter was introduced, or engineered FSD’s, Guardian Boosters, or
Jumponium; the DSS Beagle (a stock 34-LY Asp Explorer) crossed the Abyss approximately
500 LYs 'east' of the Grand Rings Waypoint. Navigation was done manually - one star at a time.
It is therefore possible to cross using a similar ranged starship if careful forward planning and
manual plotting of your route is undertaken.

Alternatively for those attempting to cross the Abyss further west, it is recommended to
follow the
"Route-33" crossing: Link.

Minor POIs (off-route);
Arrive at;
  • Beagle Point (Historical Location)
  • Basecamp: “Legacy Crater”
  • Planet/Moon : 2
  • Base Camp Surface Coordinates : -16.001 / 169.212
  • Radius (KM) : 1186
  • Surface Gravity : 0.17
  • Geological Activity : None
Stage 4: A journey across the Abyss... and beyond.

There is no specific arrival date for Beagle Point as the fleet is now so spread out, with many
latecomers still en-route, several WPs behind. It is expected (as was the case on DW1) that
many participants will be arriving at WP12 over a prolonged period of time.

As was the case on DW1, Stage 4 is the longest and loneliest stretch by design, and unlike
the earlier part of the journey that encouraged social interaction and meetups along the way,
this final part is something we try to encourage commanders to do at their own pace and with no
pressure to meet a WP deadline. The expedition officially ends for you, the participant, the
moment you reach WP12.

There will be a full route guide home from Beagle Point posted within the next few weeks, this is for
those who prefer a structured return journey home rather than the free-for-all return trip we used on
DW1, but it will not be classed as a continuation of DW2.

Registering your completion of the DW2 Expedition;

To do this you will need to log in at Beagle Point at least once between April 22nd and June 13th.

You will also need to post your CMDR name and roster number to the arrivals thread.

The arrivals thread will be posted this week and will be linked here.

“Legacy Crater” - Beagle Point

Seldowitch Nebula

Fly Trap Nebula

Grand Rings

Stage 1: Laying the foundations for Galactic Core scientific studies, revisiting mysteries of the past, and trailblazing the new age of discovery.

DepartNext WP
Jan 1301PallaeniPallaeni1 ADistant Worlds Tourist BeaconN/AN/AN/AN/AJan 135,421 LYs
Jan 1802Omega Mining Asteroid BaseOmega Sector VE-Q b5-157 BRoald Landing (GeoSite 5)34.28379.55210800.06Jan 273,712 LYs
Feb 103Conflux Abandoned SettlementPru Aescs NC-M D7-192A 3 AConflux Delta Site-53.348-48.9237120.08Feb 34,049 LYs
Feb 804Llyn Tegid NebulaClooku EW-Y C3-1975 G AShepard Shallows (GeoSite 16)56.305111.8545110.03Feb 104,589 LYs
Feb 1505Polo HarbourBoewnst KS-S c20-959A 2 APolo Harbour Planetary Outpost62.75348.66921970.28Feb 176,663 LYs

Stage 2: Building the Galactic Core Starport and discovering secrets at the heart of the galaxy.

DepartNext WP
Feb 2206The Dryau AwesomesDryau Ausms KG-Y e3390AB 8 A ANew Aloros Ravine (GeoSite 7)54.623161.2067020.08Feb 245,338 LYs
Mar 107nr. Sagittarius A*Stuemeae KM-W C1-3421 BArmstrong Landing (GeoSite 4)58.07879.59413720.08Mar 177,457 LYs
Mar 2208Goliath's RestSwoals IL-Y e0B 1Hades Edge59.5882-55.919041831.41Mar 245,167 LYs
Mar 2909Cerulean TranquilityPhroi Bluae QI-T e3-34543 ATranquility Valley (GeoSite 4)-23.46718.06620430.25Mar 313,191 LYs
Apr 510Morphenniel NebulaBleethuae NI-B D6742 D Anr. 'Mors Pit' (BioSite 1)-28.177-117.984240.05Apr 714,456 LYs

Stage 3: Mapping the Aphelion.

DepartNext WP
Apr 1911Luna's ShadowSmootoae QY-S d3-2023 AMagnificent Desolation-68.481164.218322530.29Apr 2113,518 LYs

Stage 4: A journey across the Abyss... and beyond.

DepartNext WP
18:00 UTC
June 13th
12Beagle PointBeagle Point2Legacy Crater-16.001169.21211860.17N/AN/A
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The Road to Launch (archived news updates):

2017 - October : Early DW2 Announcement (Link)
2018 - January : Original Expedition Proposal and Community Feedback Discussion (Link)
2018 - January : Partial Distant Worlds 3302 Organisation team reassembled (~12 members)
2018 - January : Geology, Science Project, Trans-Galactic Metallicity Survey, MediCorp, and Fleet Logistics Projects added to DW2
2018 - February : Fleet Roster Sign-Ups open (Link)
2018 - February : 1,000 Commanders signed up
2018 - March : The Tour Guide Project added
2018 - April : DW2 Route Scouting Event opens (Link)
2018 - April : 2,000 Commanders signed up
2018 - August : The Glowing Green Giant Survey added
2018 - September : DW2 Route Scouting Event ends
2018 - September : DW2 Website Launched (Link)
2018 - September : Organisation team expands to 30 members
2018 - October : Distant Worlds Starfleet is officially commissioned to construct the Galactic Core Starport during DW2 (as outlined in January's CG proposals)
2018 - October : Industrial-based Projects added to DW2 (via Mining-based Community Goals)
2018 - October : 3,000 Commanders signed up
2018 - October : DW2 ED:RPG Campaign added
2018 - October : Fleet Mechanics Role added
2018 - October : Expeditionary Route scouted to Beagle Point, and Waypoints selected
2018 - October : Expedition Overview Thread posted (Link)
2018 - November : DW2 Promotional Video released (Link)
2018 - November : Distant Radio 3305 launched (Link)
2018 - November : Organisation team expands to 42 members (Link)
2018 - December : Community Goal Introduction Thread posted (Link)
2018 - December : Discoveries Submission Framework Thread posted (Link)
2018 - December : Launch Date announced (Link)
2018 - December : 4,000 Commanders signed up
2018 - December : Preparation Week Thread posted (Link)
2018 - December : FleetComm Discord DW2 channels opened
2018 - December : Outbound route reduced to 12 Waypoints (Link)
2018 - December : 5,000 Commanders signed up
2019 - January : Expedition Squadron applications open
2019 - January : 6,000 Commanders signed up
2019 - January : 7,000 Commanders signed up
2019 - January : 8,000 Commanders signed up
2019 - January : 9,000 Commanders signed up
2019 - January : 10,000 Commanders signed up
2019 - January : 11,000 Commanders signed up
2019 - January : 12,000 Commanders signed up
2019 - January : 13,600 Commanders signed up
2019 - January : Expedition Launch from Pallaeni (Link)


Logo by Qohen Leth (original concept by Hi-Ban) with assets borrowed from Frontier Developments PLC
Animated by Placyde

"It’s a huge galaxy...

Anyone who went on Distant Worlds 3302 knows this well. Crossing it is one of the most arduous journeys many of us have ever taken - that humanity has ever taken. When we did it the first time, everything was all new, we were young and inexperienced, but we found our way, and made it to the otherside without getting lost. We found something new on our journey, a new way to look at the galaxy, a new way to cross it, to travel as a team, to take working together to a whole new level. To continue in this Distant Worlds tradition, we need to find something new this time too.

Things are about to change forever. With the advent of new scanning and mining technologies, along with the most comprehensive database of knowledge the explorers of the centuries have gathered being released to the public, the sun is rising on a whole new Age of Discovery. The Codex talks of profound mysteries; unfound, unseen, unknown. The call of the black is on us, and it’s time for us to blaze a new trail once again in the largest expedition ever organised. Join us as we journey through the heart of the Milky Way, to the other side, old grounds, through the furthest reaches of exploration and science, to discover these mysteries beyond the distance. To work as a team, to share the excitement, to create memories of a kind we can’t yet fathom.

Along the way we have a very important, landmark mission to accomplish; an initiative to build a science station in the galactic core region, which will not only study the lone supermassive black hole within our reach, but also act as a relay station for the dawning Age of Discovery. There’s so much to discover, to learn, and to enjoy. We need you to come along, and help us uncover everything those distant worlds can reveal.

It’s a huge galaxy, after all." -Dr. Kaii

Primary contacts:

Erimus Kamzel - Dr. Kaii


Distant Worlds 2 is an expedition to the far outer rim, culminating at Beagle Point around 16-18 weeks after departure. Its mission statement is to take thousands of CMDRs on a journey of discovery, to see what mysteries the galaxy contains, finally unlocked for all with the new scanners and Codex to guide us.

For those new to mass expedition events, the basic premise is that fleet members will travel the route at their own pace, either alone, with friends, or in wings, and will regroup at designated waypoints along the journey. These waypoint gatherings will begin on a Friday and end on a Sunday. There will be around 12-15 Waypoints to visit along the designated route (this may be subject to change).

Over a 'Waypoint Weekend' there will be all sorts of events and projects to take part in. Participation in events and projects is 100% voluntary. What is new to all players in this mass expedition is the focus on Discovery - the journey to each waypoint will be its own mini expedition, with the goal being for people to see if they can uncover any of the anomalies and mysteries of the galaxy, and submit them for the sake of the whole expedition. We will then organise meetups to view and study the findings along the way!

Expedition Ethos

The expedition is going to be composed of several thousand commanders, and therefore several thousand play-styles. Our goal as organisers is to accommodate as many play-styles as possible. The general ethos will be one of freedom and diversity. You will be able to take part to whatever extent you like, and we hope there will be plenty of activities and goals on offer for you to take your pick. There will be events, meetups, competitions, missions, games, and much more, all within the framework of the journey, and with the overarching theme of discovery.

In order to keep the fleet as a fleet, and the expedition as an expedition, efforts will be made to keep things structured. Waypoints will be revealed only when it is time to head toward them, and CMDRs who rush on ahead will be removing themselves from the fleet, and therefore this is discouraged. There will be plenty to do and see between waypoint meetups.

The average waypoint to waypoint distance is around 5,000 Light Years, therefore as a rough guide, a travel time requirement of around 2 hours spread over 5 days for a 45 LY ranged ship (the current fleet average) will be required. Revealing the route in stages will help encourage the early emphasis of the DW2 expedition to lean toward a more thorough and slower-paced attitude to exploration and discovery during our journey into the new unknown.

The expedition will be broken down into 4 distinct stages, with each stage taking on a different set of challenges and goals;

Stage 1: Laying the foundations for Galactic Core scientific studies, revisiting mysteries of the past, and trailblazing the new age of discovery.

This will take the fleet from the bubble, out to the near edge of the Conflux where our first mining-based community goal will take place. Once complete, we'll continue to explore the mysteries of the Conflux and visit some of the locations of lore. We'll be relatively close to some outposts so those new to long distance events will have ample opportunity to regularly cash in their exploration data, stop for repairs, and have a chance to refit or rethink their ships and loadouts before the expedition turns coreward and leaves all remnants of human infrastructure far behind.

Stage 2: Building the Galactic Core Starport and discovering secrets at the heart of the galaxy.

Stage 2 will offer new challenges as we begin to leave the last human outposts far behind, in addition some of the optional points of interest along the Stage 2 route may be in locations requiring large jump ranges, and/or the use of neutron boosts if you want to visit them!

The main goal of this stage though will be to complete the 2nd phase of the community goal at the very heart of the galaxy, after which the fleet will continue to explore the core, and gradually make its way out toward the far side, visiting at least three more waypoints beyond Sag-A* before we begin stage 3.

Fleet attrition will most likely begin to bite during this stage, as was the case with DW1, many commanders see Sagittarius A* as an adequate goal in which to call it a day - and this is perfectly fine - DW2 will be no different!

Stage 3: Mapping the Aphelion.

This stage will test the endurance of even the most die hard explorers in the fleet. The Aphelion regions are a vast stretch of the galaxy that little is known about, with few points of interest to break up the monotony of the hyperspace grind. It is here were fleet attrition will be at its highest. The mapping event is designed to give participants goals to achieve, as well as providing a wealth of new information and interesting POIs for the Galactic Mapping Project - a goal that will benefit explorers and expeditions that traverse this region long after DW2 is over. A successful mapping event of the Aphelion will be one of DW2's lasting legacies.

Stage 3 will be one of the longest stretches between waypoints, in excess of 12,000 LYs between meetups, but players will have a longer time period to travel the distances required... 2 weeks between the scheduled waypoint meetups.

Stage 4: A journey across the Abyss... and beyond.

The final stage of DW2 will begin around 13,000 LYs from our final goal (similar to how the final leg was structured on DW1), and it will include our journey out of the Aphelion, across the Abyss, and on to the far outer rim where Beagle Point is located.

As was the case on DW1, stage 4 is the longest and loneliest stretch by design, as unlike the earlier part of the journey that encouraged social interaction and meetups along the way, this final part is something we try to encourage commanders to do at their own pace, often alone, and with no pressure to rush to meet a WP deadline. This is to try and recapture the feelings of solitude and remoteness that the first lone pioneers out here experienced during the early days of deep space exploration. However, and as always, it is entirely up to the individual to chose how 'quickly' they want to expedience the final leg of DW2, but note that the expedition officially ends for you, the participant, the moment you reach Beagle Point and post your arrival date, roster number, & screenshot to the arrivals thread (that thread will go up around the last week of April).

It is expected that the remaining fleet members will be stretched out across tens of thousand of light years by the time the trailblazers reach the Abyss, and for this reason we will set a very flexible timescale for participants to reach the final waypoint system (Beagle Point) in order to be officially recognized as completing the expedition. The preliminary cut off date for participants to post their arrival information to the arrivals thread will be June 13th - the 6 month anniversary from our departure from Pallaeni.

Project Synopsis

The expedition will encompass a myriad of gameplay activities, with many of these coming from a variety of role-based projects. Choosing one role over another does not prevent you from taking part in any event or project during DW2 as many of the projects will overlap in certain aspects, and are written in a way that facilitates cooperation.

These projects fall under the following categories;
  • Discovery & Exploration - the heart of the expedition
  • Industry - the construction of a science station in the galactic core region
  • Mining - spearheading Deep Space Mining through the procurement of metals and minerals
  • Science - studying the galaxy and its mysteries
  • Tourism - share the experience, offering a seat in your cockpits to pilots in the Bubble
  • Cartography - the ongoing project to map the galaxy
  • Logistics - offering a mixture of roleplay and practical gameplay
  • Roleplay & Events - a chance to take part in an evolving story as well as blow off steam with some basecamp shenanigans

"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." ― T.S. Eliot

  • Distant Worlds 2 will pioneer the new mechanics of discovery via the new scanner mechanics and the codex.
  • The theme of the expedition, and goal of the role of the Exploration role, is to discover as much as we can while journeying to Beagle Point, and this will require exploring the space in between.
  • Explorers will be contributing to the expedition in many ways, from finding the mysteries of the galaxy for thousands of CMDRs to see, gather at, and study, to increasing the knowledge of humanity via the Codex, as follows:
  • The Codex has ‘Rumoured’, ‘Reported’ and ‘Discovered’ states;
  • Rumoured - If an item is listed as rumoured that means there is a possibility of finding it within that region.
  • Reported - When a Commander finds the rumoured item in question and scans it, it then shows up as ‘reported’ in the Codex, and update everyone’s Codex along with their name.
  • If you then find it, and scan it, that will then become ‘Discovered’ in your Codex.
  • The Codex has been filled with ‘rumoured’ discoveries in each region to give you an initial breadcrumb trail to follow.
  • Explorers will also be able to specialise, and receive missions and goals from many other departments such as the Science and Geology departments
  • Starting out from each basecamp launch event, A Journey of Discovery will be led by the Exploration Team as the fleet traverses the route to the next waypoint gathering.
  • The Exploration Team’s goals are to:
    • Help the exploration and discoveries flourish with structure
    • Provide ways of submitting discoveries and publicising them along with the discoverer
    • Organise events, such as creating missions to look for certain things or in certain locations
    • Help everyone with everything exploration related - you name it
    • Connect the findings and discoveries to all other roles and departments in the fleet.
  • Discussion and Coordination : FleetComm Discord [#dw2-discoveries-submission]

"Sagittarius A* at the heart of the Milky Way is the only supermassive black hole the human race has access to. Situated approximately 23,000 light years away, these days it is well within commute range of the scientific community. Close up scientific study of the supermassive black hole is an opportunity that humanity is about to embrace.

The deployment of a science station in a system close to Sagittarius-A* will be an endeavor that the Distant Worlds fleet is proud to be at the forefront of. A new Age of Discovery out in the depths is about to begin, and this is your chance to be a part of this historical chapter of human endeavor and tenacity at pushing back the boundaries. The station will further science and act as a relay station for the discoveries dawning with the Age of Discovery."

The industrial aspect to Distant Worlds 2 will call upon the galactic community to help gather the materials to be used in the construction of the science station in the galactic core region, and again to help outfit the station once its deployed.

  • This will come in the form of two mining-based Community Goals. One at Waypoint 2, and one in the Galactic Core itself at Waypoint 7.
  • Successful completion of the second stage will see the deployment of a new Starport in a system neighboring Sagittarius A*.
  • Upon completion of the station, the DW2 fleet will depart the galactic core and continue its journey along the expeditionary route.
  • Discussion and Coordination : FleetComm Discord [#dw2-community-goals]
  • More details can be viewed here : Link
The Rock Rats will be organising and assisting with the industrial projects.

“Wherever he saw a hole he always wanted to know the depth of it. To him this was important.” ― Jules Verne, Journey to the Center of the Earth

The Mining Department expects to spearhead Deep Space Mining through the procurement of metals and minerals, attainable only through the mining and refining of asteroids, throughout DW2.

Mining Ops will begin with immediate effect. The department will be responsible for the organising and distributing of assets to maximise efficiency in an effort to provide the best possible foundation for a successful expedition launch. This will entail:
  • Encouragement and organisation of wing mining
  • Providing help and direction through our own knowledge and experience
  • Utilise resources for obtaining accurate Pristine locations and Resource Extraction Sites etc.
  • In the spirit of Discovery, if there's anything to be found in the rings, we'll find 'em!
Further into the expedition, equipment and all, the Mining Dept. will be hoping to work heavily on the system data collected by the Exploration and Science Teams as well as their own discoveries. The Mining Dept. will use this opportunity to display an abundance of grit and determination, setting a high bar in service and encumbered exploration. This data will be crucial to the organisation and scheduling of any potential mining opportunities at WP pauses. Mining Ops would require:
  • Any systems discovered that include Rocky/Icy/Metal Rich/Metallic Asteroid Belts
  • Any systems that include Icy/Metallic Belt Clusters
During any procurement periods, the Mining Dept. would like to offer its services in the ability to aid both Fleet Mechanics and Cmdrs with the acquisition of basic synthesis materials which can be used to replenish:
  • Limpets
  • SRV; Refuel, Repair, Rearm
  • AFM Refill
Finally, the Mining Dept. in addition to their prospecting arsenal, will be using this opportunity to figurehead the new mining technology by incorporating the latest releases in mining ingenuity to their vessel. The Mining Operations will lead the way for all to see in flying the flag for Deep Space Mining during the Distant Worlds 2 Expedition.

Project lead: Polish Dan, head of the Intergalactic Mining Union - iMU Discord

"No great discovery was ever made without a bold guess." ― Isaac Newton

  • Joining the Trans-Galactic Metallicity Survey provides an opportunity for participants to perform real science during the expedition, advancing our understanding of how the Stellar Forge works and how the map of the galaxy it produces matches or differs from real world observation.
  • The method of data collection has been tweaked to eliminate needless procedure and minimize the amount of manual record keeping required.
  • This project will be headed up by Satsuma.
  • Discussion and Coordination : FleetComm Discord [#dw2-scientists]
  • Project Details : Link

  • The Geology department is devoted to the study of all unique features that can be found on the surface of airless worlds.
  • Working hand-in-hand with the Explorers, we seek out volcanic activity, organic life forms, unusual terrain formations, and other mysterious things for further investigation.
  • By signing up as a Geologist, you will be helping to locate and survey sites of interest on planet surfaces (Horizons required). Duties include gathering scan data, images, and notes about geological features and organic life forms, for input into a catalog of DW2 discoveries.
  • Working with the Resource Acquisition Team and Scientists, our data will be analyzed for the purposes of material gathering and enhancing the scientific understanding of our galaxy. Scenic views will be featured in DW2 publications, and events and games will be planned at some of the most unique locations found.
  • This project will be headed up by MadRaptor.
  • Discussion and Coordination : FleetComm Discord [#dw2-geology-and-organics]
  • Project Details : Link

  • This will be in association with Sapyx’s project to locate and catalogue Gas Giants that display glowing or fluorescent atmospheres.
  • These worlds are particularly rare and will offer exploration wings within the fleet an opportunity to set up field trips to seek out these mysterious worlds for the GGG Project.
  • Discussion and Coordination : FleetComm Discord [#dw2-discoveries-submission]
  • Project Details : Link

“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space” - Douglas Adams

  • On Distant Worlds 2 we’re yet again pushing the boundaries of human expansion, and diving even further into unexplored space – but this time everyone can be a part of this push.
  • To make this historic event as attainable as possible to as many people as possible, we at the Galactic Travel Agency have committed to opening our ships to all who wishes to come aboard. Our goal is simple and precise; to democratize exploration!
  • Sign up to become a Galactic Travel Agent, providing a service to the CMDRs in the Bubble for whom the act of spending months out in the black, away from responsibilities, family, friends and civilization is simply too big a sacrifice to make.
  • This project will be headed up by Kolato.
  • Discussion and Coordination : FleetComm Discord [#galactic-travel-agency]
  • Project Details : Link

“Maps codify the miracle of existence.” ― Nicholas Crane

  • This will be held in conjunction with the Galactic Mapping Project.
  • The Boreas Expanse is a region beyond the Perseus Stem; vast, but of which little is known in terms of community-submitted points of interest.
  • The GMP would like to add more POIs to the community maps for this region, and as such the DW2 fleet will pass through its heart en-route to the Abyss.
  • This is an opportunity for explorers to seek out interesting places and submit them to the mapping project as candidate POI locations.
  • This project will be headed up by The Galactic Mapping Team.
  • Discussion and Coordination : FleetComm Discord [#galactic-mapping]
  • Project Details : Will be posted once the Fleet reaches Waypoint 10 (circa April 2019).

  • During the expedition, the best screenshot submissions will be highlighted in the weekly DW2 newsletter.
  • Photo Sharing : FleetComm Discord
  • Submission Thread : Link

“The line between disorder and order lies in logistics.” – Sun Tzu

  • Fleet Logistics is a semi-roleplayed / semi-practical project.
  • There are two aspects to this idea. Supply and Trade. Supply will carry food equivalent to the amount required to support a fleet of this size as it journeys into the black. Traders will carry various rare commodities for use in celebrations, or to trade with non-human settlements we may encounter.
  • The Logistics Department and role will handle other logistical matters such as winging people in to instances and more.
  • This project will be organized by Olivia Vespera and the Fleet Logistics Team.
  • Discussion and Coordination : DW2 Logistics Discord
  • Project Details : Link

  • Introducing an all new role for DW2: Discovery - the Fleet Mechanic Arm will be on hand to repair ships after mishaps.
  • The original expedition in 3302 saw pilots taking damage from collisions, asteroid impacts, landing damage and an abundance of enthusiasm with high-gravity planets. And now the risks are even greater with explosive mining, a larger fleet, and more.
  • Before, pilots with hull and canopy damage were doomed to spend the rest of the expedition flying cautiously; this time around, the Fleet Mechanic Arm will be there as the pilots to hold the fleet together.
  • Find us amongst the fleet, at basecamps, or if things are desperate, via our emergency channel.
  • Organised Fleet Mechanic assignments will be coordinated by Alex Brentnall.
  • Discussion and Coordination : FleetComm Discord [#dw2-fleet-mechanics]
  • Project Details : Link

"All work and no play makes Jack a dull boy." – James Howell's proverbs

  • DW2 ED:RPG is a role playing game based in the Elite Dangerous universe. Join us as the players work on the Puzzle of the Crystalline Keys and make a shocking discovery during the expeditions journey across the galaxy. (Emma Storm story arc - Outbound).
  • The DW2 Role Play team will also help coordinate and facilitate, as well as act as a hub for any and all role play events associated with Distant Worlds. Please be in touch if you have any proposals.
  • This project will be headed up by Wishblend.
  • Discussion and Coordination : FleetComm Discord [#dw2-roleplay]
  • Project Details : Link
Basecamp Events
  • SRV Tag Extreme
  • Whack-a-Rat
  • SRV Canyon Races
  • Fighter Races
  • Sanctioned Fighter Dog-Fighting Events
  • SRV Mountain Climbing
  • SRV Destruction Derby (reserved for journey's end)
  • Skeet Shooting
  • Sanctioned Basecamp Air Shows
  • Buckyball Races (between designated galactic POIs)
  • Much more!

Expeditions, what are they and how do they work?
- for those new to Elite Dangerous and/or Deep Space Events

The basic premise behind an expeditionary event is to provide a set of waypoint locations along a pre-defined route, present an itinerary and schedule, and provide a framework for events and activities for participants to get involved in at those waypoint meetups.

Waypoints are the gathering points, usually set several thousand light years apart, and often at iconic or interesting locations along the route. It is at these waypoints where the bulk of the participants taking part meet up (usually once per week), as travelling an expeditionary route is on the main a solo or wing pursuit (due to the differing timezones involved or the amount of gametime participants have to commit).

Key Aspects

There are several key aspects to make an expedition work in a structured and cohesive manner.
  • Objectives
  • Pacing
  • Trust
The objective of an expedition is to take a group of players on a journey of exploration out into the depths. The objectives need to capture the imagination, as well as provide enough gameplay activity for participants to get involved in because such events commit players to spending a considerable part of their gametime far from the inhabited parts of the galaxy.

Pacing is a key aspect in so far it has to be set at something that the majority of participants are comfortable with, as well as allowing enough time for them to actually explore or take part in any events or projects associated with that expedition. With current gameplay mechanics, around 4,500 LYs to 6,500 LYs between weekly waypoint meetups seems to be the norm.

Trust is the fundamental aspect on which all expeditions work. Without trust among its participants, the social aspects that binds the expedition together and makes the weekly waypoint meetups, events, and projects work, unfortunately breaks down - and it doesn't take much for this to happen. Trust is therefore paramount.

PG vs Open Play

Unfortunately there are many pitfalls when trying to be inclusive to everything and everyone on an expedition, as some gameplay styles for events like this simply do not mix with the current game mechanics. The main one of these is that the game modes on offer are polar opposites in so far as one mode (Open Play) is a no rules 'wild west' environment, wholly suited to locations where players can easily get back on their feet after a setback during a PvP encounter, whereas the Private Group mode, which is advocating a purely PvE environment, has rules to adhere to precisely to prevent the kind of gameplay seen in Open which can quickly undermine the fundamental aspects of long distance & long duration events. There is no middle-ground in Elite Dangerous at the moment, and as a consequence this polarizes the community.

Deep space expeditions are a unique event in the world of Elite. They're unique in a sense that players taking part in them risk far more than any other play style in Elite, precisely because of the practicalities involved. An expedition commits a player to spending months of their gameplay far from any re-spawn points, and takes them to locations that often take weeks or months to reach, and occasionally physically difficult to reach too due to the jump distances involved (eg. DW2 will include several such locations along its route!), and as such the emphasis is invariably put on jump range and exploration-based loadouts as to make participation viable for many commanders who have limited gametime to keep pace or who want to visit some of the extremely hard to reach locations on and expedition that only a purely stripped down exploration build is capable of reaching. Defensive set-ups should never be relegated to an afterthought though, and players need to take responsibility on how they're prepping for these kinds of long distance events, far from home, as you never know whats out there!

Deep space events are not like running the BGS or bubble-based missions, where death via PvP or NPC encounters can be overcome in minutes, and where the player can get back to doing what they were doing with little upheaval or fuss. Instead death during an encounter on an expedition far out in the depths of space not only means that player losing all the data they amassed along the way, but they're also reset back to a station that can be 10's of thousands of LYs away. Therefore it should come as no surprise that out of the 40 major expeditions in Elite Dangerous that have taken part to date, every single one of them have been primarily aimed at PG gameplay, as this is the only viable way to make them work as intended.

Why not create defensive roles?

The bottom line is that it is impossible to vette hundreds of players for such roles. Defenders and 'security' role gameplay is futile because you never truly know the motives of the players or groups who take those roles – it only takes a handful to betray their role and use it against those they're tasked to protect - and that alone instantly undermines the whole concept and destroys the trust. Additionally, as it stands, the game itself conspires against this kind of gameplay as it becomes incredibly time consuming and logistically frustrating trying to make it work effectively across many different instances. The role works on paper, but when its applied to any event that has trust as its key foundational aspect, it simply does not work at all because it can be so easily manipulated and undermined.

It is an unfortunate fact that until Elite Dangerous has more adequate tools to utilize that will protect the integrity and cohesion of player created events, expeditions like DW2 will always be primarily aimed at those playing in PGs, since PGs are the only means in which organizers can impose strict PvE rules to adhere to, and although not 100% safe, PGs at least give that trust between its participants a chance to flourish. Therefore we encourage participants signing up to DW2 to consider one of the PGs, or starting one of their own, to be their prime mode of play during the journey we're about to embark on.

Fly safe commanders o7.

Locating Basecamps using E.D.I.S.O.N.

If you have trouble locating surface coordinates there are a couple of ways to locate them easily. The first method is ask in local chat for a wing beacon from someone who is already landed at a basecamp.

Alternatively use E.D.I.S.O.N. This a fantastic 3rd party program that allows commanders to easily locate surface coordinates. It is very easy to use, simply copy the basecamp coordinates and planetary radius from the waypoint table on Post#2 (below), and paste them into the relevant boxes on the E.D.I.S.O.N. UI. Approach the planet and click on the 'Start Navigation' button. Follow his flight instructions and he will guide you to where the basecamp coords are. I'm unsure as to whether this works in VR or not.

E.D.I.S.O.N. was created by CMDR Maxine Slayton <-- download here.

- - -

Be sure to follow us wherever you prefer, it is an announcement-critical event, with impromptu meetups, discoveries and who knows?

There is also an option of submitting an email address, if you prefer to receive notifications by email. It will not be used for anything except sending a weekly email with the newsletter and summary of the week, with notifications about impromptu meetups at any awesome discoveries that have been made.

To join the mailing list, click here : Link
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A lot of people are asking about squadrons so I am making this post everything squad-related. As I am doing this on xmas eve, it has been hard to get hold of all the relevant squad leads, so some of the info here is incomplete, potentially inaccurate and subject to change. Please check back closer to the time!

Distant Worlds Official Squadrons

How Squadrons will work:

Squadrons come with pros and cons for an expedition so large that it's worth explaining how we are going to use them. Given that not everyone is going to want to be in an official squadron for the expedition, and that there are too many people to fit into a single squadron anyway, we are having to make sure that nothing squadron-based is mandatory, or required in any way for the experience. That being said, squadron play is something that can add a lot to the expedition so we are indeed going to be making some official squadrons (listed below) across platforms and using them appropriately. Let me stress that nothing that is announced or shared in squadrons, in an official capacity, will be exclusively announced/shared there. Our main announcement platforms are still twitter and discord, as well as this forum thread and our other outlets. Things will get announced in squadrons as well, and bookmarks will be shared, as well as all other squadron related funs. We anticipate the squadrons will form their own sense of togetherness and friendships, their own personalities and may well even compete with one another, in-expedition and as part of the general squadrons competitions.

All of the squadrons below will only be for those taking part in the expedition, until the expedition is over. This will be monitored and CMDRs whose names are not found on the roster may be removed. Squad chat will be expected to be of a high standard, and we will retain the liberty to kick anyone from the squad without explanation if we find they are bringing the conversation down with vulgarity, distastefulness, or aggressiveness. We aren't going to be making any hard and fast rules, and each squad will likely develop its own norms, but we expect people to use their heads and be mindful of the fact that there are many hundreds of CMDRs looking for a pleasant, peaceful and enjoyable experience, and we, the organisers, are very committed to providing this to them, over all other considerations. Squad chats for all is restricted to English, unless specified differently below.

Squadrons will be open for joining on new years day (please check this post again around then as more details/changes may have been posted)



FleetComm -
Owner: Dr. Kaii
Custodians: Olivia Vespera, Kelanen Alcatraz, Zulu Romeo, AlexBrentnall, Duncan Hunter
FleetComm itself is a discord group that was created to host the communications for the original Distant Worlds 3302 expedition and has continued ever since to serve the exploration community as an exploration hub, with over 4000 registered pilots chattering as they explore the galaxy or go on expeditions. FleetComm will be the main comms platform for Distant Worlds 2 of course, and a Squadron with its name will be one of the initial two Squadrons to be "officially" hosting the expedition. Once the expedition is over it is expected to continue, and if spaces are available, it will be opened to anyone.

Distant Worlds - FULL
Owner: Erimus
Custodians: Qohen Leth, Whittman
This squadron is the other official PC squadron. It is not designed to continue after the expedition closes, and can thus service pilots who wish to join another squadron after the expedition is over, but during the expedition be part of squadron experience for Distant Worlds 2. This is not to say that it certainly will be closed after the expedition, but we cannot guarantee it will remain open.

Once FleetComm and Distant Worlds are full, we will announce another official squadron, and so on until everyone is happy. All squadrons will be considered Official, Important and be treated with the same level of commitment from the organisers.

Distant Worlds 2 - FULL
Owner: Kamzel
Custodians: CMDR Psyq
A second squadron with said name and same applies.

Distant Worlds 3
Owner: Zenika
Custodians: CMDR Fenrishi
A third squadron with said name and same applies.

Owner: Anthor
Custodians: Sajime Chent-Shi
A fourth squadron, immensely grateful to have the honoured EDSM collaborating with the expedition and administrating a squadron for us. This squadron will generally be related to EDSM after the expedition. It was around before and will persist after.

DW2 Geo/Bio Dept
Owner: Madraptor
Custodians: TBC
This squadron is set up by the Geology and Biology department, headed by the lead of the department. It is open to all distant worlds members, especially those with Geology or Biology roles, or those who want to keep up with what this department is doing.

Owner: CMDR EXC Xta80 (second account for Xta80, gamertag is Xta80)
Custodians: TBC

Distant Worlds 2
Owner: StormyUK
Custodians: TBC

French Community
Owner: CMDR Kazhann Drahnn
This will be for the french speaking community, although english can be spoken in squad.

German Community
Explorer on Tour
Owner: Largo Ormand
This will be for the german speaking community.

There are a few squadrons that will be officially associated with the expedition. Details will follow, and this list will grow, so please check back before we set off:

  • Fuel Rats
  • Rock Rats
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Two useful logging tools for PC users of the Distant Worlds 2 Expedition:


EDProfiler is a program I wrote a while ago to help create graphical profiles for the game that can be saved, and selected and applied before starting the game. It has evolved to do many things, including running custom files, changing some of the key .xml graphical settings, having a HUD colour editor that includes avatars and even provides a colour palette and several options to really craft a colour with a goal in mind. The latest tool added to EDProfiler is a Tone Mapping tool that lets you change the tone of the overall game, so you can make it look darker in the sky but brighter in the HUD, for example. It has a preview and lets you see what it will look like and is a really powerful tool for letting you achieve good results.

I have also written quite a few other programs for the game that haven't had the same success, so in the end I just incorporated them into EDProfiler so they can be in one place and maintained through that channel. It is a couple of these tools that I believe are actually going to be very useful to CMDRs on the expedition. One of them I am extremely proud of and have put a lot of hard work into, as it really is a useful idea.

CMDR Logs:

The first tool is CMDR Logs. This is a tool for note-taking/journal-writing/captain's logging etc, that is designed to do a lot of things automatically, the primary part being that it records the logs by detecting what you type into local chat, so you don't need to alt-tab out of the game to record your thoughts. It will record them for you in the layout below, either under the system you are in, or into a file of your choice (say, if you want all your logs in the same place on an expedition). It will add lots of details from the player journal to describe where you are and what you are doing (supercruise, on a specific planet, docked in a specific station), add times and dates and titles etc. It can also capture screenshots.

In case you are worried that it will go mad during DW2 capturing your entire local chat, it can be set to only capture if you prefix a message with the word "LOG".

We are considering the idea to hold a competition for the best log, which are all stored in .txt files. Of course, console users can participate too with their own logs; they don't have to be made using the tool. If you are already using EDDiscovery or Captain's Log (which I hope to integrate my tool into with an import one day), those will be fine too.

Note: one last important use of the tool, if not for logs, is to act as a bookmark system. Simply take a screenshot and let the tool put it into a file with the system name, and you can then have a bookmark system (which you can, of course, make notes on) with pictures showing why you bookmarked those systems, what they looked like, what awesome things you found there etc.

CMDR Logs Screenshot:

Chat Logs:

This is a simple tool that deals with in-game chat. It can either pull up a history of all your chat since you enabled logging (and definitely since player journals were added), or it can replicate your in-game chat live.

The reason I see this as important for a big expedition is it really helps to share locations, as well as other links and information. Squadrons allow us to share bookmarks within squadrons, but there will be many squads, and some people won't be in squads, so it's still a great tool that lets you highlight and copy whatever's in your chat. So if someone types in a system for you to go visit, or a link to eddb or some other site, you can alt-tab out, go to the tool, and bring it up in a way that can be directly copied for pasting back into the game or into a web browser etc.

It is, of course, also a great tool to keep your memories of the expedition, as I am sure everyone will make friends, and have awesome events, and keeping the logs of what was said will bring a smile to your face in a few years' time when reminiscing. It also helps you remember what was said as logs aren't kept indefinitely in game. Lastly, it helps you check if anyone said anything while you were AFK, or anything that generally got missed.

Chat Logs Screenshot:

Where to find the tools:

You can download EDProfiler here, and here is the forum thread for discussion, questions and more information. The mentioned tools are highlighted in the screenshot below:

As is tradition, official Distant Worlds mugs are available! See below.. If you wish to have a mug with your name and roster number (see below), I have provided a paypal donate button, where you can request this, and after a few days I will add the mug to the store and email you.

There may even be some special perks for those in the mug club, like special meetups and a secret newsletter and other fun stuff like that!

Instructions on getting a custom made mug with your CMDR Name:

First: DO NOT BUY A REGULAR MUG - READ CAREFULLY... If you would like a custom mug with your name and roster number on it, please click the donate button in the store or on the website, and make a donation (minimum £5, tips welcome), and on the next screen add a note stating which mug you want (black or white), your CMDR name and your roster number. Then await an email within a week or so with a link to purchase your mug for £14.50 + free shipping!
You'll also find a few other nice things I've designed as official memorabilia: laptop case, phone case, notepads, clock. See images below!

Merchandise Image : Link

Free shipping on all items!
CMDR Qohen Leth has laid out and gotten hold of some beautiful sewn Distant Worlds 2 Patches, as is tradition. Big thanks to him!

Can be found here
CMDR Starlancer has got production going on the awesome high quality, weighty, awesome DW2 medallions. The image says 3304 but that's old, he will be updating them with 3305. Please make sure to give your CMDR name when buying so it can be engraved on the back! Available in black, red and blue.

Can be found here

All of the above is linked under Memorabilia on the Official Website found here: https://dw2expedition.wixsite.com/home

If you have any unique items you can produce or get hold of you think people would like as a keepsake for the expedition, please be in touch via private message! If there's anything specific you'd like made, feel free to ask and we can see what we can do.


So we got a community goal at Sag A*? What about the megaship? Didn't have the time to read all of it yet.
Hi, due to the way megaships work, what we proposed turned out to be a technical impossibility, so there will be no megaship. I understand that some may find this disappointing, (others might be relieved - it was a bit controversial), but the goals, theme and projects of the expedition are going to be so awesome we won't even care :)

I am so excited, just look at what's on offer, this expedition is going to be UNREAL

I will add to this post that we foresee a lot of good things for mining along the way, even though some of our hopes weren't possible. They may not be what people were expecting and this may mean some people have to sadly change their plans, but we still see mining as being a strong part of the expedition. See the mining section above and await some more details to be revealed as we get closer to the date of departure. If it turns out that after everything some people are still disappointed, then alas, I am so sorry about that. Thankfully, we still have such an amazing expedition with so many ******* outstanding things going on! Let's focus on this positive!

And I for sure am bringing along some mining beams :)