I created a thread and a ticket in October. After more threads and a couple of Obsidian Ant's videos all begging for a response, we finally got a confirmation this was unintended and a bug in February. That's 3 months just to get noticed. 3 months. So, extrapolate from that how long you'll have to twiddle your thumbs to get some information on the progress of addressing this problem, not even considering how long you'll be twiddling for them to fix it. And I can spare you the disappointment. It's none. Not a single minute of a single developer has gone into fixing the beigification. There's Thargoids to think about. There's PS4 to think about.
It seems that only heat metas and such combaty things warrant a quick response. Anything outside combat just has to suck it's thumb. You would think that the appearance of planets in a spacegame, especially planets of the landable kind, would get some attention from Frontier, but nope. You will have to beg and shout, plea and put on a parade to even get noticed. Frontier is willing to respond on a threat posted on reddit by SDC within days, but ask nicely and be ignored. If only that eagerness was shown to CMDRs who prefer the other trails that can be blazed.
In short, it's not combat, thus at the bottom of the priority list. I was positive this would have been addressed in 2.4. But seeing how the limelight feature is Thargoids and a couple of Thargy installations, which is hilariously added to the exploration content nominator, that's our lot folks. Maybe, perhaps, who knows, in part 3 someone might actually attribute some capacity to this issue.
I for one will be voting with my wallet. I will be judging the effort that went into the kind of playing style I chose to engage in up until season 3. One of those factors is a bug that ruins a large part of my game. A bug that means a lot to a lot of people playing the game, but doesn't register to those who develop it. A bug that rendered 3 signature planets that had meaning to be completely ridiculous. I won't buy a promise that that neglected playing style will get some attention in part 3. Fool me once, shame on me, fool me update after update after update, kindly go screw your little combat space game.
Ziggy Whiny McWhinyface Stardust.
Unfortunately, planets without atmospheres seem to tend towards browns and greys. FD's intentional change might have things looking pretty accurate. The question might best be phrased as: should FD change it simply for aesthetic reasons, or leave it as it is for sim reasons?
No
however the problem is that those colours were based on Earth standard colouration for those materials, and most of those are beige/brown rather than the colours you might observe in the myriad of other possible conditions. We're currently working on a more flexible material system, and this will necessitate a fresh balance pass on these. That's not going to be in 2.3 though.
Michael