Do I, or do I not ?

This has been a fantastic thread to read, thanks to everyone for answering all the questions posed by others.

I've got one as well as I'm in a similar boat to the OP.

I want VR, I really do. I've got a 1080, I think my machine will run it ok (might need a new SSD but we'll see). My problem comes down to Vive versus Rift.

I was Rift all the way until I heard about their Occulus software, their version of Steam or Origin. I don't mind Steam, but I'll refuse to have any Origin game on my machine as Origin is basically a rootkit.

Is Occulus as bad as Origin? I've heard some disturbing rumours about it, mostly now that Facebook own Rift there's a huge concern with privacy etc. Vive appeals to me more because it's just Valve, but Rift seems better suited to ED. Which is really, for me what it's all about.

Have any of you been annoyed with the Rift software? Do I have to download and run ED THROUGH the rift software or can I use my original install?

Sorry for the barrage of paranoia and questions, I really am getting sick of all these different platforms producers are forcing us to run on our machines all the time, can't we just install things on our hard drives like we used too? :p

Personally I really like the Oculus software, nice and simple - a cool virtual room with your library of games laid out on a screen in front of you. By comparison SteamVR seems unnecessarily complicated. And no, no need to run ED through the software (in fact I'd advise you not to get an Oculus partner key since I believe it deprives FD of some revenue). Just run your normal desktop ED installation.
 
The guys are extremely helpful here, I agree.

Can someone tell me how many USB ports will I need for the Rift and two touch controllers?
Is this close enough:
1. The Rift - 1 USB, 1 HDMI
2. Rift sensor - 1 USB
3. 2 touch controllers - 2 USBs
4. Touch sensor - 1 USB

So I'll need 5 USB 3.0 ports ?


Another thing, what do you guys recommend I try first after receiving the headset? Some cool apps, games, demos ?
I skimmed through youtube, and so far Robo recall seems to be popular, then the roller coaster demo, the shooter game for Touch controllers, etc. (I'll leave ED for dessert :D )
 
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The controllers are wireless, with (afaik) receivers built into the HMD, just like the Vive, so no extra USB port for them.

Do consider buying a third sensor, though, for improved 360 degree coverage.

There is some finnikiness about which USB controller you can use; Try running the hardware readiness test from Oculus' page to see whether to expect trouble. They have recommendations on a few cards.

Fetch the lab off Steam - it has a few really nice mini experiences. You'll probably be spending some time first, though, in the things that come with Touch. :7
 
The guys are extremely helpful here, I agree.

Can someone tell me how many USB ports will I need for the Rift and two touch controllers?
Is this close enough:
1. The Rift - 1 USB, 1 HDMI
2. Rift sensor - 1 USB
3. 2 touch controllers - 2 USBs
4. Touch sensor - 1 USB

So I'll need 5 USB 3.0 ports ?


Another thing, what do you guys recommend I try first after receiving the headset? Some cool apps, games, demos ?
I skimmed through youtube, and so far Robo recall seems to be popular, then the roller coaster demo, the shooter game for Touch controllers, etc. (I'll leave ED for dessert :D )

1 usb 3 for Rift
1 usb 3 for each sensor
Oculus has said you can run the sensors off usb 2 now with pretty much the same tracking. This can depend somewhat on what manufacturer makes your usb controllers. They have resolved issues for most in their last update (1.12) but said at GDC there is still a little work to do on a couple.
As an example, I have 2 sensors set in diagonal corners. Although they are plugged into usb 3 ports, the far one is attached running a 15 ft usb 2 extension, I had laying around. I have also tried the sensors in the usb 2 ports. I have had no tracking issues in either case including Touch. This includes the heat of battle in Robo Recall which isn't really 360 degrees, but the little buggers do sneak behind you. For reference my usb 3 controller on my Gigabyte mobo is Intel.

Try Dreamdeck to test your VR legs, but believe me your going to want to see ED as soon as you can. Fracking awesome. BTW _Welcome to the new world.
 
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Thank you.
Do you perhaps know where can I purchase the third sensor in Europe?
I've been looking at Amazon (.de, .co.uk, etc.), Ebay, some electronic stores, etc...can't seem to find it anywhere?
 
Thank you.
Do you perhaps know where can I purchase the third sensor in Europe?
I've been looking at Amazon (.de, .co.uk, etc.), Ebay, some electronic stores, etc...can't seem to find it anywhere?

Sorry, Canada here. Even EBay and Amazon don't carry them here, yet. You might ask Oculus that one.
 
Try Live for Speed, if you haven't done it yet. It is my favourite racing game along with Asetto Corsa and Dirt Rally.
 
Thanks.
€70 though... :eek:

Do you know is there a way to watch on monitor what someone sees in the Rift while wearing it ?
It is inevitable that friends will storm my place to experience the Rift when it comes, so I'd need to see what they see in order to help them out with ED, etc...

No problem it actually runs a 2D copy of everything you look at on the monitor, in fact the resolution setting on the options is for that output (not to be confused with HMD settings) so by default you'll be able to see what's going on. And yeah 70 euro's but at least it's dropped in price, was a lot more than that the other week.
 
Since I'll be installing new Windows on my PC, what's your advice on that? Should I stick to 7 x64 or go with 10, regarding VR support and compatibility ?
 
Since I'll be installing new Windows on my PC, what's your advice on that? Should I stick to 7 x64 or go with 10, regarding VR support and compatibility ?
The reasons I went to Windows 10 was that Win 7 doesn't support Oculus's ASW (or DirectX 12 which will surely become necessary in future gaming). With a GTX 1080ti, however, your need for ASW will not be as critical, so you could postpone Win10 if you wanted.
 
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You will not get any new features or better driver support on w7 than right now, unless it will simply work from what they have for w10.
This goes double for vr.

And soon enough w7 will be completely deprecated.

Staying on w7 is just being difficult.
If that's your goal I suggest you grab a Linux distribution, and start posting on why the rift doesn't work right, and your 1080ti, performs like a stock 980.
 
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Question for those who use CV1 for room scale.
Did you need to purchase any extension cables ?

At the risk of stating the obvious, it depends on the size of your "room". I have a pretty small area (only about 5ft deep by 7ft wide) so no need for extensions (my two sensors just sit either side of my monitor on the desk in front of me). Still plenty pf space to play things like Robo Recall or muck around with Oculus Medium tho.
 
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Question for those who use CV1 for room scale.
Did you need to purchase any extension cables ?

No but decent cables are fairly cheap so if you need them it's minimal cost compared to the PC you need to run VR and the headset. Really not worth worrying about the extra cost of 2 or 3 cables if it adds to the experience.
 
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