DLC YOU'D LIKE TO SEE

What is your DLC wishlist that you would happily spend your hard earned $$$ on. No campaigns, no dino packs.

Here's mine.

Scenery Building Pack
A DLC pack containing unique buildings for your guests.
Hammond Plaza: a plaza containing a statue of John Hammond where your guests can relax in the presence of Jurassic Park's founder. Increases scenic rating.
Outdoor Foodcourt: a place for your guest to dine al fresco. Contains food kiosks, seating and umbrellas to keep the tropical sun from burning your guests. Increases food and drink rating.
Tropical Garden/ Rest area: a landscaped garden to allow you guests to relax and rest. Contains restroom and manicured garden. Increases scenic rating.
Aviary: a large building where guests can enjoy watching flying reptiles. Increases dino variety. (I understand people want a aviary enclosure, but I think this is the closest we will get)

OK your guys turn. GO!
 
Skin Customisation DLC

This DLC would focus on taking genetically modifying dinosaurs to a whole new level. It would have a campaign on an Isla Sorna research facility, that houses two new hybrids.
Carnoraptor (Carnotaurus and Deinonychus)
Parasaura (Parasaurolophus and Apatosaurus)
This campaign would serve as both extra content and a skin customisation tutorial.
With this, you can choose different patterns and select different colours for your dinosaurs. You can also give them modifications that are usually in the hammond creation lab. You can now give other dinosaurs the I-Rex's camouflage gene (To get a camo carnotaurus like in the second book)
I would like to see a campaign like this in the game because it would give lots of skin opportunities and two new dinosaurs with new animation sets.
 
Owen Grady "Dinosaur Training Range" DLC
This DLC would take place on the west of Isla Nublar. It would be centered around building a park next to the raptor paddock from Jurassic World. This pack would include Blue, Charlie, Echo and Delta in the paddock to train from the start. There are also three new dinosaurs that you can train, but you will have to dig for them, clone and hatch them first. These dinosaurs are
Alioramus
Heterodontosaurus
Deltadromeus
This DLC also includes a new (untrainable) dinosaur for your park, that can fight against large carnivores; The Shantungosaurus!
After you finish the campaign, you can place the training facility in any park you have. The existing dinosaurs that can be trained are
Deinonychus
Dilophosaurus
Dracorex
Gallimimus
Maiasaura
Metriacanthosaurus
Pachycephalosaurus
Struthiomimus
Velociraptor
Archaeornithomimus
Indoraptor
Stygimoloch
Spinoraptor
Troodon
Herrerasaurus
Proceratosaurus
Dryosaurus
Homalocephale
New feeders
Pig Feeder- Can feed small, medium and large carnivores.
Cow Feeder- Can feed medium and large carnivores.
This DLC would be cool because of the species variety and new buildings + attractions
 
Cabot Finch "Jurassic World San Diego" DLC

This DLC would be based on "Jurassic Park San Diego" from The Lost World: Jurassic Park.
There would be three new dinosaurs to unlock
Utahraptor
Acheroraptor
Agujaceratops

If the Owen Grady DLC is installed, Utahraptor and Archaeoraptor are trainable.
The goal would be to build a safe Jurassic World park in San Diego. It would be the smallest map in the game.
New buildings would be
Underground viewing area- Similar to the one from JPOG.
Cretaceous Cruise- The river cruise ride from Jurassic World.
Jurassic World Rollercoaster- The roller coaster from the telltale games Jurassic Park game.
Jurassic World Log Flume- A ride based on the "Universal Studios" Jurassic World ride
Ptero-soar- A tall roller coaster with lots of quick turns, loop-the-loops and drops.
 
Aviary DLC

It may be possilble to make a dlc based on aviary or flying reptiles. It would implement some kind of new gameplay to the base game that differs much from the way we could play now.

Species to be added in such a dlc:
Pteranodon
Dimorphodon
Cearadactylus
 
Dr Kajal Dua "Dinosaurs Of The Frozen Forest" DLC

This DLC would take place on a small island near the north pole. Your goal is to
A. Breed cold-resistant dinosaurs.
B. Create dinosaurs that are naturally cold-resistant, e.g. feathers or blubber.
The dinosaurs included in the pack are
Cryolophosaurus
Yutyrannus
Ugrunaaluk

New types of trees would be added.
Fir tree- Tree that can survive the cold, unlike the tropical trees you can usually find on the other islands.
Pine needle tree- Another cold-resistant tree, added for variation.

New buildings too
Northern Research Centre- This is where the meat and potatoes of the campaign takes place. This is how you modify dinosaurs to be cold-resistant.
Jacket Shop- A shop that sells jackets to the guests.

New weather (exclusive to this map)
Blizzard- Any guests/staff will need to be escorted into shelters. Any dinosaurs that can't handle the cold will die, e.g. Sick dinosaurs, Unmodified dinosaurs
Northern Lights- Will not do any damage to your park, but will look pretty in the sky.

New genes
Cold resistance- Will enable dinosaurs that aren't Cryolophosaurus, Yutyrannus or Ugrunaaluk to survive the cold.
Heat resistance- Will enable Cryolophosaurus, Yutyrannus and Ugrunaaluk to survive in a tropical map.It will change their models e.g. removing feathers or blubber.

New Terrain Options
Snow tool- This tool can add snow onto the floor.
Ice- This tool can add ice onto the floor.

Looks like this is my most ambitious idea yet. Anyway, I hope the devs see this.
 
Isaac Clements "Jurassic Coaster" DLC

This DLC would allow you to build roller coasters like in planet coaster. It would take place in Florida. The goal of this campaign would be to market Jurassic World because of course.
Completing this campaign would increase the number of visitors that visit your other parks and would enable you to build roller coasters in your other parks.
Dinosaurs
Yangchuanosaurus
Sauronosaurus (Tyrannosaurus and Sauropelta)
Spinoceratops (Spinosaurus and Sinoceratops)

New Buildings
Arcade Complex- An arcade building with three floors
Hotel Complex- A bigger hotel designed to hold more people.
Children's Play Park- A park for the children of guests to have fun on

New Attractions
Drop ride
Spinning Egg Ride
Dinosaur Petting Zoo

New Genes
"More Teeth"- Edits a dinosaur model to make it look more exaggerated or scary.

New Decorations
Skeletons

George Lambert "Dangerous Dinosaurs" DLC

This DLC would take place in a section of a caribbean island. The goal of this DLC would be to engineer Dangerous Dinosaurs that can be used to fight each other for the entertainment of your guests.
Therizinosaurus
Gorgosaurus
Dakotaraptor
Gorgoyangosaurus (Gorgosaurus and Huayangosaurus)
Indosaurus (Indominus Rex and Therizinosaurus)

New Buildings
Dinosaur Battle Arena- Two hammond creation labs joined with a circular battle arena in the middle. The dinosaurs contained in here are 10x more likely to fight.
Dino Lures

New genes
Increased Aggression- Will make dinosaurs 6x more likely to fight other dinosaurs

Overhauled Fighting System
*Pack Attacks
*More Animations
*Victor XP system

And perhaps some sort of simple experience system (where victors gain a small boost to attack and/or defense traits- jsi7iv



Dr Kajal Dua "Dinosaurs Of The Hot Wasteland" DLC

This DLC takes place in a small section of the Gobi desert surrounded by mountains. The goal of this DLC is to breed dinosaurs that can survive in hot climates.
Deinocheirus
Oviraptor
Gigantoraptor
Protoceratops

New plants
Palm Tree
Cactus

New Buildings
Desert Research Camp- This is where the meat and potatoes of the campaign takes place. This is how you modify dinosaurs to be able to survive in the desert.
Drinks shop- A shop that sells drinks to guests.
Rock shelter- A shelter that you can place in your dinosaur paddocks to help them survive sandstorms.
Helicopter transit- The way guests will get to your park. You will have to place this down for guests to arrive because there is no way to get here from a boat+monorail combo.

New attractions
Omnivore feeder- A feeder with both meat and plants.

New Weather (Exclusive to this map)
Sandstorms- Will kill any dinosaurs without a shelter.

New genes
Desert Survivability- Will enable your dinosaurs to go without water for longer.

New terrain options
Shallow water- Water that is shallower than regular water. It appears in oases along with palm trees.
Arid rocks- Rocks that come from the desert.

Claire Dearing "Safari Plus" DLC

This campaign takes place on an island in the british isles. The goal of this campaign is to create a safari park of dinosaurs. If the sanctuary DLC is not installed, the Safari Tour will be included.
Neovenator
Scelidosaurus
Dacentrurus
Eotyrannus
Megalosaurus
Cetiosaurus

New Buildings
Drinks Stand
Burger Stand
Umbrella Shop

Dr Kajal Dua "Aviary" DLC

This DLC would take place on Isla Sorna South. The goal of this DLC would be to create flying creatures that live in aviaries.
Pteranodon
Dimorphodon
Quetzalcoatlus
Argentavis
Suchocoatlus (Quetzalcoatlus and Suchomimus)

New Buildings
Aviary
Aviary Viewing Platform
Pterosaur education centre
Pterosaur Hatchery

New Attractions
Pterosaur Ground Feeders (Berries, Fish and Meat)
Hanging Pterosaur Feeders (Berries, Fish and Meat)
Balloon Tour
Pterosaur Lure
Helicopter Tour

New Terrain Options
Rocky Cliffs
 
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I'd like to see Breeding and Nesting DLC, because it would be nice to have male dinosaurs and in-game breeding too. It is very annoying to have only female dinosaurs in the game. I would love to create a natural and self-sufficient ecosystem on Isla Nublar and Isla Sorna. I think this feature could be added because even in the new JW franchise there is the presence of male dinosaurs, as Colin Trevorrow has revealed. If Frontier was able to bring this feature to Planet Zoo, then you can bring it to JWE
 
I will keep pushing this idea on youtube, reddit, and here. A Building DLC would be amazing. Give me 10 to 20 new buildings, Spa, Hotel 2.0, rest area, ice cream shop, coffee shop, Movie theater.
 
Dinosaur "moves" pack dlc

Trikes that form the circle of protection to fend off predators as a herd

Sauropods attacking carnivores with tail whips

Raptors climbing out of fences

Troodon diging burrows and digging out of fences

Raptors communicating and pack hunting by themselves and with an indominous rex

Gigas and acros hunting sauropods

Raptors and other small carnivores having death fights against armored herbivores

Indominous rex going invisible and disappearing from map to cause escapes

New killing animations between different species

More variant hunting kill animations

Killable rangers

Escaped raptors entering buildings (think of them entering viewers and watching them kill guests inside) or the upper floor of the bar.

Cooler escape animations. Like the fence cables snapping off 1 by 1 like the original rex breakout

Better battle for dominance fights

Swimming animations

Rolling and laying in water and mud animations

Small dinos bathing in the water like a bird in a bird bath

Enviornment creatures like lizards, snakes, and birds... Dinos could catch and eat them sometimes

Natural fish in the water not just feeders dinos could hunt

Sick animations (vomiting, sneezing, damaged roars/calls, limping, dizziness)
 
Dinosaur "moves" pack dlc

Trikes that form the circle of protection to fend off predators as a herd

Sauropods attacking carnivores with tail whips

Raptors climbing out of fences

Troodon diging burrows and digging out of fences

Raptors communicating and pack hunting by themselves and with an indominous rex

Gigas and acros hunting sauropods

Raptors and other small carnivores having death fights against armored herbivores

Indominous rex going invisible and disappearing from map to cause escapes

New killing animations between different species

More variant hunting kill animations

Killable rangers

Escaped raptors entering buildings (think of them entering viewers and watching them kill guests inside) or the upper floor of the bar.

Cooler escape animations. Like the fence cables snapping off 1 by 1 like the original rex breakout

Better battle for dominance fights

Swimming animations

Rolling and laying in water and mud animations

Small dinos bathing in the water like a bird in a bird bath

Enviornment creatures like lizards, snakes, and birds... Dinos could catch and eat them sometimes

Natural fish in the water not just feeders dinos could hunt

Sick animations (vomiting, sneezing, damaged roars/calls, limping, dizziness)
That's free update material, not a DLC.
 
If Claire's sanctuary is about free dinosaurs with a game mechanic for herbivores, I would like to see Owen's campaign DLC to be the opposite. Control, training, safety, and carnivores. Where dinosaur enrichment and new prey options are introduced, alongside a fun mechanic where you could deploy raptor squad of your own to help with park control.

I'd also like to see these possible DLC:

• DLC to cater to new buildings and attractions for guests (attractions, rides, new variations of buildings)
• A DLC to add to animal enrichment (more prey options and toys)
• Movie based skins packs
• ACU and ranger team skins
• New gameplay additions similar to the paleobotany building but for diseases and meat farms.
• Genetic enrichment, a new dlc that allows for starting dinosaurs (like triceratops, edmontosaurus, ankylosaurus, and velociraptor) to gain additional gene slots to make them in the same tier in ratings and stats as the dinosaurs from 3 and 4 star ratings.
• Terrariums DLC

And for the dinosaurs to cover missing niches

• Small herbivores (protoceratops, minmi, and europasaurus and others)
• Odd creatures (therizinosaurus, deinocheirus, gigantoraptor, oviraptor, miragaia, einosaurus, prosauropod)
• Small carnivores (segisaurus, utahraptor, rugops, and concavenator)
• Piscivorous dinosaurs to make use of the fish feeder (like austroraptor, irritator, and pelecanimimus)
• Giant non sauropod herbivores ( shantungosaurus, beishanlong, Eotriceratops)
• Different sauropods ( amargasaurus, Shunosaurus, saltasaurus)
 
If Claire's sanctuary is about free dinosaurs with a game mechanic for herbivores, I would like to see Owen's campaign DLC to be the opposite. Control, training, safety, and carnivores. Where dinosaur enrichment and new prey options are introduced, alongside a fun mechanic where you could deploy raptor squad of your own to help with park control.

I'd also like to see these possible DLC:

• DLC to cater to new buildings and attractions for guests (attractions, rides, new variations of buildings)
• A DLC to add to animal enrichment (more prey options and toys)
• Movie based skins packs
• ACU and ranger team skins
• New gameplay additions similar to the paleobotany building but for diseases and meat farms.
• Genetic enrichment, a new dlc that allows for starting dinosaurs (like triceratops, edmontosaurus, ankylosaurus, and velociraptor) to gain additional gene slots to make them in the same tier in ratings and stats as the dinosaurs from 3 and 4 star ratings.
• Terrariums DLC

And for the dinosaurs to cover missing niches

• Small herbivores (protoceratops, minmi, and europasaurus and others)
• Odd creatures (therizinosaurus, deinocheirus, gigantoraptor, oviraptor, miragaia, einosaurus, prosauropod)
• Small carnivores (segisaurus, utahraptor, rugops, and concavenator)
• Piscivorous dinosaurs to make use of the fish feeder (like austroraptor, irritator, and pelecanimimus)
• Giant non sauropod herbivores ( shantungosaurus, beishanlong, Eotriceratops)
• Different sauropods ( amargasaurus, Shunosaurus, saltasaurus)
Did you see my Owen DLC idea
 
Did you see my Owen DLC idea
Just did, I do not know if we could include blue and the others as frontier has stated that they could not use her as she is an established character. But I like the idea of the new dinosaurs to be introduced to be trained. I think it would be cool if the trained dinosaur have a similar headset to help define them from the other dinosaurs.
 
I'm a fan of the Owen Grady DLC idea, mainly because I could see this allowing alot more to be added to the game that makes it more fun. The idea of being able to train certain species (though I'm not sure it should be possible with as many as JackSpinoRex suggests - I'd be happy if it was just the raptors because they're a major franchise dino and this would make it feel more special to have them in your park) would give us a different way of managing situations in the park. E.g. if breeding were added, you could use a trained carnivore pack to deliberately cull the population whilst providing entertainment for less faint-hearted guests. They could also be used to bring down escaped dinosaurs..... maybe even round them up like sheepdogs or something rather than just killing them? If an Owen DLC I think it would be cool to also be able to have his motorcycle added as a new vehicle, this could be used to assume alpha status if you've trained your squad to the maximum level. Imagine being able to ride around your park with your squad following, approach your target and see them either take the target down or 'herd' them to a location you've chosen (i.e. their correct enclosure after a breakout). Maybe they could also be trained to do tricks with 'enrichment items' kinda like a dolphin show?

If they added the motorcycle, this should be stationed in a small outpost - kinda the size of the smaller buildings already in the game like the storm tower, shelter, shops etc. The upgrades could involve the number of targets you can track by bike at any one time e.g. start of with just a couple, but have a max of 5 or 6 targets at once - similarly to the way you can auto task the chopper.

The training system could enhance your raptors ratings the same way the paleobotany one works with the herbivores too.
 
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