Divide Flight Assist into two new modes: rotation rate damping on/off and station-keeping on/off
This way people can keep one on and the other off. For instance, with manual docking, you could, for instance, have station-keeping on but rotation rate damping off so that you can manually match the docking port's rotation but still better manage distance. For gliding/drifting, you could have rotation rate damping on and station-keeping off.
It also wouldn't be a terrible idea to get rid of rotation rate absolute limits and instead just use differing acceleration rates. The faster you build up a rotation, the longer it would take for rate damping to fire the opposite thrusters to fully stop the rotation. If you get really carried away, blackout/redout.
Props on using airplane-style rates (or acceleration) of roll > pitch > yaw. Really gets rid of the goofy 'turrets in space' point & shoot whack-o-mole of other space combat flying games and allows actual dogfighting. Wish FSO and HotDS did it this way.
This way people can keep one on and the other off. For instance, with manual docking, you could, for instance, have station-keeping on but rotation rate damping off so that you can manually match the docking port's rotation but still better manage distance. For gliding/drifting, you could have rotation rate damping on and station-keeping off.
It also wouldn't be a terrible idea to get rid of rotation rate absolute limits and instead just use differing acceleration rates. The faster you build up a rotation, the longer it would take for rate damping to fire the opposite thrusters to fully stop the rotation. If you get really carried away, blackout/redout.
Props on using airplane-style rates (or acceleration) of roll > pitch > yaw. Really gets rid of the goofy 'turrets in space' point & shoot whack-o-mole of other space combat flying games and allows actual dogfighting. Wish FSO and HotDS did it this way.
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